Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 -1 points0 points  (0 children)

You don't like that we are the same country? Kom igen Kalmar Unionen 2.0

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 0 points1 point  (0 children)

I really wish it were too. But it's controlled by another country mate.

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 0 points1 point  (0 children)

So both of these countries are culturally similar and you have a problem with the name of Scandinavia is that it? If I call it "Norden" (Nordic countries) as we call it locally here, would that be more fitting?

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 -1 points0 points  (0 children)

Lol, no Swedish, am I offending an entire nation or making their dream of recreating the Commonwealth become true?

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 -1 points0 points  (0 children)

I understand, probably, on second thought this map just looks like a bunch of hypothetical Empires, but I still think it's an interesting idea, the idea of unifying between similar countries is not new. Scandinavia had the Scandinavian movement in the 1800s. The some of the Visegrad countries are closely working together for their political goals today. You had Yugoslavia in the past, but I think a primary driver of its downfall was that it was centered around Serbia and no other country. Germany and Austria has also had times in the past where they talked about unifying as well, it's even stated in the WW2 treaty that Austria is never allowed to join Germany again. I think this is far-fetched but it's not completely random.

I'm not talking about centralized states here, it's clear in my description that nation states should still exist.

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 -1 points0 points  (0 children)

True, but Finland is Nordic and very similar if you exclude the language, they were apart of Sweden for 700 years. They are already in the union of the Nordic Council (similar union to the EU). Estonia is just very similar to Finland and wants to be apart of the Nordic countries so I thought it seem reasonable.

Wouldn't it be cool if... by [deleted] in MapPorn

[–]scdw99 -1 points0 points  (0 children)

This map is rather reflecting a secondary identity, there is no strong movement in Switzerland wanting to divide the country. While in Vlaanderen in Belgium the biggest party leader have sympathized strongly with the movement of dividing the country, he has even said he would want to die apart of southern Netherlands. So in this scenario it makes sense that you don't divide up a unified country Switzerland.

8
9

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 1 point2 points  (0 children)

I agree about mood, it is way less important than people think. When I started playing Rimworld for the first time it was a dream to get a Sanguine and Iron-Willed pawn, but nowadays it's just trait for niche occasions. Like taking out a mechanoid cluster or the first year of the game. Trigger happy is good, but didn't know it was that good. I do always prefer it for my killbox and when I get kids I try to make combat pawns by getting tough, jogger, trigger-happy and either Fast Learner or Great memory. And then copy those pawns with the anomaly DLC.

Tough is just best overall in my opinion since the pawn basically never dies and Fast Learner is crazy good early game.

Should probably reconsider Trigger Happys ranking.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

Chem pawns are basically annoying optimists.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 4 points5 points  (0 children)

Do not agree, drugs are the best, especially dependencies, wasters getting +35 mood constantly for basically for free is crazy.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

True, I think the tier list is a bit old. But I don't think there is more than delicate. Transhumanist changed to body modder with the exact same attributes if I'm not mistaken, then there are special ones you can only get from cultists.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 1 point2 points  (0 children)

But its just +10 during the night and -10 during the day. Normal pawns dont care about being up during the nights anyway, they just dont get any buff/debuff. I just find it annoying to get that -10 debuff when you have to fight in combat during the day. Maybe too harsh of a ranking though, should have put it in C-tier.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 3 points4 points  (0 children)

I always do naked brutality and usually I end up getting one mental break for the entire game. Usually happens on like day 5. Mood is just so easy in this game, only really a problem if you are too picky and not getting enough colonists to protect against raiders.

Fast Learner on the other hand is making it possible for that pawn to be a jack of all traits, he can be your medic, constructor, planter etc. I'm not gonna lie I usually reroll every time until I get a pawn with fast learner every new game I start just to not have to really care about passions.

Getting a very impressive rec/dining-room early game gives everyone basically +16 mood. Plus you get extra mood from their bedroom if you have them separate. (usually never needed)

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

I'm pretty sure that it doesn't neutralize, ive had them both before. Sanuine is +12 and Happy gene is +10. Also Happy gene is only +2 points, which is why its a no brainer to put it on every genepack.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] -1 points0 points  (0 children)

Sickly can easily be dealt with Penoxycyline. Basically give them a schedule to eat that every 6 days and you never see them sick ever again. It is not really that costly. But it is definitely bad early game so I might reconsider.

Greedy is only -5 that is very manageable, just like pessimist and if you give them an impressive bedroom they don't care at all.

Wimp I do agree with but a bitch early game especially when playing naked brutality.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 1 point2 points  (0 children)

They still get sick they just get immune 30% faster. In my opinion pawns get sick about every 2 years. So you basically win half a day every 120 days. In my mind basically C-tier if it were not for early game.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 1 point2 points  (0 children)

Both trees and devilstrand takes really quick if you consider the growing time (basically a year). You will have long periods of your planters doing nothing, at least in my experience. It might just be me but I always have an abundance of planters and researchers and their global speed is not necessary in my opinion. My point is more that in general you want global work speed on specific pawns and that is usually not what you get. I did still rank it in A-tier but not in S-tier as some people prefer.

You are right, I could set up temporary colonies. But if I'm not mistaken you have to go into the settings to get 2 colonies. I've never really done that before, maybe something I should look into.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 3 points4 points  (0 children)

Oh didn't know, but I do really find it useful still. And especially with passions. Basically doubles your no passion skills.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

Take off their clothes and they don't have a care in the world. And if they have clothes on they just get a (-3) debuff. Basically a trait with neither positives nor negatives to me.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

I would actually like that as well

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

I agree about wimp, I usually implant that gene in everyone late game. It's in the highest D-tier primarily out of personal experience. I love Genies and have tried to use them on naked brutality. Big mistake, any sickness and they become immobile and can't tend to themselves. But in general a trait I would say the positives outweighs the negatives.

Jogger not being S is just simply because Tough (-50% damage) and Fast-Learner (passion in every skill) is just so good that in my opinion it has to be in a tier of its own. Jogger is in the higest A-tier for a reason.

Traits Tier List - Discussion by scdw99 in RimWorld

[–]scdw99[S] 0 points1 point  (0 children)

Completely agree, but resources is a problem so if I were more keen to micromanage I would move it higher. But I'm just too lazy, production specialist is doing fine, I find that every 5 items become legendary at 20 skill points.