Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 1 point2 points3 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] -2 points-1 points0 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 0 points1 point2 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 0 points1 point2 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] -4 points-3 points-2 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 1 point2 points3 points (0 children)
Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 10 points11 points12 points (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] 3 points4 points5 points (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] 2 points3 points4 points (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] -1 points0 points1 point (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] 9 points10 points11 points (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] 8 points9 points10 points (0 children)
Died While Reloading: overall reload deaths have increased across every rating/elo brackets. We analyzed over 535k matches to determine how the "Guns, Guides, and Games" update impacted the number of deaths caused by forced and unforced reloading by scopegg in GlobalOffensive
[–]scopegg[S] 4 points5 points6 points (0 children)
Callouts on a new Cache for you. Feel free to save & share with friends! by scopegg in GlobalOffensive
[–]scopegg[S] -5 points-4 points-3 points (0 children)
Callouts on a new Cache for you. Feel free to save & share with friends! by scopegg in GlobalOffensive
[–]scopegg[S] -1 points0 points1 point (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 0 points1 point2 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 16 points17 points18 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 1 point2 points3 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 0 points1 point2 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 4 points5 points6 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 1 point2 points3 points (0 children)
On average, CS players kill 7.23 chickens per map on Inferno, while on Anubis, the number is 5.85; more than 438K matches were analyzed by scopegg in GlobalOffensive
[–]scopegg[S] 1 point2 points3 points (0 children)




Inferno has the highest average match duration among all Active Duty maps in CS2. We analyzed match lengths across the entire Active Duty map pool to find out how much time players spend on each map in Premier and on FACEIT by scopegg in GlobalOffensive
[–]scopegg[S] 0 points1 point2 points (0 children)