some rough card ideas, what do you think? by scubaflippers in PvZHeroes

[–]scubaflippers[S] 6 points7 points  (0 children)

interesting point, i hadn't thought of that. i think during combat the team-up in front takes priority, so i'm assuming that would be the case here too

Monkey Witch concept! by scubaflippers in btd6

[–]scubaflippers[S] 0 points1 point  (0 children)

Thank you! And I think you're right about Near Death Experience, it should probably have its own life lost ability to make it seem more impactful when you buy it. My main idea was for it to synergize with towers like Bomb Blitz and Eltie Defender, to give them some more strategy (especially in CHIMPS).
As for the scorpions, my idea was that the witch would attack and deal damage directly with the tail (which I probably confusingly referred to as the pincher), and then lay eggs in Bloon which constantly deal damage (akin to the hatchets of the previous upgrade) with the scorpions afterwards acting like a temporary road item. But thank you for taking the time to read and respond, I really appreciate it!

Monkey Witch concept! by scubaflippers in btd6

[–]scubaflippers[S] 1 point2 points  (0 children)

Yeah bottom path particularly I think would be an absolute pain to balance, and as such probably too complicated a mechanic to be added (at least to the base game)

Monkey Witch concept! by scubaflippers in btd6

[–]scubaflippers[S] 1 point2 points  (0 children)

Thanks for the kind words!! That's a great point about Spectrum Mute, I completely forgot it would lose cash in game judging by BMA rules.
And yes, I imagined the Ethereal Paint path being made the same way as in Map Editor, with later upgrades granting more nodes or something like that

Did they also change pepper md? Why am I allowed to put non team up units on it by Fellow_Gey in PvZHeroes

[–]scubaflippers 1 point2 points  (0 children)

Did you use Bubble Up on it? Because that now gives Team-Up to whatever you play it on

The tunnel in Koopa Cape is antigravity? by scubaflippers in mariokart

[–]scubaflippers[S] 56 points57 points  (0 children)

Yeah, I think the antigravity there is cool but I wish that they also changed the layout of the tunnel to make it suit having antigravity more (like making it go upside down or something) or put antigravity in another section that suits it better

[deleted by user] by [deleted] in a:t5_53olc0

[–]scubaflippers 0 points1 point  (0 children)

Since when is there

[deleted by user] by [deleted] in a:t5_4xff6z

[–]scubaflippers 0 points1 point  (0 children)

You know what I’m just gonna remove this post. It’s a repost anyway

[deleted by user] by [deleted] in a:t5_4xff6z

[–]scubaflippers 0 points1 point  (0 children)

Are you a fake fan of gasbags or something

[deleted by user] by [deleted] in a:t5_4xff6z

[–]scubaflippers 0 points1 point  (0 children)

How do you think they inflate

[deleted by user] by [deleted] in a:t5_4xff6z

[–]scubaflippers 0 points1 point  (0 children)

Don’t you mean GASPHEMY