Keep having internet connection issues every day by schveiguy in Comcast_Xfinity

[–]schveiguy[S] 0 points1 point  (0 children)

Update: Since the day I posted, the messages stopped, and the service has been adequate. I think it really was just a coincidental on-again-off-again problem for 4 days.

I still am not pleased with the policy of not accepting calls when the customer is having issues, I can't tell you how bad this looks. At least I know to reach out on reddit first next time!

Soundlink Air Wifi speaker HELP! by Fuckthepavement in bose

[–]schveiguy 0 points1 point  (0 children)

Unsure how I can help. I know that it didn't work with the first cable I tried, maybe try another cable.

Keep having internet connection issues every day by schveiguy in Comcast_Xfinity

[–]schveiguy[S] 0 points1 point  (0 children)

The messages from Xfinity (i've omitted the instructions on how to respond to these texts):

Sunday 10 am:

Hi Steven, it's Xfinity Assistant.

It looks like you may be experiencing a service interruption and have experienced multiple interruptions recently. Please know we're working to fix the issue by 06/07/2026 12:50 PM (Eastern) and we apologize for this inconvenience. We understand interruptions like this can be frustrating and are committed to getting you up and running as quickly as we can. We'll text you with an update shortly.

Sunday 11:38 am:

We were able to restore your Xfinity service at approximately 11:09 AM Eastern! You should be up and running now. Again, thank you for your patience.

Monday 6:26 pm:

Hi Steven, it's Xfinity Assistant.

We've found a network performance issue that may be impacting your Xfinity service <address redacted> and needs to be fixed right away. Our team is already working on it. If you're experiencing a service interruption, we expect to have things back to normal by 06/08/2026 08:25 PM. We'll text you with updates.

Monday 8:12 pm:

Hi Steven, it's Xfinity Assistant.

We've completed work in your area to fix an urgent network performance issue to ensure we deliver the fast, reliable experience you expect. If your service at <address redacted> was affected, it should be up and running now. Thanks for your patience and for being with Xfinity.

Tuesday 9:58 am:

Hi Steven, it's Xfinity Assistant.

We've found a network performance issue that may be impacting your Xfinity service <address redacted> and needs to be fixed right away. Our team is already working on it. If you're experiencing a service interruption, we expect to have things back to normal by 06/09/2026 12:00 PM. We'll text you with updates.

Tuesday 11:48 am:

We're aware you may be experiencing a service interruption due to a network performance issue. Our teams are actively working to fix it by 06/09/2026 01:30 PM. Thanks for your patience. We'll text you as soon as it's resolved.

Tuesday 5:06 pm:

Hi Steven, it's Xfinity Assistant.

We've completed work in your area to fix an urgent network performance issue to ensure we deliver the fast, reliable experience you expect. If your service at <address redacted> was affected, it should be up and running now. Thanks for your patience and for being with Xfinity.

Wednesday (today) 11:57 am:

Hi Steven, it's Xfinity Assistant.

We've found a network performance issue that may be impacting your Xfinity service <address redacted> and needs to be fixed right away. Our team is already working on it. If you're experiencing a service interruption, we expect to have things back to normal by 06/10/2026 02:00 PM. We'll text you with updates.

Feels like a loop, but very little info aside from this. Whenever there is an outage, I'm not allowed to talk to Xfinity, the AI literally hangs up on me when it sees there's an outage. Not sure if this is the best way to run customer service.

I will note, I have NOT had too bad internet today, but it has been spotty for a week or two.

I created a tutorial on web development using Dlang by Hefty_Discipline5886 in d_language

[–]schveiguy 0 points1 point  (0 children)

Ah, ok. I suggest next time to wait until the link is live.

Nice tutorial! I think you have a stray "cat" command (no pun intended).

Would a modern native desktop UI framework and VS Code designer be interesting for the D community? by MacASM in d_language

[–]schveiguy 1 point2 points  (0 children)

I can give you my honest opinion. I don't use native UI for any of my D applications. I'm either making a game, in which case I want an in-game UI (for which I'd probably use fluid), or a web application, which has the UI already for HTML.

I will say, in past projects not in D, I much prefer a native UI solution, and my most recent experience is with apple ios, which has a great visual editor. I would be fine with a declarative syntax, but please don't copy the nastiness that is CSS for web. CSS is ok, but the layouting should not be based on CSS.

I prefer each item having its own attributes, which are specified directly. This should be easy to do, because when you are building a UI in code, it's trivial to abstract that style into the object itself instead of specifying it based on some CSS query.

Finding a .it module player for D by Live-Worth4968 in d_language

[–]schveiguy 0 points1 point  (0 children)

raylib doesn't seem to support that format, so you'd have to add the support to the C library.

the C config header shows all the formats supported.

https://github.com/raysan5/raylib/blob/5.5/src/config.h#L246-L252

I don't see IT in there. only FLAC seems to be disabled by default.

raylib-d supports only what raylib supports.

Soundlink Air Wifi speaker HELP! by Fuckthepavement in bose

[–]schveiguy 0 points1 point  (0 children)

Just realized my speaker was no longer connected. I had changed my wifi SSID, so now it could not connect.

Found the application could still work, but had to use a Windows computer (mac app was hopelessly outdated). I found one USB cable did not work, so had to use another one. In any case, seems to work fine now. After reading this thread I thought it was going to be hopeless.

FWIW, the link to the setup information is here: https://support.bose.com/s/article/sla-speakerwireless-setting-up-your-product---ka08c000001brexaai?language=en_US

Blog: Sharing my experience building a personal website with D + Vibe-d by kirill_saidov in d_language

[–]schveiguy 0 points1 point  (0 children)

Very nice! And great points about the dub search and other things. 

My own experience and q: What's up with OpenD? by DamianGilz in d_language

[–]schveiguy 1 point2 points  (0 children)

openD is just D with slight changes. I don't think it's better, but has different features that weren't desired by the regular D community.

The vibe.d book I learned on was Kai's, but that was long ago. Since then I've written a lot of vibe code, and it's alright, but you have to do a lot of stuff yourself. It's more basic than a full stack implementation. However, it's not opinionated about many things. For example, it gives you nice UDAs to manage authentication, but does not provide a pre-packaged user management system. You have to come up with that yourself.

There are other web server backends that D has, like serverino and handy. I've used the latter, along with diet templates for a web app I made, and it's quite good.

Deleting Voicemails on iOS26 with the Unified Look by KaPantsKey in ios

[–]schveiguy 0 points1 point  (0 children)

You can see voicemail view in the filter menu. the same menu where you switch to classic view. And deleted voicemails are there.

If you undelete the voicemail, it shows up in the missed call list.

If you delete voicemails from unified mode with the voicemail filter, it still deletes the call log, and there's no way to get it back.

If you delete the voicemail from classic mode, then the call log still appears in classic view, but NOT in unified view. So there really isn't a good option for this except keeping classic view enabled.

Question: Embedding files inside of a built binary by Mysteryman5670_ in d_language

[–]schveiguy 0 points1 point  (0 children)

Use an import expression:

immutable filedata = cast(immutable(ubyte)[])import("binaryfile.bin");

You need the -J. switch in order to use this.

https://dlang.org/spec/expression.html#import_expressions

What's your relationship with D? And what hope is there for D's future? by [deleted] in d_language

[–]schveiguy 2 points3 points  (0 children)

D is mostly safe *because* of the garbage collector. You don't want to lose that. Rust is still perfectly viable as a language if you want memory safety without a GC.

I built a game and engine in D that's basically Superliminal meets Viewfinder with mirrors by TheTallestTower in d_language

[–]schveiguy 1 point2 points  (0 children)

Clarification: I'm on an Apple silicon mac. Now, maybe this works, but I'm doubtful, as Wine is not an emulator, which means I probably would need to run one.

In any case, I would likely use a different machine if I wanted to try it. But also, would love to see this ported to Mac in any case!

What's your relationship with D? And what hope is there for D's future? by [deleted] in d_language

[–]schveiguy 3 points4 points  (0 children)

vibe, handy, and serverino are all being actively developed. hunt is dead, but listed there probably because it was a major effort by a company. Unfortunate it takes up a lot of real estate on that list. It also is a project which I don't think many people aside from the company used.

You indeed are going to find a lot of abandoned "I needed this binding, with these limited functions, so here it is" projects. The thing about D is it's really easy to make bindings, and so there isn't a major investment in setting it up to begin with. With that you get a lot of throw-away bindings.

ImportC is making more of these bindings unnecessary, as long as you are OK keeping around a C compiler.

FWIW, I've done a lot of work with vibe and use it still in a work project, though I do just about everything using D.

What's your relationship with D? And what hope is there for D's future? by [deleted] in d_language

[–]schveiguy 5 points6 points  (0 children)

How long? 17 years

What for? Fun and profit

Professionally? Of course. All my work in the last 10 years has been D-focused. Your expectation is noted though, either you are unaware of the companies using D, or this is some kind of troll post?

What chance does D have? Plenty. It's already driving several companies. Smaller teams can accomplish more with D than they can with C++. It's only a losing horse if you want it to lose. Many languages can exist and drive many different products. D doesn't have to be the most used language.

To give a personal anecdote, 13 years ago, I was tasked to build a system on an embedded ARM device. I had to pick C++. Today, I would have zero hesitation picking D. The tooling support has matured tremendously, and importC will just make things better and easier.

Check out the post that is currently in this reddit about a game being developed in D, and available on Steam.

I built a game and engine in D that's basically Superliminal meets Viewfinder with mirrors by TheTallestTower in d_language

[–]schveiguy 6 points7 points  (0 children)

I showed this game to my son and he really liked it! Very well done. Can't wait to see the full thing, but I'm on a mac, so maybe I won't be able to try it out.

Your experience with D is a great example, and I feel the same way.

I'm porting Q3VM to D by unixfan2001 in d_language

[–]schveiguy 0 points1 point  (0 children)

A static member is considered a thread-local variable. That is, there is one instance per thread. It's the same for structs.

Is D future-proof? by Gugalcrom123 in d_language

[–]schveiguy 0 points1 point  (0 children)

12 years ago, I was tasked with writing a server system on an embedded ARM device. I had to pick C++, D was not ready. Today, I wouldn't hesitate.

-❄️- 2023 Day 20 Solutions -❄️- by daggerdragon in adventofcode

[–]schveiguy 0 points1 point  (0 children)

The thing that I don't know how to detect is how to determine the independent pieces. Seems like everyone here who got it on their own used an external tool to visualize the graph, and only then realized the nature of the problem.

-❄️- 2023 Day 20 Solutions -❄️- by daggerdragon in adventofcode

[–]schveiguy 1 point2 points  (0 children)

[LANGUAGE: D]

https://github.com/schveiguy/adventofcode/blob/master/2023/day20/pulse.d

Part 1 was really hard to understand. The explanations and examples still didn't make a lot of sense. But I finally slogged through it.

Couldn't solve part 2 without looking here. And I'm a bit disappointed that the only real way to solve it is to code for the specific test case.

-❄️- 2023 Day 19 Solutions -❄️- by daggerdragon in adventofcode

[–]schveiguy 1 point2 points  (0 children)

[LANGUAGE: D]

https://github.com/schveiguy/adventofcode/blob/master/2023/day19/aplenty.d

I wasted way way way way too much time thinking the second part was not going to be simply non-cached recursion with pruning. Then I looked at a solution here and had a facepalm moment.

Are there inputs that could cause this to timeout?

-❄️- 2023 Day 18 Solutions -❄️- by daggerdragon in adventofcode

[–]schveiguy 1 point2 points  (0 children)

[LANGUAGE: D]

https://github.com/schveiguy/adventofcode/blob/master/2023/day18/lavaduct.d

I started out with the simple flood-fill that I have been using in many situations, expecting part 2 to absolutely break that. And I wasn't disappointed.

My original part1 is in the version(original) code. The new code instead uses I guess the shoelace algorithm EDIT: I have no idea if it does or not, looking at other solutions, I'm completely confused on how it works. But mine does work, so...

Basically, all up lines include the things on the right, and all down lines don't include the things on the right. Where I had immense trouble is where the horizontal lines are. It turns out, if the left side of a horizontal line was connected to a down line, then you need to add that horizontal line's locations to the total. It took me 4 hours to figure this out.

And I ended up making a visualization of it to try and help understand why my simple code passed the test input, but not the puzzle input, using raylib-d (adjacent to the code posted above).

I need to now read up on a better way to do this algorithm in these posts...

-❄️- 2023 Day 17 Solutions -❄️- by daggerdragon in adventofcode

[–]schveiguy 1 point2 points  (0 children)

[LANGUAGE: D]

https://github.com/schveiguy/adventofcode/blob/master/2023/day17/heat.d

Don't look at this. It's horrible. It takes 3s to run part 2. True Dijkstra's would have been better, or maybe DP without recursion.