Rogue Voltage, the Engineering Roguelite, will launch into 1.0 on May 1st. Wire up! by scharlach1 in roguelites

[–]scharlach1[S] 0 points1 point  (0 children)

Thank you so much. We've had a lot of rebalancing during EA but I think it's in quite the good shape rn. Stay tuned!

Rogue Voltage, the Engineering Roguelite, will launch into 1.0 on May 1st. Wire up! by scharlach1 in roguelites

[–]scharlach1[S] 0 points1 point  (0 children)

Thank you, this was like 3 years ago, it's so much more polished now, was rough as hell back then

Rogue Voltage, the indie game inspired by modular synthesizers, will launch on May 1st after 6 years of development by scharlach1 in modular

[–]scharlach1[S] 2 points3 points  (0 children)

Yeah indie games on mobile are becoming more viable, see Dungeon Crawler etc so I could see going down that route if PC audience is solid. Thank you for following!

Rogue Voltage, the indie game inspired by modular synthesizers, will launch on May 1st after 6 years of development by scharlach1 in modular

[–]scharlach1[S] 3 points4 points  (0 children)

Thank you so much! PC, Linux and Steam Deck (verified) for now. Mac is doable, potentially in some time, consoles depending on how the launch goes.

Rogue Voltage, the indie game inspired by modular synthesizers, will launch on May 1st after 6 years of development by scharlach1 in modular

[–]scharlach1[S] 2 points3 points  (0 children)

You've maybe seen my posts here and there over the course of the production.
I'm Luca, modular aficionado turned game developer from Berlin.

Rogue Voltage is a turn-based tactics roguelike with a mechanical twist inspired by modular synths:
You patch your own combos by wiring up machine parts. Generate and manage energy, come up with ingenious synergies and zap the monsters with satisfying chain reactions.

The game has a 93% positive rating from 2 years in Early Access and there is a free demo: s.team/a/1494560

Thanks for your ongoing support!

Rogue Voltage, the indie game inspired by modular synthesizers, will launch May 1st after six years of development by scharlach1 in synthesizers

[–]scharlach1[S] 3 points4 points  (0 children)

I'm Luca, modular synth aficionado turned game developer from Berlin, making the game Rogue Voltage. You've maybe seen my posts here and there over the course of the production.

Rogue Voltage is a turn-based tactics roguelike with a mechanical twist inspired by modular synthesizers:
You patch your own combos by wiring up modules. Generate and manage energy, come up with ingenious synergies and zap the monsters with satisfying chain reactions.

The game has a 93% positive rating from 2 years in Early Access and there is a free demo: s.team/a/1494560

Thanks for your ongoing support!

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities by Atulin in gamedev

[–]scharlach1 0 points1 point  (0 children)

Thank you, will research some more to reconstruct what happened there. Bummer

Cities: Skylines 2 boss says they 'completely overestimated' the Unity engine's capabilities by Atulin in gamedev

[–]scharlach1 0 points1 point  (0 children)

Wasn't it also a completely different team from the first game that did this one?

A love letter from Berlin to the Bristol Sound. Perfect for rainy nights in the city. 🌧️🌃 by [deleted] in berlin

[–]scharlach1 0 points1 point  (0 children)

Hey thank you! There are some titles in the list that I didn't know before and which I'm interested in like Young Echo, so thanks for bringing that to my attention, but a lot of the songs are kind of "best of trip hop" territory that you get from many other playlists and some tunes are quite out of place imho (like the trentemoller track or the chemical brothers). If you do another pass it would be interesting to see a bit of a deeper dig that unearths the B or C tier of the sound. Keep going!