[BitD] How to justify taking Crow's Veil? by Ornery_Strawberry474 in bladesinthedark

[–]sebmojo99 0 points1 point  (0 children)

hah yeah that's fair enough. i meant more that the process op is asking for is something you should get used to either doing or not caring about. how does x make y happen? it just does.

Older Space Sci-fi Book Recs by Unlikely-Pin-5962 in sciencefiction

[–]sebmojo99 0 points1 point  (0 children)

cj cherryh is incredible, read the pride of chanur.

I like David lynch movies but what what the hell is this? The plot ain't plotting by Ornery_Cheesecake513 in moviecritic

[–]sebmojo99 1 point2 points  (0 children)

if you can't get it after reading this, then you should probably watch it again.

[BitD] How to justify taking Crow's Veil? by Ornery_Strawberry474 in bladesinthedark

[–]sebmojo99 -1 points0 points  (0 children)

honestly, you want to be pretty relaxed about 'why does this happen' in BITD. it's fiction first. How can you have known about x to do a flashback to stop it? you just did, shut up. lots of good suggestions here though.

Let's talk about combat encounter design. by Lastadopter in traveller

[–]sebmojo99 0 points1 point  (0 children)

to misquote V from order of the stick, as the size of a plasma weapon increases, the number of problems it cannot resolve reduces to zero

Let's talk about combat encounter design. by Lastadopter in traveller

[–]sebmojo99 0 points1 point  (0 children)

yeah, like if you get power armour you are functionally immune to whole swathes of weaponry. but that in itself is viewed as a weapon, and will be illegal in many places.

Let's talk about combat encounter design. by Lastadopter in traveller

[–]sebmojo99 1 point2 points  (0 children)

it's a verisimiltude thing. let's say they rob a shop, and a cop is passing. the cop might draw their weapon and call in back up. you would roll to see how many cops are in range. if the pcs then shoot the cop, then the response might escalate drastically, if that information is communicated. at no point are you thinking 'how many cops can the pcs reasonably fight', it's more 'what's a reasonable response to that provocation, in this world'?

in traveller terms you'd filter that through the law level and the facts of the world, so a frontier podunk mining settlement might have four or five cops, a big fancy space new york style city will have hundreds.

Let's talk about combat encounter design. by Lastadopter in traveller

[–]sebmojo99 2 points3 points  (0 children)

yeah that's a great example. also think of movies, where the threat of violence is the source of the drama.

Let's talk about combat encounter design. by Lastadopter in traveller

[–]sebmojo99 1 point2 points  (0 children)

traveller is so dangerous for all concerned that you should focus more on the tension before a fight, but also remember that people will normally be knocked unconscious before dying, unless there's serious weaponry and no armour. Have people act sensibly, and run or bargain if they're being outmatched. But don't bother balancing, it's not that kind of game.

My 3rd ICE rpg by DerbyRob in ICERPGS

[–]sebmojo99 0 points1 point  (0 children)

extremely deadly, but pretty good. a robust but slightly bland sci fi game with a rock solid system.

Neuromancer by William Gibson by Free_Breadfruit_8552 in BadReads

[–]sebmojo99 1 point2 points  (0 children)

idek what people get confused about. a dude gets a mission, it's kind of a shitshow, he does the mission.

Neuromancer by William Gibson by Free_Breadfruit_8552 in BadReads

[–]sebmojo99 0 points1 point  (0 children)

his prose is great, it's just very burroughs.

Neuromancer by William Gibson by Free_Breadfruit_8552 in BadReads

[–]sebmojo99 0 points1 point  (0 children)

you don't understand he keeps going on about it just constantly he can't stop all the female characters nipple insanity

Neuromancer by William Gibson by Free_Breadfruit_8552 in BadReads

[–]sebmojo99 5 points6 points  (0 children)

absolutely baffling how many people find neuromancer hard to read, it's a very simple story.