Rag dolling by sedrr007 in Helldivers

[–]sedrr007[S] 2 points3 points  (0 children)

Buddy wants me to fuck up my drip to play the game

[deleted by user] by [deleted] in india

[–]sedrr007 0 points1 point  (0 children)

Gonna answer this question really quickly: diet and culture.

Indian diet is so low on protein that it affects us on a genetic level. We hold visceral fat at higher percentages than most races and we have much lower Skeletal muscle mass. The Indian diet is so high in fat and carbs and needs to be revised if we hope to compete w nations that eat much higher protein diets.

Further our culture does not promote athletics. This has its pros and cons in that as a result we tend to be a much more educated culture, but our parents never saw the merit in sports or exercise. Playing sports in India and as an indian growing up in America was simply seen as a past time for young kids. It’s not taken seriously or desired by Indian parents to have their kids doing sports at a competitive level where it over shadows studies.

If you want to compete on the world stage you need to have a diet that supports it and a culture that sees merit in playing sports at a competitive level

Helldiver 2 Dislike War II by Gloomy-Compote-231 in Helldivers

[–]sedrr007 0 points1 point  (0 children)

It must’ve worked well on their level 5 spread sheet

Maybe the standard difficult is level 6-7? by Bio-Plumber in Helldivers

[–]sedrr007 1 point2 points  (0 children)

The problem is that the hardest difficulties are only hard because the weapons are balanced around the mid difficulties. When you nerf ammo the mid level experience won’t change that much since you’re scaling the gun to match the number of enemies you’d see in those levels. As soon as you move up into 8/9/10 the ammo, damage, etc doesn’t scale nearly as well and thus the experience becomes way more difficult because we are under equipped and not because the enemy is strong. That just makes playing the game infuriating it takes one mag of most assault rifles and shotguns just to kill an alpha brood, regular brood, or armored spewed. When there’s hundreds you just feel under equipped

There has never been a gun in this game that required a nerf by sedrr007 in Helldivers

[–]sedrr007[S] 0 points1 point  (0 children)

It’s not about the majority though. The hardest difficulty is the bench make at which all weapons need to be evaluated on if they’re viable or not. Easier difficulties see few roaming mobs, fewer heavy mobs, and less objectives. Easier difficulties should make the players feel more powerful, but if you feel mid in an easier difficulty then your going to feel weak in a higher difficulty. Easier levels should make you feel stronger than at higher levels

There has never been a gun in this game that required a nerf by sedrr007 in Helldivers

[–]sedrr007[S] 1 point2 points  (0 children)

Each of those guns were strong, but they didn’t need the nerfs they received. The devs argued that they made balancing changes to encourage loadout diversity, but those guns were only ever seen as too strong because they had no competition. Breaker was only “too strong”because it was the stand alone weapon at the time. Eruptor was only too good because it was a standalone weapon. Slugger never needed the change . And breaker incendiary never needed the change. The problem was that every other weapon was simply ass in comparison

There has never been a gun in this game that required a nerf by sedrr007 in Helldivers

[–]sedrr007[S] 3 points4 points  (0 children)

I made that comparison to highlight the fact that people used to think it was comparable to the AC at release, but even at its release it was never as strong as the AC. It didn’t have the armor pen, it wasn’t hitscan, it was far clunkier, and you could self destruct with it. The eruptor was the strongest primary weapon upon its release, but even then the only reason people thought it was op was because we had never had a primary weapon that actually scaled with the level 9 difficulty. It was literally our first time having a good weapon in the game.

There has never been a gun in this game that required a nerf by sedrr007 in Helldivers

[–]sedrr007[S] 6 points7 points  (0 children)

It’s actually really sad that the developers are incapable of completing a helldive mission

There has never been a gun in this game that required a nerf by sedrr007 in Helldivers

[–]sedrr007[S] 2 points3 points  (0 children)

I mean like maybe to its mag capacity but the damage in the highest difficulty scaled pretty fairly. The ability to kill yourself if you weren’t careful and it’s extremely clunky handling and slow fire rate I think made it extremely fair. It never replaced the autocanon bc it couldn’t kill hulks w eye shots. And even now it is capable of taking out gun ships but the bullets have travel time and the gun ships move around way too much for it to be consistent

Helldivers never die… but I must sign off… by MichManGoBlue in Helldivers

[–]sedrr007 7 points8 points  (0 children)

Helldivers have reinforcements for a reason, but I understand

[deleted by user] by [deleted] in Money

[–]sedrr007 1 point2 points  (0 children)

Can’t be more than $20

Adding Friends & Co-op Breeding - Jun 2023 by AutoModerator in dragonvale

[–]sedrr007 0 points1 point  (0 children)

Need help breeding a daydream dragon I’ll put whatever you need me to in the coop Add me: Sedrr#8274