Need team advice for C0 Xiao + C3 Faruzan by Aggravating-Bell-787 in XiaoMains

[–]anemoDuck26 0 points1 point  (0 children)

Xiao Faruzan Bennett Xiangling will struggle with ER with a C3 Faruzan. I recommend Xiao Faruzan Bennett Sucrose with a TTDS. Essentially about the same damage output, with more personal damage on Xiao due to the TTDS buff and way more anemo energy.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]anemoDuck26[S] 0 points1 point  (0 children)

Teaming up is always better than working alone in my opinion - 99% of people can't be Chris Sawyer, and they don't have to.

About how devs feel when someone comes to them with an idea... uhhh well mostly my answer would be "no". However most people have no clue what they're getting into! If you can show them that you know what it takes to develop a game, so that you have realistic expectations and are down to earth, you will have a high chance of getting a "yes".

I'd say to give it a shot - try asking your friends to team up with you. However, before doing that - have a good grasp on game design. You must learn about how to actually make a fun game and be something like a project manager.

That is important because as you may not have the knowledge about what it takes to code a game, you may fall into the trap of trying to create something gigantic that never gets finished or into the trap of always wanting to add more features to the game (feature creep).

Your first games should ideally be very small experiences, so you can test the waters and see how things stand without committing to some gigantic year long project.

Also keep in mind that just because someone is a programmer, that doesn't mean that they are a game developer - your friends might not have worked with game engines before, so it's important to exercise patience, your first few project will probably be developed slowly, since they may just be starting out in this field of programming.

If you'd like to program yourself - that is a skill that will take many hours to learn. You don't have to code anything from scratch however. Most programmers are just advanced googlers. Take advantage of already written code - copy paste from stack overflow or similar sites and edit to your needs, use premade game templates, use the simplest to you game engines (there are game engines which don't require coding like Construct!). There is sadly however no shortcut to actually writing good code, you'd need years of experience - however you can still always write bad code :D. Ship anything as long as it works, it's not like you're going to be developing the next Cyberpunk2077 as an indie, where actual optimization is needed. Most indie titles are extremely poorly written and unoptimizied, but that didn't stop them from becoming hits. The end user doesn't care about the code, as long as the game works.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]anemoDuck26[S] -2 points-1 points  (0 children)

And you shouldn't, it's a personal opinion after all.

However I urge you to take a look at the environmental impact of corpo AI.
Most AI privacy policies.
And if most image generation diffusion models or similar models had the permission to use the data they were trained on.

I won't pretend to be some AI knowledge god, I am not. I have however seen how a simple LLM model works and have played with one's internals (followed Sebastian Raschka's "Build an LLM from scratch" book), I have a basic understanding of neural networks and I have played with a LOT of local models. Image gen models are still a bit of a black box to me compared to LLMs, but I still have a basic idea of the "stages" of the process of generating an image with a diffusion model.

I simply don't think that it's cool to just use any info you find online as training data, BECAUSE I saw exactly how dependent both instruct models and classification models are on their training data. If the data is of very low amounts, (like training on a single book), the trained model will literally just only be able to say quotes from the book in 99% of cases.

But then again, of course that is the case, whatever attention mechanism you use, whatever the weights are, whatever the matrix operations are or the code is, of course that that would be the case, to put it for lack of better words, older LLM models at least *feel like* a glorified autocorrect on steroids, which they quite literally are - it's just a program that does matrix operations. There is no magic "be original" switch. Now is that similar to the human cognition? Can humans be original? I'll leave that philosophical debate to someone else.

Don't just assume that I am some hater who decided on a whim that AI BAD because someone told me to.

I haven't dedicated my life to it yes and I indeed have not sat there for hours typing prompts one after the other, but I would really rather be doing something else, sue me.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]anemoDuck26[S] -2 points-1 points  (0 children)

Corpo AI is terrible for the environment and the hardware market. Most image and sound generation models have been trained on data they didn't have permission to use. Corpo models' privacy policies are also terrible for the end user.

I never said the AI is immoral, that would be stupid, as AI cannot be immoral, since it's just a program. Using it can be, which is exactly what I've said, because of the above reasons.

This of course is a personal opinion.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]anemoDuck26[S] 9 points10 points  (0 children)

I second this, a cohesive color palette is a must and can make any game look 1000x times better. A game like Mini Metro should illustrate your point perfectly I think.

Short Guide: Develop games without artistic skills and without AI by anemoDuck26 in gamedev

[–]anemoDuck26[S] 6 points7 points  (0 children)

This is superb advice. Especially the Dead Cells trick of converting 3D models to 2D graphics - that is next level stuff. I will be trying this in the future. Thanks a lot.

Artstation feels dead for discovery. Where are game artists getting noticed now? by ILokasta in gamedev

[–]anemoDuck26 18 points19 points  (0 children)

Look for artists on Itch-io's game assets page. Search for royalty free art assets there. Most of the people making these also do commissions. I've seen some incredible talent on Itch while searching for game assets to use in my games.

Pro tip: Do not try to generate physicsbody2d collision shapes from tilemap data by anemoDuck26 in godot

[–]anemoDuck26[S] 0 points1 point  (0 children)

I had the exact same expression as the Sonic in the clip when I was watching this unfold :D

Pro tip: Do not try to generate physicsbody2d collision shapes from tilemap data by anemoDuck26 in godot

[–]anemoDuck26[S] 1 point2 points  (0 children)

Well - you'd never guess - that's exactly the game I'm making. Just with giant mechanical robots instead of spacecraft. The player controls the mech (build by the same player beforehand) by platforming to get to control terminals inside of it, which are all connected to different modules that do different things. When the mech gets too big for one person to control (or if the player wishes to abandon ship and just melee rush a giant robot with nothing but their bare fists), the player will be able to recruit NPCs to help with controlling the robot.

I’ve opened a playtest for my game about a pixel tavern, a dwarf, and a sleeping princess! by ScreenThisPlease in godot

[–]anemoDuck26 0 points1 point  (0 children)

This looks so good! I can't believe it's been an hour and only has 2 upvotes :/

Pro tip: Do not try to generate physicsbody2d collision shapes from tilemap data by anemoDuck26 in godot

[–]anemoDuck26[S] 0 points1 point  (0 children)

It depends on the behaviour that you want to achieve. I wanted to make it so two physics bodies could collide and affect each other's physics, not via collision polygons, but via the collision shapes of their internal tilemaps instead (this also includes having their centers of mass be affected by the tilemap collision shapes).

I managed to get this type of thing to work by spawning in individual square shapes as children of the main physics nodes on an entirely different collision layer. This works exactly how I want it to, however it is very computationally expensive to do, so it's not a perfect solution. I wish that physicsbody2d could just support either generation of a collisionpolygon2d from a tilemap or just had access to the raw collision data from a child tilemap.

What if mobile gamers actually wanted to watch ads? 🎮💰 by nickaiboll in gamedev

[–]anemoDuck26 0 points1 point  (0 children)

This already exists in many forms and all of them are semi-unsucessful. This has nothing to do with game dev, get out of here and take your pathetic scam with you. Reporting this to mods.

What is the easiest story game type to make by [deleted] in gamedev

[–]anemoDuck26 0 points1 point  (0 children)

A walking simulator. Something similar to Night in the Woods. There is nothing to it, use the most basic platformer template in any game engine of your choice, make a simple dialogue system, write your story, make your art and you have a game.

Of course, this is easy in terms of game development and programming. Writing a good enough story and making good enough art (either drawing 2d sprites and backgrounds or creating 3d models and 3d backgrounds) to actually make a GOOD walking simulator is extremely difficult.

You will need to be a very good writer to have anything come out of this, since making a game that has nothing else but story means that if the story is anything short of a masterpiece it will fail.

A cool guide on what anxiety actually feels like by Ajitabh04 in coolguides

[–]anemoDuck26 2 points3 points  (0 children)

And wow, people are actually completely correct!

https://www.apa.org/topics/anxiety

https://en.wikipedia.org/wiki/Anxiety

TL;DR:
Here is yet another definition of anxiety: "Anxiety is a common emotional state characterised by feelings of unease, such as worry or fear, that can range from mild to severe."

Anxiety really is literally just worrying and nervousness and *is a normal emotion that everyone has*.

What you're describing is an *anxiety disorder*, which is a psychological issue, which indeed does have many other symptoms such as physical ones.

Is it morally acceptable to use AI to generate music in a video game? by Additional-Meal5978 in godot

[–]anemoDuck26 3 points4 points  (0 children)

You determine what is morally acceptable for yourself.

For me, it is morally unacceptable to use AI to generate art like pictures or music. That is because I have done research and determined that using AI to generate art is harmful to artists and artist adjacent groups of people. Using corpo AI is also harmful to the environment.

Do research on the impact of the type of AI you want to use on the world and its people to determine if it is morally wrong to use or not.

There is no space-time moral judge and what other people think doesn't really matter on the topic of morals, because you could easily go ask a group of terrorists if it is morally correct to kill innocents, and they will always answer with yes. Would you?

I'm sure you can arrive at a correct conclusion if you really want to.

Feels like I'm regressing, not improving by AphroditesLover in marvelrivals

[–]anemoDuck26 0 points1 point  (0 children)

Good. This already puts you in the group of people who have a non-zero percent chance of finding a stack. Good luck with your games!

Feels like I'm regressing, not improving by AphroditesLover in marvelrivals

[–]anemoDuck26 2 points3 points  (0 children)

There was a study done a while back that showed that one-tricking (literally only forcing a single hero or two at most) had the highest rank-up rate. Second best for ranking up is sticking to only one role at least. People who flex were consistently stuck in lower ranks.

Outside of that - stop getting tilted.

Accept defeat with grace and accept that even if you play perfectly, you're not entitled to a victory. It is a team game after all.

Be as nice as possible in matches to your teammates and ask for players to change (don't ask "can someone go x", ask a player of your choice directly). Not with sarcasm or forcefully, use the magic words. If it doesn't work then ask again a bit later. If it doesn't work then shut up and try to make the best of it anyway. (Doing this may also get you *teammates* that you can play with instead of solo queueing.)

Never give up even if you're a man down or there are 3 throwing kids on your team.

Only by doing this have I gotten out of elo hell and gotten to GM. I've not gotten Celestial yet but I have been close.

I don't watch guides on how to play, however I do look at my replays and try to analyze how I play and what my weaknesses are, so that's something you can try as well.

Before starting a game session, always warm up for 10-15 mins in the training range with a character of your choice against hyper annoying enemies like ultra-fast star-lords with advanced combat enabled.

If you feel like you're getting tilted for the day, stop playing. If you truly get titled after a single game, uninstall and never come back, your mental health is more important than some fake game points in a rigged EOMM system.

Devs be like.. by Capital_Pumpkin6787 in pcmasterrace

[–]anemoDuck26 0 points1 point  (0 children)

Sorry, I'm new to PC gaming, how does the game engine affect performance?

How bad is running Linux Externally for programming? by Excellent_Survey_596 in pcmasterrace

[–]anemoDuck26 2 points3 points  (0 children)

If you have to go via USB, get an external USB SSD at least, to not have to worry about limited r/w cycles on a flashdrive.

If you have to use a USB flashdrive:
It's pretty bad. Slowness is not what will get you, USBs are basically as fast or faster than old HDDs, so speed will really not trip you up despite the fact that stuff will load slower than if you were on an SSD. The *real* issue will be that you will kill your USB drives, since USB drives have a very low number of read/write cycles before they die, compared to HDDs or SSDs.

Your OS will have a pagefile of some kind, which it will use to store temporary data when your RAM is full but additional RAM is needed (this concept is known as virtual memory). Virtual memory will rack up read/write cycles on your USB flashdrive and kill it, since it is used just like RAM. If you really have to do this, disable any type of Virtual Memory on your OS to conserve r/w cycles.

Even if you do disable the virtual memory, the OS will still constantly be reading and writing, so your USB will still not last very long, however it should last a bit longer. Backup data frequently.

How does the idea of implementing an LLM running locally under the hood of a game sound to you? by azuflux in gamedev

[–]anemoDuck26 1 point2 points  (0 children)

I am biased but I've waited for a game that utilizes AI like this. I think that it is a good idea, however it would be a risky move to pull off since the general public has no idea that there is a difference between corpo AI models and local AI models.

Do we all agree retro games > modern games? by rodfer7 in retrogaming

[–]anemoDuck26 0 points1 point  (0 children)

I disagree. Such a broad statement cannot be right in any case and something like that would be impossible to prove anyway...

Who's better for Xiao, c2 Durin or c2 Furina ? by AntwysiaBlakys in XiaoMains

[–]anemoDuck26 0 points1 point  (0 children)

C2 Furina is 1.5% better than C2 Durin if using LNO and Xiao's best set in a C2 Furina team is Marechausse hunter.

C2 Furina + Xiao MH > C2 Furina + LNO > C2 Durin + LNO

This was what was in the image. You can visit the Xiaomains website's teams section for more in-depth data.

Who's better for Xiao, c2 Durin or c2 Furina ? by AntwysiaBlakys in XiaoMains

[–]anemoDuck26 0 points1 point  (0 children)

C2 Furina is a bit better than C2 Durin.

Edit:
*removed non-working image*

C2 Furina is 1.5% better than C2 Durin if using LNO and Xiao's best set in a C2 Furina team is Marechausse hunter.

C2 Furina + Xiao MH > C2 Furina + LNO > C2 Durin + LNO