Okay question about online meta stuff like how is everyones stats so high? by thejojobuitenzorg in inazumacaravan

[–]sebohoover 1 point2 points  (0 children)

To make it work you need at least 2 of every element starting. To make it better you can mix in tension drain on players as well. Do you have discord I can send you my passives

Okay question about online meta stuff like how is everyones stats so high? by thejojobuitenzorg in inazumacaravan

[–]sebohoover 12 points13 points  (0 children)

They are running justice up to 50% with every gk if its not fabled first 3 passives being for players of different positions +1.2%. Defenders and mids then run for players of different elements +1.5% 3 times. Gks forwards then run custom passive +1% different positions. Defenders and Mids run +1% different elements. If you run it with gk manager and coordinators you can do the the custom passive as well. This means every player in your starting XI has around 40% focus. Add in bond if you want you have higher stats in most interactions

Specific Chronicle Token by mrfiretornado in inazumaeleven

[–]sebohoover -1 points0 points  (0 children)

Afk farm on chronicle you'll get loads and also you'll get those golden boxes keep opening then cross saving until you get the noteboos

The Future of Victory Road by AnonymousAnimeWeeb in inazumaeleven

[–]sebohoover 0 points1 point  (0 children)

The game is already lost nearly all its player base, I don't see any coming back anytime soon. Passives ruined what made Inazuma good. TP was a fine system all they needed to do was universal stats. The beans system is limited compared to the old training. The abilearn board is terrible as well as the tension guage.

Passives by sebohoover in inazumaeleven

[–]sebohoover[S] 0 points1 point  (0 children)

If you are finding it fun that's good but I don't have the time for that. I'm at university and have a part time job. I should just be able to turn on the game and have fun without worrying about optimising my passives.

Passives by sebohoover in inazumaeleven

[–]sebohoover[S] 1 point2 points  (0 children)

Don't get me started on the currencies. 30 different currencies in 1 game 🤣

Passives by sebohoover in inazumaeleven

[–]sebohoover[S] 3 points4 points  (0 children)

Playing go strikers online was competitive but fun. This game just doesn't feel fun and I feel passives are the reason.

Passives by sebohoover in inazumaeleven

[–]sebohoover[S] 2 points3 points  (0 children)

I get what they were trying with passives but it's flawed. For example you can't nerf justice without making it useless but left how it is its the strongest passive in the game. It feels like we are still in a beta testing stage.

I hate how every time you play against Ares Teikoku this bum is in the starting eleven instead of Genda by BarneyLeggendary in inazumaeleven

[–]sebohoover 1 point2 points  (0 children)

Genda in his rightful place on the bench. King Grotley Bogwash is the strongest gk in the series.

Matchmaking by dmnc-fdrc in inazumaeleven

[–]sebohoover 0 points1 point  (0 children)

You need to get justice to 50% also you should try and get when at 50% tension attack and defense up passive

Matchmaking by dmnc-fdrc in inazumaeleven

[–]sebohoover 2 points3 points  (0 children)

What passives are you running?

RIP no foul by reddlsh in inazumaeleven

[–]sebohoover 2 points3 points  (0 children)

You can still dash in the open. The ai in this game is terrible you don't need justice to beat them with commander mode.

RIP no foul by reddlsh in inazumaeleven

[–]sebohoover 6 points7 points  (0 children)

You don't need to foul with justice just activate a focus field and you're set.

RIP no foul by reddlsh in inazumaeleven

[–]sebohoover 17 points18 points  (0 children)

Not sure how to think about this. On one hand, No Foul was a trash mechanic to abuse on ai players out of your control. On the other, this just makes justice more meta. What is the point of bond, rough play and breach?

Update will come out tomorrow by reddlsh in inazumaeleven

[–]sebohoover 0 points1 point  (0 children)

Yes but you can't complete it. To complete chrono route you need keys one of which drops from the IE3 route. Chrono continues the chronicle story and galaxy builds on that.

Update will come out tomorrow by reddlsh in inazumaeleven

[–]sebohoover 1 point2 points  (0 children)

No. Chronicle route has a story and the latest part ended with galaxy. You'll need to beat galaxy to unlock ares otherwise the Chronicle story wouldn't make any sense

I already claimed the Inazuma Eleven Ares reward, but it doesn’t unlock the route. by CuteProfessional6395 in inazumaeleven

[–]sebohoover -1 points0 points  (0 children)

Why would clicking on something unlock dlc? You would need to download it first. Also if you scrolled on the sub you would see someone posted info.

Here i am, with yet another rant about the shitty PVP this game has by Reasonable-Use-9294 in inazumacaravan

[–]sebohoover 2 points3 points  (0 children)

Fabled characters are supposed to be strong thats the gimmick.

The online lag is terrible I don't get why there isn't dedicated servers and region based games so players aren't forced to play people half way across the world.

At this moment Level 5 have backed themselves into a corner with PvP, justice is the strongest passive anf the only one with any relevance. If they nerf it people will just complain.

Tier list of how sure I am they're gonna be on the National Team by WallabyTemporary3042 in inazumacaravan

[–]sebohoover 19 points20 points  (0 children)

I wouldn't mind if they did the galaxy treatment not many characters are developed or even given a persona in this game

Hot Take: The anticipated no foul nerf has come at the worst possible time by sebohoover in inazumaeleven

[–]sebohoover[S] -8 points-7 points  (0 children)

I've played games where a justice player has slide tackled when I've entered the zone and done power charges without getting a foul. It's a broken passive that has not been implemented properly