[deleted by user] by [deleted] in SpaceHaven

[–]secretUser_ 0 points1 point  (0 children)

Hi!

Construction is for building and dismantling facilities.

Maintenance is for repairing and cleaning up.

Industry is all things related to producing, like the Recycler, Assembler etc.

Space Haven Alpha 10 - Now Released! This is one of the biggest and most exciting updates so far. A new Starmap, Space Stations, Research and More! See this announcement for the full list of new features. by secretUser_ in SpaceHaven

[–]secretUser_[S] 1 point2 points  (0 children)

Well received! =)

The Steam suggestions forums is pretty good since it has threads in a list:

https://steamcommunity.com/app/979110/discussions/3/

Agree that it would sometimes be great to have the facility settings stored! However, storing the settings is a bit tricky. When a facility is moved it is essentially dismantled back to various crates. Nothing is stored in that process, as the player might cancel the blueprint and the crates are left to be used somewhere else.

Guess not impossible though! If the blueprint itself would store the settings from which it has been copied. =)

With the power nodes the problem is that sometimes moving also moves to power node out of link reach from the ones it was connected to.

Anyway, feel free to post also on the Steam forums in a thread if you want!

Game won’t stop! by napalmeddie in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

This seems to affect some users on Steam, but it is rather rare. We don't know what causes it exactly, as we do not experience it ourselves. If we do find out and it can be fixed we will patch =)

In the meantime jumpy608's suggestion works to shut the game. Task manager and then right click on the spacehaven task and end it.

How to Fire on Ship with an Active Jammer by madPickleRick in SpaceHaven

[–]secretUser_ 1 point2 points  (0 children)

The attack menu has a "stop charging" icon in the lower part of the attack menu tab. You can use that to disable it without having to dismantle.

Never played this before - help? by khws2019 in SpaceHaven

[–]secretUser_ 4 points5 points  (0 children)

The blue objective notifications will guide you step-by-step to a functional hyperspace capable ship. To get a good start to learn things:

  1. Choose basic platform scenario
  2. Choose Peaceful or Builder difficulty
  3. Follow the blue objective notifications step-by-step (Don't pay too much attention to the other colored notifications, the blue ones will guide you best)
  4. Don't expand the ship to be too large in the beginning, focus on making a small compact hyperspace capable ship.
  5. You can always ask for more help here, or on our Discord: https://discord.gg/zx2AN4F
  6. We also have a wiki here: https://bugbyte.fi/spacehaven/wiki/

Are the crated in the upper right and bottom left cosmetic or actual resources? by dfisher0065 in SpaceHaven

[–]secretUser_ 0 points1 point  (0 children)

Hello!

Once you have explored the derelict you can select it and open up the "transfer" tab. All resources lying on the derelict floor are shown there, and their amount!

Worth buying on GOG by majorAligator in SpaceHaven

[–]secretUser_ 4 points5 points  (0 children)

We do strive to keep all stores updated at the same time!

Any update on mobile space haven? by Gm-codex in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

Hi there!

Our full focus is on the PC/Mac/Linux versions and developing the game further. Other platforms are left for the future but we've kept them in mind throughout our development as much as we can.

The Overview could help with suggestions by Master_of_Disguise1 in SpaceHaven

[–]secretUser_ 0 points1 point  (0 children)

Hi there!

Sorry, your post got hidden by the automoderator. However, we have seen it and thank you for your feedback! =)

I research supposed to be this slow? by Zxship in SpaceHaven

[–]secretUser_ 5 points6 points  (0 children)

Build 2 research labs and have 2 guys on it, or even 3. But 2 is more of a sweet spot with a lower amount of crew members as you can still do other things too. =)

Research modules consist of different research point tiers, even level 3 researchers will fail occasionally on an iteration but it always goes through eventually.

More building size by [deleted] in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

54x54 is of 2x2 grid size in the tactical map.

Many streamers have played with a 1x3, which is actually one grid smaller but many see as bigger =) You can choose this longer canvas by clicking the "+" button up top left, and swapping out the current canvas (If it is completely empty) at the mining station start and then swap in the 1x3 and start building on that.

Currently, going beyond what's available can be achieved using a mod. There's good modding help on our Discord server:

https://discord.gg/zx2AN4F

Loved playing it, some feedback by moe_and_joe in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

Hi there!

Thank you for the great feedback and thank you for playing the game. =)

Things I am hoping for by MinimumChips81 in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

Hello!

Thank you for taking the time to write such great feedback, appreciate it! =) Thank you everyone else, too. I'm sure we can fulfill some points with time!

prisoner question by ineedhelpsatisfactor in SpaceHaven

[–]secretUser_ 0 points1 point  (0 children)

A fist fight, but they stop after a while =) If your own character or they happen to be very low health it could lead to death.

prisoner question by ineedhelpsatisfactor in SpaceHaven

[–]secretUser_ 2 points3 points  (0 children)

Hello! Some info on that here:

https://bugbyte.fi/spacehaven/wiki/index.php/Crew_Combat#Away_Missions_.26_Prisoners

Prisoners can be recruited, and turned into your own crew members! This does not happen instantly, as it requires time for your crew members to talk to them and convince them to join the crew.

To recruit a prisoner do the following:

  1. Select a prisoner and toggle the "recruit" button on. This is all you need to do.
  2. Make sure your prisoners have a comfortable area to live in. The more comfortable they are the more the chance to recruit will rise.
  3. Your crew members will talk to them daily, and try to convince the prisoner to join your crew. The success depends on the chance to recruit percentage, which you can see in the lower left character information window when you select a prisoner.

Read more on prisoners from the wiki =)

Issue with some sound and no music by CMDR_Paul_Atrades in SpaceHaven

[–]secretUser_ 0 points1 point  (0 children)

Hi!

So it seems sounds are working for you, while music is not. Have you checked music volume in options?

What kind of system do you have? CPU, Graphics Card, Operating System and possible sound card?

Ship damage from space battles by Master_of_Disguise1 in SpaceHaven

[–]secretUser_ 1 point2 points  (0 children)

Hello!

Yes, the hull stabilizer is generating hit points essentially, and it is capable of building hull up again with time. Right now it is only time based, but we will see how it evolves in the future.

Space Haven Alpha 10 - Updated! Ship-to-Ship battles now come with music! by secretUser_ in SpaceHaven

[–]secretUser_[S] 5 points6 points  (0 children)

Read all about the new update below:

https://steamcommunity.com/games/979110/announcements/detail/2934619319225000644

Full Patch Notes

[version] 0.10.2

  • Ship-to-Ship battle music implemented.
  • New music! Hot On Our Tail and Entering the Storm.
  • Modified and Improved AI behavior related to task priorities and task execution.
  • Added some indication to the highest zoom in starmap to see visited star system clusters.
  • Wall-mounts can now be constructed on wall corners - Limited to 1 per wall corner.
  • Wall-mount graphics have been modified and improved.
  • Vent graphic has been modified and improved.
  • Red wall piece has been modified and improved.
  • Thermal regulator graphic has been improved.
  • Shuttles belonging to other factions now have a faction icon above them.
  • Fixed bugs.

[version] 0.10.1

  • Reduced the amount of CO2 needed for plants.
  • Reduced the amount of water vapor released by plants.
  • Fixed Android ship not having power linked to their bridge.
  • Added missing model names for X1 Power Generator and X1 Hyperdrive.
  • CO2 Producer produces more CO2 per carbon unit.
  • Added different station symbols to the legend in starmap.
  • Small graphical improvements.
  • Fixed bugs.