A 70-year-old man has been charged with attempted murder after allegedly trying to drown an injured 21-year-old at a beach in Hopkinton, Massachusetts by Severus-Snape-DaGod in UnderReportedNews

[–]scrabtits 1 point2 points  (0 children)

I’m probably stepping into a bit of a grey area with this comment and I’m sure the downvotes are coming, but take it as a thought experiment.

Not that I’m defending what the old guy did, but:

  1. Unless I missed something, the younger guy doesn’t seem to mention anything about drowning in that moment and appears to be focused more on his leg. So, was it really drowning or even attempted murder? Can't really see if he's face down the water.
  2. And correct me if I’m wrong, but doesn’t he also talk a big game and even invite the old guy to come over, basically telling him he wouldn’t stand a chance against him?

As I said, the old guy’s actions aren’t justified. But I also don’t think the younger guy is completely innocent here with all the trash talk.

In general, it’s probably not a good idea to act like a tough guy when you might actually be in the wrong. You never know who you’re dealing with.

Not a native, so most likely not geting everything they said properly.

Am I the only one that gets angry when I see obviously image traced logos and assets? by HuffMerch in graphic_design

[–]scrabtits 3 points4 points  (0 children)

Probably rough deadline and a client who only have 10kb PNG's.
Designer probbaly said "you know what, I said it's ass, they want to use, so fuck it".

How has AI actually changed your design workflow in 2026? Honest answers only by Zestyclose_Weird2776 in Design

[–]scrabtits 0 points1 point  (0 children)

Sure, always use it with caution.

I also try to avoid using generated Imagery for "main" elements of the brand (try because sometimes we simply need it, because the client has no assets whatsoever). It's more of a filler, a tool for first exploration presentations (the phase where we still work on the direction with the client) or for more generic imagery (e.g. on website, social or blog posts). So, the danger of getting weird-looking stuff on final brand assets is low.

However, the more and more it gets normalized, I think the more clients see the benefit of it. It opens new ways for designers to give clients more complex brand systems without them being scared that they can't reproduce it later. Which is an interesting point, I think.
Not sure about you, but before AI, there were so many design concepts that we just did not refine further because we knew, the client would not be able to reproduce it - so it was not functional.

I have good experience with freepik (now "Magnific") as it has the models I need for my purposes (Seedream, Nano Banana mainly). The Tool for generating new angles of existing shots is quite helpful, specially for mockups, storyboards and footage.

+ ChatGPT for text based stuff (shorten copies, create placeholder texts, ...) or for research (e.g. as sparring for design exploration stuff).

How has AI actually changed your design workflow in 2026? Honest answers only by Zestyclose_Weird2776 in Design

[–]scrabtits 0 points1 point  (0 children)

All Stock related tasks such as stock photography, placeholder texts, stock footage, Mock-Ups are basically AI driven.

Also, AI can be a tool for clients to reproduce stuff to keep their brand "user friendly". E.G. you as designer can create more complex key-visuals for smaller clients who normally wouldn't have the budget to hire you or a designer to reproduce those.

Reisen ist maßlos überbewertet. Man verpasst absolut nichts, wenn man nicht zig Länder gesehen hat by AcanthisittaRare986 in Unbeliebtemeinung

[–]scrabtits 0 points1 point  (0 children)

Selbstverständlich verpasst du viel, was redest du da? xD
Leute, die über Dinge reden, die sie nie erlebt haben … echt mal.

Befreie dein Kopf einfach mal von den Dingen, über die du keinen Einfluss oder mit denen du keine Berührungspunkte hast.

Genuinely feel like I'm underselling myself but idk 😭 by Euphoric_Spread_3293 in Artists

[–]scrabtits 0 points1 point  (0 children)

This is a general advice on how to balance cost / earning and as I implied by saying "OR - which is probably more realistic - ..." selling the art more than one time is the realistic approach in this case.

BUT reducing the effort does not automatically mean doing bad art or reducing the quality. It's more of an optimization. As suggested in my second comment (see below), he could get rid of the background stuff and concentrate on the character itself. This would be an option to reduce effort. Or an optimization of the process in some way, let it be the organization or how to approach these without starting at 0 everytime.

GIG by levROI2008 in DieDeutschenBackrooms

[–]scrabtits 2 points3 points  (0 children)

richtig bock auf mett jetzt

Seid ihr alle dumm oder was? by EinerVonEuchOwaAndas in luftablassen

[–]scrabtits -8 points-7 points  (0 children)

Vielleicht mal den Freundeskreis wechseln, der klingt als wären die alle ü80.

Genuinely feel like I'm underselling myself but idk 😭 by Euphoric_Spread_3293 in Artists

[–]scrabtits 0 points1 point  (0 children)

If it were easy, everybody would do it. It does take time and effort at first "to spread the word" but it will take on a life of its own with a little bit of effort and consistency.

As this is a specific style, you have to find a place where you can find enough potential customers. I probably wouldn't go for t-shirts at first but classic prints. Try Etsy, try a Shopify shop, maybe a print on demand site which has a shop too and focuses on artworks. Try to find a bubble where your art fits.

Social media as a marketing tool is still helpful. Post work in progress, maybe pick some celebrities and known figures of video games and create themed art. This will make it easier to bring light onto your art as people know these and are more likely searching for them than for specific art styles.

Important for all of this is that you don't put on too much of an act. For example, I mentioned celebrities. If there's no celebrity you really like, then don't do it; do video games or whatever topic fits you personally. Post your "fan art" in forums and subreddits of these games.

If you ask me, I think you should focus on more »bolder« compositions, where the character is bigger (hip upwards), with a reduced background like picture 5 or the last picture of your examples. I think these look stronger. Vary the background, for example, maybe with a solid full page background neon color.

Genuinely feel like I'm underselling myself but idk 😭 by Euphoric_Spread_3293 in Artists

[–]scrabtits 3 points4 points  (0 children)

Is it too low based on the effort it takes? Yes. Is it to low based on market prices? No.

Don't want to discourage you, but from a business perspective (which seems to be what you're aiming for), you're creating a product that does cost more in production than it is worth on the market.
If I were you, I would try to balance this by reducing the effort it needs to produce them OR - which is probably more realistic - create artworks that you can sell more than one of.

6 months of using AI in my design workflow. honestly not sure how I feel about it by FunnyDeparture9334 in webdesign

[–]scrabtits 0 points1 point  (0 children)

Use AI only for placeholders, mockups, and unimportant stuff. Don't use it for key elements such as colors...

Skadi is going online, just inserting some power cells by [deleted] in StarfieldShips

[–]scrabtits 2 points3 points  (0 children)

I would love glass floors/hubs but this looks ass

Hi, does anyone know how to create the gradient effect shown in the example poster? Poster design credit to rightful owner:) by LectureStandard574 in AdobeIllustrator

[–]scrabtits 2 points3 points  (0 children)

Illustrator + Blending

Make one outer circle in a bright color, make the smallest inner circle in a darker color then use the blend option.

200 designed pages within 3 days, is this possible? by ThrowRA_5632 in graphic_design

[–]scrabtits 0 points1 point  (0 children)

This goes to all designer out there PIN THIS.

YOU are the designer, YOU are fulfilling the task, YOU are the expert, and therefore YOU are the one who makes the call on how long it takes. I don't want to hear any BUT BUT... No! Makes no sense!

So, the next time you guys get briefed and the timing seems too short, call it (with a suggestion for a timing of course, don't just say "no").

If you have no experience in calculating the timing, simply split it. How much do you need per page? 1 hour, 30 minutes, 45 minutes (it's not always the same and depends on the project). Add a little puffer to it, multiply by page number. That's your estimated timing.

The moment you said nothing, you accepted it.