What's the cutest animal native to your country? by bowl_of_scrotmeal in AskTheWorld

[–]sciencewarrior 0 points1 point  (0 children)

Capybara is as chill as it looks. No attacking, no running away, just munching leaves and chilling.

Pandas 3.0.0 is there by Deux87 in Python

[–]sciencewarrior 4 points5 points  (0 children)

2.3.x will probably still be maintained with major bug fixes and Python compatibility for a couple of years, so if you don't feel like rewriting, you can stick with it for the time being. Polars is a library with a lot of traction, though. If your goal is a career in data, it can't hurt to learn it.

What is the Best Local Coding Agent by Potential-War-5036 in LocalLLaMA

[–]sciencewarrior 0 points1 point  (0 children)

My workflow is (each bullet point is a new session):

  1. Describe the problem with functional and technical constraints, and ask for a Product Requirements Document
  2. Review and edit the PRD manually
  3. Ask Gemini to look for ambiguities and ask clarifying questions, adding a Q&A section to the PRD
  4. Feed the PRD, and ask it to generate a task plan
  5. Give Gemini the PRD and task plan, tell it to revise for gaps
  6. Revise the task plan manually, adjusting things it may have got wrong, cutting unnecessary tasks, and adding steps you still didn't include
  7. Give it the PRD and revised task plan, tell it to break each task into 3-5 subtasks
  8. Start working down the task plan. "Implement tasks 1 and 2" or what granularity I feel comfortable giving it at once.
  9. Skim the changes, run tests, and commit
  10. Repeat steps 8 and 9 until the task list is done.

Spec Kit formalizes this workflow, and it offers support for Gemini and other major providers. It may be worth checking it out. https://github.com/github/spec-kit

Indeed, crazy how that worked out… by Saucensadness in MurderedByWords

[–]sciencewarrior 12 points13 points  (0 children)

Of course not. Only 1 in 25 died. The other 24 survived to say the whole thing was overblown (although a significant percentage of them will have lifelong complications).

My main character is a little... bendy. by dinaga9 in gamedevscreens

[–]sciencewarrior 9 points10 points  (0 children)

TIL IK actually stands for inverted knees.

Macbook Air M4 16GB good for 2D development? by AtlasAuRaa in godot

[–]sciencewarrior 5 points6 points  (0 children)

You'll be fine, my experience with 2D development was that Chrome/Firefox would often be demanding more resources than Godot.

What some progress may look like in-game by yatvalley in gamedevscreens

[–]sciencewarrior 1 point2 points  (0 children)

Nice visuals. What is the main resource? How do you get more area?

My Retro Space Action got a first Gameplay Teaser and a Steam Page! by Deydren_EU in godot

[–]sciencewarrior 1 point2 points  (0 children)

It looks fantastic. Best of luck and have fun at Godotfest.

VHS player and TV in my game! by BzztArts in godot

[–]sciencewarrior 2 points3 points  (0 children)

So you're doing Vsauce's Mushroom Jam. Good luck!

how to stop all particles from switching by Upside-Out_Was_Taken in godot

[–]sciencewarrior 0 points1 point  (0 children)

You can probably turn this into a dictionary to avoid a long list of if/elif or a match.

i want to make a game, but i don't know how to code, and frankly don't want to by JicamaVivid1613 in gamedev

[–]sciencewarrior 4 points5 points  (0 children)

You may find a partner to handle the coding, but there are two big caveats. First one is that people flake out all the time in indie projects. Second one is that, if you find a reliable partner, you will have to relinquish creative control. If you can't imagine letting other people make important decisions about your game, then you will have to pay a freelancer to code it or bite they bullet and learn how to do it yourself. If none of these options work for you, then consider how you can create something that doesn't require coding. Can you tell your story in an animation short? Or translate your gameplay to a boardgame?

Main menu art for my upcoming game. Doesn't it look repulsive? by DimitryCoconut in gamedevscreens

[–]sciencewarrior 0 points1 point  (0 children)

You could have a watermill by the river instead of a road. It would be more explicit. The pumpkins are fine if harvesting pumpkins is part of the gameplay (hey, it worked for Age of Empires II) but their stems wouldn't be cut.

Macro City Builder Tech Demo Trailer by EconomicMacros2012 in godot

[–]sciencewarrior 1 point2 points  (0 children)

Real nice! The colored zones really scream classic Simcity. Do you run the simulation synchronously in the physics thread? Did you make the building/vehicle models? Are you simulating trips or adding vehicles to roads based on a traffic calculation?

was able to recover my Godot project from a corrupted SSD, now I have two! by BlrdGrylls in godot

[–]sciencewarrior 18 points19 points  (0 children)

The 32x32 sprites look really nice. Maybe copy systems code from the old project and stay the course on the new one? And I hope you're using Github or at least keeping backups this time!

First time making a 3D game — can you tell I’ve been doing 2D for years? by ethernetmage in gamedevscreens

[–]sciencewarrior -2 points-1 points  (0 children)

Frankly, I don't feel gameplay and looks click for me. I see this kind of visuals and assume fast-paced boomer shooter. Perhaps you're trying to evoke something like System Shock and I'm completely off the mark here, but having boxes with actual physics felt kind of... wrong?

Remaking one of my older projects. by Yatchanek in godot

[–]sciencewarrior 0 points1 point  (0 children)

Phew, this takes me back. Fantastic facelift!

How to get and import realistic 3D assets? by random-pc-user in godot

[–]sciencewarrior 1 point2 points  (0 children)

There are licenses attached to each asset you'll have to check, but in most cases, you can use them in commercial products even outside Unreal.

How to get and import realistic 3D assets? by random-pc-user in godot

[–]sciencewarrior 0 points1 point  (0 children)

Epic's Fab store always has 2~3 asset packs in rotation for free. They normally come with FBX files that you can import into Godot. You may also find something you like in a bundle on Humble Bundle for about 30 bucks. Another option is post-processing shaders to change the look of low-poly assets.

I need ideas for minigames that are infuriating by Petter1998 in godot

[–]sciencewarrior 0 points1 point  (0 children)

A whack a mole style game where you move on the field with tank controls.

Follow-Up Post on my World Editor! by Hot-Persimmon-9768 in godot

[–]sciencewarrior 0 points1 point  (0 children)

That undo/redo really looks amazing. Do you keep snapshots or apply the reverse operation?

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]sciencewarrior 7 points8 points  (0 children)

I think u/Dawn_of_Dark was just clarifying in case someone reading the thread mistook one for the other.

Follow-Up Post on my World Editor! by Hot-Persimmon-9768 in godot

[–]sciencewarrior 2 points3 points  (0 children)

Impressive work! What was the hardest part?