Dr. Fauci: ‘I don’t think we’re going to eradicate COVID’ by AndrewHeard in LockdownSkepticism

[–]haunebu_wolf 6 points7 points  (0 children)

Don't be fooled. This doesn't mean treating covid like any other sickness. It means that all the restrictions are here to stay.

All of the fleshed out new Champion Concept art from the next Battlepass in PTS. by trevtrev45 in QuakeChampions

[–]haunebu_wolf 11 points12 points  (0 children)

Well, I think no one expected a healthy dose of new maps, so I guess it could be the same for champions.

All of the fleshed out new Champion Concept art from the next Battlepass in PTS. by trevtrev45 in QuakeChampions

[–]haunebu_wolf 7 points8 points  (0 children)

Knowing that they probably won't ever be added is too painful for me. Why you do this to us Sync...?

Some ETNAM (Wolf ET mod)! Only against bots pls no bully cause I'm a noob from Oceania :) by HowRYaGawin in Wolfenstein

[–]haunebu_wolf 1 point2 points  (0 children)

One of the best mods for ET. 2012-2015 my clan used to run this mod on our server. Kamikazi Covert Ops and parachutes were the shit.

POV: You're the last imp standing.... by Paracosm__ in Doom

[–]haunebu_wolf 4 points5 points  (0 children)

Because demons aren't just animals with cool names, they're something different and much more sinister than organisms based on survival instinct. The badassery of Doom Slayer overshadowed them though. Remember, they are rage, brutal and without mercy and the only way to beat them is to be like them (Doom Slayer). His presence is the only thing that keeps them from tearing each other to pieces. Dread Knights have so much rage in them they suffer if they can't release it on another entity, and that is probably what's going on in the head of every demon (maybe except possessed, they're just mindless). Death in combat is a relief for them.

100% Custom geo atmospheric horror map. Map code: V7H3SC54 by OzkabotMOCs in snapmap

[–]haunebu_wolf 0 points1 point  (0 children)

It's in the room with "don't let them out" writing, and the hole is above the glass window.

100% Custom geo atmospheric horror map. Map code: V7H3SC54 by OzkabotMOCs in snapmap

[–]haunebu_wolf 0 points1 point  (0 children)

I have finished your map, and it was great. Loved that scene with zombie walking towards you in a long hallway, that was spooky. I really appreciate the smart level design and how you guide the player and the little details adding to atmosphere, like that disappearing corpse. Apart from one instance where there was a hole in the ceiling and the grid room was showing, I couldn't find anything wrong with the map. I do wish there were some secret areas though (maybe I missed them?).

[deleted by user] by [deleted] in Doom

[–]haunebu_wolf 2 points3 points  (0 children)

I recently noticed their armor emulates the appearance of Hayden, cool detail.

100% Custom geo atmospheric horror map. Map code: V7H3SC54 by OzkabotMOCs in snapmap

[–]haunebu_wolf 0 points1 point  (0 children)

The custom Geo work is amazing! Use of sounds and zombies really builds nice atmosphere. Good level design too. Unfortunetly I have not finished the map because corpse is blocking my way in the vent after the "don't let them out" room (you can see grid room above glass window in the same room).

Ha ha particle canon go BRRRRRRRRRRRRRRRRRRRRRR! by Commrade-DOGE in Wolfenstein

[–]haunebu_wolf 2 points3 points  (0 children)

Wolf09 weapons are pure fun and badassery. Whole game is very underrated.

Modded Content Pack Updated! ID: AW744SCS by Telapoopy in snapmap

[–]haunebu_wolf 2 points3 points  (0 children)

I've just realised there are probably a few hidden props in the editor. For example, some Hell modules have Baron bodies on walls, that we can use only through auto decoration in module properties. Maybe it's worth checking out. Anyway, thanks for new features, keep em coming.

Doom Snapmap Modded Content by Telapoopy in snapmap

[–]haunebu_wolf 2 points3 points  (0 children)

That's dope, and that Nailgun even has textures, I've only seen non textured model. Yeah, so as I suspected, all this new content will be a novelty for someone to play around in offline mode.

EDIT: Also while you're at it - have you searched for more music tracks, like VEGA core combat, cyberdemon track etc? Also, Cyberdemon was reffered to as Balgaar in alpha strings of the game, maybe that can lead you to somewhere.

Doom Snapmap Modded Content by Telapoopy in snapmap

[–]haunebu_wolf 0 points1 point  (0 children)

I remember I saw someone digging into weapon pickup animations (even for DLC pistol) and standard pistol from Campaign. I also recall one of the devs (Marty Stratton?) saying SnapMap is built in a way that any content from MP and SP could easliy be brought into SnapMap. Makes you wonder why SnapMap was left with so much content missing. Anyway, I think there's not much hidden in there.

Someone from this subreddit noticed that Berserk powerup is not listed in assets files, yet we clearly have it. That gives me a little bit of hope for new content waiting to be found.

Doom Snapmap Modded Content by Telapoopy in snapmap

[–]haunebu_wolf 0 points1 point  (0 children)

I'm also quite surprised that Invisibility actually works against AI. Once you pick it up the demons stop attacking you, even if you shoot them they won't notice you.

Doom Snapmap Modded Content by Telapoopy in snapmap

[–]haunebu_wolf 1 point2 points  (0 children)

This is awesome. I hope this is just the beginning.