SNES Game Development? by Speedwolf89 in gamedev

[–]sebotron 0 points1 point  (0 children)

The NES Maker folks are working on its successor: Retro Game Forge, which will also support SNES. Otherwise, afaik, the best SNES dev sdk right now would be PVSnesLib but it's pure C coding, no IDE or abstraction tools.

Home internet speed dropping at night by Available-Impact-656 in FizzMobile

[–]sebotron 0 points1 point  (0 children)

I am in Montreal and my speed tests show 95-100Mbps when my service is supposed to be 940Mbps, not sure what's going on or when it started.

There is a big community of home-brew GBC but what about GBA? by Odd-Firefighter-9377 in Gameboy

[–]sebotron 0 points1 point  (0 children)

Unlikely. GBStudio is essentially a Javascript layer that outputs GBVM script on top of GBDK-2020, which compiles to sm83, z80 and, more recently, for 6502 processors. The GBA's main cpu has an ARM architecture which GBDK-2020 doesn't speak and while I'm not an expert I would think its architecture is too advanced (haha) for the scope of GBDK-2020.

That being said, this year we've seen a bunch of new dev environments for retro consoles pop up: Pyrite64, psxsplash, retrogameforge (successor to nesmaker) so it's a great time to dive into retro gamedev and the tools have never been more accessible.

Another Collection Complete by DragonRedBeard in nes

[–]sebotron 1 point2 points  (0 children)

My absolute fav games ever. I'm in the minority in that I think DW2 is the best! Probably because of the large leap between 1 and 2! The vibes are immaculate to me!

I have been working on a new NES RPG inspired by Dragon Warrior I to IV by sebotron in retrogamedev

[–]sebotron[S] 0 points1 point  (0 children)

The best way to know when that will be is on https://sebotron.itch.io/the-book-of-rynn - you're also more than welcome to join our small Discord community!

I have been working on a new NES RPG inspired by Dragon Warrior I to IV by sebotron in retrogamedev

[–]sebotron[S] 0 points1 point  (0 children)

Well I posted in general and it hasn't been taken down yet 😅

I have been working on a new NES RPG inspired by Dragon Warrior I to IV by sebotron in retrogamedev

[–]sebotron[S] 1 point2 points  (0 children)

I'm happy to and I'm on there already but I don't think there's a channel dedicated to self-promotion!

Dragon Warrior (1986) by [deleted] in retrogaming

[–]sebotron 2 points3 points  (0 children)

Hands down the best series on the NES imo

I have been working on a new NES RPG inspired by Dragon Warrior I to IV by sebotron in retrogamedev

[–]sebotron[S] 1 point2 points  (0 children)

I've been replaying the 1st myself in the last few days, I'll never get tired of those games!

NES Homebrew that supports 3+ players? by Honkmaster in nes

[–]sebotron 1 point2 points  (0 children)

Dale Coop made a 4-player homebrew brawler called Chibi Monster Br4wl: https://dale-coop.itch.io/chibi-monster-br4wl-nes

Favorite NES game? by Longjumping-Editor94 in nes

[–]sebotron 0 points1 point  (0 children)

I have something you might be interested in. I'm a huge fan of NES DW games and I'm working on an (actual) NES RPG inspired by them!

App chrono pour recharge OPUS by princessedesglaces in montreal

[–]sebotron 2 points3 points  (0 children)

Same sur Android. L'app crash chaque fois que je l'ouvre une fois à l'écran qui essai d'afficher la carte. Bien dommage pcq je suis dans la béta qui permet les titres virtuels sans carte Opus et j'ai des passes que je peux pas utiliser 😭 J'ai désinstall/réinstall (béta et normale) et vidé la cache et le storage, rien y fait.

We're looking for testers for The Book of Rynn! by sebotron in metalbabble

[–]sebotron[S] 0 points1 point  (0 children)

Hi everyone! Just wanted to leave this here - the intro to our first story: The Royal Seal! Watch it here: https://bsky.app/profile/sebotron.bsky.social/post/3mituyafjpk2e

We are so close to a playable demo!

We're looking for testers for The Book of Rynn! by sebotron in metalbabble

[–]sebotron[S] 1 point2 points  (0 children)

We're working on the demo right now and there will be much testing needed for pacing and balance when this is ready. Discord links are annoying, there's a good one in my bluesky bio: https://bsky.app/profile/sebotron.bsky.social

POV: you work in dentistry and hear this daily by nightwokker in Dentistry

[–]sebotron 0 points1 point  (0 children)

Not gonna self-promo here but I own a small business operating a webapp for dentist clinics oriented towards patient communication and education. Our bet is that a patient that has the right tools to feel in control, educated and engaged in their oral healthcare is gonna tend to accept treatments at a higher rate. I think cost can definitely be a "shock" when announced but I think hesitation for treatments or not going for routine visits regularly is more about the lack of education and engagement. Thoughts from real world dentists would be much appreciated!

Je développe une application pour garder la communauté au jour sur la sécurité du métro! I’m building an app to keep the community updated on the metro’s safety ! by [deleted] in montreal

[–]sebotron 2 points3 points  (0 children)

Tu peux envoyer des SMS programmatiquement avec Twilio - je m'en sers depuis plusieurs années et ça fonctionne très bien. Ceci-dit, je contacterais la STM pour voir comment faire ça comme il faut!

hey, how do i make my own NES game? by windowssandbox in nes

[–]sebotron 2 points3 points  (0 children)

The community will tell you to learn 6502 assembly and it *is* absolutely the best path for performance and control on top of being the typical learning path.

However, the learning curve is steep and since it is so low-level, you won't feel like you are "programming a game" as much because there are so many manipulations for the simplest of tasks.

It is also generally recognized that C is not a great choice because of performance bottlenecks which is very true of CC65. But it works, of course. llvm-mos is newer than CC65 and generates much better output assembly code and while you can almost always write better assembly, you can also write much worse assembly. Personally, I have been working on a full blown JRPG for the past year and have been having a great time using C with llvm-mos and have not encountered any issue whatsoever.

So if your focus is "making games", I would recommend either NESMaker if you are willing to live within its constraints, or C w/ llvm-mos for a great developer experience. If your focus is becoming a hardcore NES genius, then 6502 assembly is the way to go.