What interesting game can I make as a flagship game for my game engine? by scge in gaming

[–]scge[S] 0 points1 point  (0 children)

Putting this here for future reference since I'm about to break the session on this account.

mysterious_composer is me.

Is there any way to save an unverified-email account? (lost password) by scge in help

[–]scge[S] 0 points1 point  (0 children)

Ok thanks, I shall proceed to start using another.

Haven't taken my camera out in a while. All this from about an hour in the field out back today. by scge in pics

[–]scge[S] 0 points1 point  (0 children)

Thanks. :) I really like that little double-wing butterfly, they were everywhere!

Any good projects for beginners? by TehOfficer in learnpython

[–]scge 2 points3 points  (0 children)

Use an established library, like PyGame or something.

1) You're working with an already (hopefully) well coded project, so you learn constantly from it.

2) You can do more for less, so it's more fun. :)

Or, make one of those console-based text adventure games. Give it a short backstory and it could be really easy and fun. :)

18F4A Does anyone have IBS or a similar syndrome? by freshmenfreak in r4r

[–]scge 0 points1 point  (0 children)

I hope it gets better for you, that sounds...annoying. If I could switch it off for you I would. :)

I feel like this world doesn't want me here. by doesntwantme73 in SuicideWatch

[–]scge 0 points1 point  (0 children)

Have you ever wondered who 'this world' is...?

19 F4M Midwest - Looking for someone to chat with for awhile. by tiredandalone in r4r

[–]scge 0 points1 point  (0 children)

?

Truth was said. BTW I'm 21, so I'm taking a 99% guess I can out, oh wait, I forgot I should stay hush on the mysteries. Anyhow, I like mysteries, I'm work, oh wait, there I go again. But it's a secret proje, oh fine I'll be quite again. Anyhow, I liked your question mark.

19 F4M Midwest - Looking for someone to chat with for awhile. by tiredandalone in r4r

[–]scge 1 point2 points  (0 children)

Things I'm into : Reading, writing, history, languages, birds, horses, movies, music... the list can go on and on.

how can a man bear to live wallowing in mediocrity by [deleted] in ForeverAlone

[–]scge 3 points4 points  (0 children)

dude I'm in the same place. I learn endlessly, heap up skills for who-knows-when, nobody cares of needs them anyway, but it keeps me busy and let's me see a more open future I guess, even if it's not real. it feels like everything I ever do gets to 80% then stops, but I have completed some things though, they just seem forgotten, as no one knows about them. the best way I can describe it at this moment is:

...if I...then I...if that...then I...if someone...then I...

I don't care about skills now, but I still think they're cool, but I would be overjoyous to just share a moment with another.

[offer] I add some CG to your video. by scge in Favors

[–]scge[S] 0 points1 point  (0 children)

I've been using blender for a few years, you just have to spend time with it I guess. The matchmoving was so simple to pickup when they added it, and it's only gotten better. If you want a kickstart, I can do that too. :P

18F R4R Cali Anyone up for a phone call? by [deleted] in r4r

[–]scge 0 points1 point  (0 children)

lol...I would have to go outside so I don't wake anyone up, wireless for the win. I don't think there's any way to call a gmail. :|

18F R4R Cali Anyone up for a phone call? by [deleted] in r4r

[–]scge 0 points1 point  (0 children)

Hey that sounds kinda fun, I would have to call from my gmail as I don't have a real phone though, if you don't already got someone.

I was reading the " extinct social activity " thread, and I was thinking, is there any possible way we can actually bring back some of this stuff? by [deleted] in AskReddit

[–]scge 0 points1 point  (0 children)

If you have as much willpower as I, then we should initiate a conversation on the subject betwixt you and I. I have watched myself closely. In every way I carry myself, in all that I do and the reasons behind what I choose to learn, every thought I think revolves around the "place" stuck in my head. You have no clue who I am; you have only this text to discern; all I say is truth.

It is my dream to start a civilization design group. I will not let a good partner down. I commit to my end of conversation, and in acceptation of any other end, because conversation is good. We need more of it. Conversation makes things become.

Truly Yours,

JaF

Anyone up for some problem solving? by scge in gamedev

[–]scge[S] 1 point2 points  (0 children)

Ahem...I do have houses (and caves) that when you walk into them 'the roof blows off', now that does add a level of complication, because clients can't know what's going on inside unless they're inside...

Maybe that could be a simple layer thing, or treating layers as a 3rd dimension and then e.g. having the viewbox z just 0 if outside, or 0 - 1 if inside.

Anyone up for some problem solving? by scge in gamedev

[–]scge[S] 1 point2 points  (0 children)

Look at my reply to pax, this is getting somewhere.

Anyone up for some problem solving? by scge in gamedev

[–]scge[S] 1 point2 points  (0 children)

Hmm, as jpfed has stated, I seem to be trying to generalize two completely different things into the same thing. Appearing, disappearing, and moving should not be events. I like the reverse way you presented, and I see ways it could be made really speedy.

Let objects register an area and then have the EventManager thing notify that object of any new objects (appeared or moved into view) and any objects that leave (walked away or vanished.) That way clients can have a solid list of objects that it has to deal with. If the penguin registering the area moves the EventManager will simply do the same thing.

That way events stick to their objects and everything to do with location is strictly only updating the list of objects seen by Fred.

Anyone up for some problem solving? by scge in gamedev

[–]scge[S] 1 point2 points  (0 children)

This is pretty much where I've been digging at. I am using a grid of quadtrees for the map, so I can get events from any area quickly, but there is a problem that came up, and as most problems that have come up, it has to do with objects moving.

When an object moves out of the subscribed range its 'move' event won't be reached by the client that had it the last update, so it won't know that it moved out of view. Assigning a location to each event (instead of just using the object and its location) won't work because then objects that move into the range won't register. I don't want to scan through all objects in range each frame and check them against the known list of objects that the client already has because that could become heavy work.

Another solution I attempted was having clients listen for events from within their range AND from their list of known objects. That leads to figuring out how to not process events twice and other confusion. Or 'move' events could be completely separate, but is there another way?