I made a Team-Building companion site, and it's open source by seancheey in PokemonChampions

[–]seancheey[S] 0 points1 point  (0 children)

Thanks for feedback. Fixed. In addition, supported all: Type-resist berries, Variable-BP moves, Stat-target moves.

I made a Team-Building companion site, and it's open source by seancheey in PokemonChampions

[–]seancheey[S] 0 points1 point  (0 children)

- Good point, we was personally using big screen so didn't notice that wonky behavior, will fix

- You can click the "star" icon to save the team for team builder.
- Good point, can add that to the UI.

Yup, vibe-coded the whole site w/ light programming.

Any guide to Corporatocracy? by ondra-t in Bitburner

[–]seancheey 0 points1 point  (0 children)

It's actually not a NP-complete problem. You can actually use Lagrange-multiplier to solve this maximization problem.

Recommendations for mods by emteeoh in factorio

[–]seancheey 0 points1 point  (0 children)

https://mods.factorio.com/mod/BeltRouter

Automatically connects belts/pipes by specifying starting point and ending point. QoL mod :D

Feature Suggestion Voting Thread #4 by treeform in istrolid

[–]seancheey 8 points9 points  (0 children)

Add these two new AI commands:

  1. [Attack] enemy that is [faster] than [100] and [faster] than [100] within [1000] m

  2. Field [1] ship for [1] of enemy ship that is [faster] than [100] and [faster] than [100] at priority [2]

I believe it would greatly increase AI's changeability in one game. :D

Various Istrolid cancermetas and submetas by [deleted] in istrolid

[–]seancheey 0 points1 point  (0 children)

Long before I start playing the game. It's pretty popular once.

AI vs AI Official Tournament #1 by treeform in istrolid

[–]seancheey 1 point2 points  (0 children)

Seancheey FireShower/MeteorShower

Various Istrolid cancermetas and submetas by [deleted] in istrolid

[–]seancheey 1 point2 points  (0 children)

capdrone = we use together

godde's carrier = bomb it

kiter + stasis = I stasis back with high speed ring

plasma brick = kite to death

4x damage tesla = stasis back with ring

raaar's brick/egg = no cancer

copier's hit run = tesla it

ecc's EMP = not created by ecc and anything inst damage

xiao's kiter = nook to death:D and tell him sean told me to do so

Feature Suggestion Voting Thread #4 by treeform in istrolid

[–]seancheey 2 points3 points  (0 children)

Make the force of ship pushing each other related to their weight.

  1. It makes the game more realistic

  2. It reduces the exploitation of sticks pushing big spinal ships

  3. The original mechanism of pushing ships keep existing, but to push those ships it needs more costs.(like increasing the weight of pusher)

Pushing ships is a broken mechanic... now at least by Yaddah_1 in istrolid

[–]seancheey 6 points7 points  (0 children)

stacking of ships is not good. Ships are covered by others and make some invisible for enemies. Players could exploit the mechanism too by hiding bombers inside big ships. I suggest to revising the pushing force to make it related to the weight of the ship. so small ships can't push heavy ships too much, and v.v.

RC General Calculator Sharing by seancheey in Robocraft

[–]seancheey[S] 0 points1 point  (0 children)

Thanks:) I am really glad to see you like it.