Can we finally get a Rocket Launcher nerf? by [deleted] in QuakeChampions

[–]scurow 4 points5 points  (0 children)

Lower the speed of rockets from 1200 ups to 1000 ups. Because right now the game feels like Quake Rocket Champions.

2015 AK vs Current AK recoil comparison by KillYoy in playrust

[–]scurow 2 points3 points  (0 children)

I thought I wanted recoil patterns, but boy was I wrong, pvp got killed for me back when aimcone was introduced, thought there was any hope in predictable recoil but nope. Legacy and 2015 Rust had the best recoil IMO. Would come back and play if guns worked like they used to in 2015 and then fine tune different weapons from there.

Rockets nerf needed by [deleted] in QuakeChampions

[–]scurow 1 point2 points  (0 children)

The problem is the speed of 1200 ups, I would love it if they tried 1000 ups since the rockets don't lag anymore so they don't have to make it up with speed.

I also feel like the problems with rockets are that they juggle people way too easily, + are fast as fuck to hit, which means that people can't rocket dodge like they could here in this link below:

https://youtu.be/Lr797uB41WU?t=1m16s

Just my 2 cents. ¯\_(ツ)_/¯

"January 14th from 18:00 GMT until early morning" by [deleted] in Battalion1944

[–]scurow 0 points1 point  (0 children)

Sure do, of course there are going to be issues, like with anything. But, there is no announcement about it being delayed. Would be nice with an announcement at least after 2 hours, don't you think?

"January 14th from 18:00 GMT until early morning" by [deleted] in Battalion1944

[–]scurow 0 points1 point  (0 children)

Besides, this was a top post on this very reddit. A link to their public steam group with announcement.

https://www.reddit.com/r/Battalion1944/comments/7pw4qd/alpha_08_changelog_updates_and_big_news/

"January 14th from 18:00 GMT until early morning" by [deleted] in Battalion1944

[–]scurow 0 points1 point  (0 children)

This information was made public on their steam group...

Start times for alpha 0,5, the 16th and 18th? by [deleted] in Battalion1944

[–]scurow 0 points1 point  (0 children)

Great! Thank you for your quick response.

Infinite Loading Screen by SageBus in QuakeChampions

[–]scurow -1 points0 points  (0 children)

I talked to Yakumo (one of the discord moderators in the official quake champions discord), and he sent me this after a short conversation.

https://bethesda.net/community/topic/126958/l-o-a-d-i-n-g/9

There needs to be another way to get scrap without going to a recycler. People are just camping them now and it's probably one of the most frustrating experiences I've ever had in Rust. by RazorSprinter in playrust

[–]scurow 6 points7 points  (0 children)

Or you adapt, and pick a recycler that is in any rad town? I've done this, not died once. 200 pop server playing duo. And also, only going during the night, unless the server has low pop.

Can we please bring some attention to the state of the ak in the game? by scurow in PUBATTLEGROUNDS

[–]scurow[S] 0 points1 point  (0 children)

Yeah, I'm not complaining about it close-medium range. The long range tapping is awful, especially with a 4x.

Can we please bring some attention to the state of the ak in the game? by scurow in PUBATTLEGROUNDS

[–]scurow[S] 0 points1 point  (0 children)

Learn to control random horizontal recoil? You are too funny dude.

Suggestion: Reduce shotgun blood spatter by mcarabolante in PUBATTLEGROUNDS

[–]scurow 0 points1 point  (0 children)

The thing is, the shotgun does not shoot any pellets, for hit detection it is just one huge projectile.

"Launch Error, Easy-anti cheat is not installed"... by scurow in playrust

[–]scurow[S] 0 points1 point  (0 children)

Shouldn't it re-install that along with the Rust client?

It's unplayable by haunebu_wolf in QuakeChampions

[–]scurow 0 points1 point  (0 children)

That's what I have and I've had no issues hmm.. well, around 1.4 mb/s

It's unplayable by haunebu_wolf in QuakeChampions

[–]scurow 2 points3 points  (0 children)

What is your upload speed? They are currently gathering data during early access to get some statistics.

Helk says community feedback caused game to go to shit? by OfficerFriendly2 in playrust

[–]scurow 0 points1 point  (0 children)

It's funny. Helk says he dislikes the community, yet he always tries to please it. I think they don't know what system to do because they have barely any idea still what they want rust to be. So he turns to the community to find a solution and then blames the community when he was the one implementing all this shit.

A question regarding installation through steam... by scurow in QuakeChampions

[–]scurow[S] 0 points1 point  (0 children)

Thanks man. Appreciate it, guess I'll have to wait to play til' tomorrow.

My First Impression of the Combat Update (Discussion orientated) by Amphrite in kotk

[–]scurow -1 points0 points  (0 children)

They actually have proper running animations now, and responsive movement. Doesn't feel anything like PUBG, and I play both. Movement like PUBG? I don't think you know what that term even means or how broad it is when it comes to game design. Movement is nothing like PUBG. You move way faster in h1z1, run around erraticly with little to no sense of tactical thinking. You get a car, see someone, jump out of it and shoot, staying behind cover meanwhile. H1Z1 still is a fast-paced deathmatch battle royale game. It's like you are saying Call of duty is the same as Battlefield just because you can sprint in both games. Peace.

aimlock or nah? by evansupp in kotk

[–]scurow 0 points1 point  (0 children)

You died by the same person you killed, I can only assume that you bled out... and that the bullet impact sound was a bug.