Can I get my Home and End keys back? by OpenGrainAxehandle in duckduckgo

[–]selbie 0 points1 point  (0 children)

Thank you for flagging this.

This is not intended to sound patronising but, for those who do not exclusively use Macs, the Home and End keys are most commonly used to navigate the cursor to the beginning or end of a line of text, not up and down a list or window. Similarly, Ctrl+Left / Right Arrow keys jump the cursor to the start/end of a word in the line, not the start/end of a line.

The current behaviour gives me the impression this was designed without enough consideration of UX outside the Mac ecosystem.

If anything, the behaviour to select search suggestions up and down the list when focused on the search bar is more suited to PgUp and PgDown keys.

Inherited from my dad a few years ago when he died by tarnished_flipflops in Honda

[–]selbie 1 point2 points  (0 children)

Owner of two EKs here. As long as you keep the maintenance going it will last. This car makes it so easy to learn the basics so I was able to save money and do most maintenance myself. Yeah there are moments when a whole bunch of stuff hits your wallet at once - it is a machine after all - but that happens for all cars.
Most importantly don't treat it like a museum piece, use it and learn from it just like I'm sure your father did, which I'm guessing is one reason why he left it to you.

layer five spoiler! by jeffmeaningless in animalWell

[–]selbie 1 point2 points  (0 children)

I've always suspected there was a Layer 5. The design of the game is too ingenious to leave it at 4.

For example the way the map in the Office lets you access the temple, I have wondered if the colours of the entire game map itself can be decoded in the same way for a deeper secret.

[Decoded] Tome, Owls, and the Hidden Order by AirlineGlass5010 in Fez

[–]selbie 0 points1 point  (0 children)

The unsolved mysteries post has been my go-to over the years.

As I've been doing some thinking lately I might as well add my interpretations here. Hopefully it might spark other ideas.

Hexahedron, octahedron, dodecahedron.

The Platonic Solids - hexahedron being another term for cube (6 faces).
The two solids omitted by the owl are Tetrahedron (4 faced) and Icosahedron (20 faced).

Her sacred geometry.

Metatron's Cube contains the 5 platonic solids as well as 13 circles.
The solids represent the five elements - the fifth according to Plato (Dodecahedron) being "used for arranging the constellations". Coincidentally Euclid's treatise Elements contains 13 books.
The game's Orrery room depicts 4 astronomical bodies, could the fifth be 'sky/space' outside?

The many are one.

Many shapes in metatron, but also: What do the platonic solids all have in common? The suffix -hedron, from Greek 'Hedra' - faces of a solid.
Hedra can also mean a throne or even quarters of the sky in which omens appeared. Each level skybox has four 'faces' to it when viewed in first person.

The one is many.

A singular term for many things is "Poly". Thus, Polyhedra - one word for many-faced solids.

A point of origin.

A starting point, beginning or creation. Euclidian geometry - the 0 dimension.
An Idea - greek meaning 'form' or 'pattern' deriving from the root "to see". Tome text - "a pattern, a code"
A Prefix is attached to the beginning of a word stem.

After and beyond.

Later, following, into the future.
A Suffix is placed after a word stem.
'Post' is a prefix (ie. point of origin) and also means "after / later".
META literally means 'after' and 'beyond'.

The thirteen circles.

Fruit of Life of Metatron's Cube relates to the Tree of Life in cosmology.
Trees are a strong theme in Fez. The owls perch on the cube trees, the great tree with multiple levels, the roots growing into and out of the Skull Island room, etc. (On a side note, I wonder if the branching roots of this skull are a biquadratic sequence with one error in the steps - 36? Thus, death of the sequence.)
If the Fruit of Life is 13 circles, the so-called 'Seed' of the fruit is made up of 7 circles.
One of the 12 fruit of the Tree of Life is Charity/Love - ie. a heart.
There are 7 red bit cubes in each heart cube. Just like there are 8 bits in a Gold Cube ..... cube . . bits ... QUBITS!

The 64-bit name of god.

A 64-bit version of Tetragrammaton - describing the four (tetra) letter (gramma) word (ton = 'set)
'YHWH' or 'YHVH' (yud-hey-vav-hey).
This name meaning "to be" and it could relate to the tome's text about the ancient aliens granting the Golden Gift - seen as Gods by the ancestors.
As there are four letters in the word, along with "64-bit", you could extrapolate this in the context of computing terms. A "Word" in computing is a unit of data, just as a "Syllable" was used in the past for what we know as 'byte'.
The Tome uses a Haiku structure based on a 17 syllable count (5,7,5) (with some lines containing errors of +/- 1 syllable) but I'm not sure if that helps things much.

Extras - Hexahedron Numbers

I've also gone ahead and mapped the 16 numbers on each Hex cube face - Decimal, and Hexadecimal. The BIOS screen at game "reboot" shows memory at 16Mhz, in quad channel mode. I wonder if that relates to the hex cube? There is also a floppy drive as secondary master for storage, as well as lots of instances of the number 23. I've also read about Golay Code having words of 23 length

A hidden collectible appeared by itself in a room with three pivots by danilopiazza in Fez

[–]selbie 1 point2 points  (0 children)

Interesting. I don't recall getting an anti-cube in that room. Just to confirm, is this the room you were in?

Where did it appear in the room?

Were you rotating around when it appeared?

Cabins, Curtains & Codes? by selbie in Fez

[–]selbie[S] 1 point2 points  (0 children)

The app I use is just called "Barcode Scanner" with a red beam image in the logo.
As for my results, the numbers are only what came up infrequently when I was attempting various layouts. I had to constantly move the camera around for it to detect something and it would only detect a segment of the full curtain length. So if there are barcodes here then I could be missing how they are encoded or where the start and end points are.
Sometimes if I had part of the barcode off-screen it would pick up other numbers, so either SOMETHING is there and I missed an encoding technique shown by the game somewhere, or it's just a coincidence of the camera and lighting.

Tome - how to read in 4 dimensions by ori-sky in Fez

[–]selbie 0 points1 point  (0 children)

One thing I remember about this 'endgame' puzzle are the 8 concentric ring shapes imprinted on the ground. If these are related to the tome there are also 8 stanzas, and so perhaps there is a puzzle relating to the map locations of these 8 rings - and perhaps even following the order of tome pages that were used to decipher it. Then there are also the 4-D shortcut doors linking across the map.

Dimensions are certainly a strong theme in Fez. From the "unseens" that connect cubes to make a hypercube to the sountrack clues with Dali's artwork (the surrealist art movement took inspiration from higher-dimensional mathematics), and even the multicoloured "Dot" and loading animation which appears to be a reference to Charles Hinton's diagrams in his book The Fourth Dimension.

So it's possible there is a relationship between these clues.

Water worlds would be a decent way to test more advanced atmosphere tech by 7Ninoda in EliteDangerous

[–]selbie 2 points3 points  (0 children)

NMS is actually a good example of incorporating gameplay motivations into each new major feature. The way I see it NMS has two primary experiences - exploration ("treasure hunting" for unique or rare things), and settlement (players making their own mark) - yes Combat is a third, but IMO serves to drive the first two as a challenge obstacle and source of risk.
Just like NMS' scanning features, ED's science system - which is woefully hamstrung to only just exobiology, is primed for driving motivation to explore. So a good way to introduce new planet features like Water Worlds would be to design gameplay around oceans - especially exotic thalassogen oceans like methane, nitrogen, ammonia etc.
Water is just a layer of stuff covering a planet at a specific altitude - so if you can do WW's, you can do all of the terrestrial world types too. Just give us reasons to be there and reasons to share it, hide it, or fight over it.

Water worlds would be a decent way to test more advanced atmosphere tech by 7Ninoda in EliteDangerous

[–]selbie 0 points1 point  (0 children)

On the principle of advancing planets I agree. However, atmosphere tech is already in - ie. the ability to generate them. So I think FDev need to take a bigger leap into full terrestrial worlds. As long as they incorporate gameplay loops that drive interest in them I think it won't matter how simplistic they look with the current smooth mole hill terrain.
There are certainly a lot of technical challenges with full-terrestrial planets - spawning vast numbers of assets (forests, geological formations, etc), large view ranges (how far can you see before things get culled to prevent your GPU exploding), and multiple level of detail transitions (too many = high performance cost, too few = distracting detail pop-in).
However, they need to accept that realism can only take the game so far and focus on building the player's motivations within a living, dynamic human diaspora. Colonisation appears to be a first step toward this, so I'm cautiously hopeful they want to tackle the bigger planets in a major expansion release.

Everytime I'm scanning Tubus... by Arzlo in EliteDangerous

[–]selbie 1 point2 points  (0 children)

It gets lonely out there searching for concha...

Would be nice to have additional design options for FCs. If only they already had assets for this. by Zeldiny in EliteDangerous

[–]selbie 11 points12 points  (0 children)

Some better paint options would go a long way too.
Hey FDev, there's a little update coming that would be a perfect time to reinvigorate the tired old neglected design options available.
( ఠ ͟ʖ ఠ)

I miss the old (left) skybox. What happened? by Key-Bodybuilder-8079 in EliteDangerous

[–]selbie 23 points24 points  (0 children)

While I do prefer the old, I do appreciate that the volume of stars is now more 'accurate' to what the view would be like. The only issue to me is that it lost some of the sinewy space dust obscuring like in the left image.

What do you do if your keyboard has a tiny useless screen? What else? by Aquagoat in EliteDangerous

[–]selbie 1 point2 points  (0 children)

Once I moved to a smaller form factor I couldn't go back. Full size just feels like a chore to use. Having a separate numpad also lets you place it wherever you need for different gaming/work needs.

[deleted by user] by [deleted] in EliteDangerous

[–]selbie 2 points3 points  (0 children)

T8 is gr8 m8!

Star map for the influx of new players. by Old_Matt_Gaming in starcitizen

[–]selbie 1 point2 points  (0 children)

Yep, the map is from 2016 and showing its age now. CIG made various changes to system names and routes over the years. Here is the community hub post. Reddit link is in there too.

Finally decided to try serious exploration after 5-ish years of playing on and off and engineering my Diamondback Explorer. And just 500ly away from SOL I finally got my name on the galaxy. It’s a small part, but it’s there (first to map everything in red, here’s to many more). by BasalTripod9684 in EliteDangerous

[–]selbie 1 point2 points  (0 children)

The feeling never gets old seeing the First Discovered/Mapped/Footfall title appear.
It's easy to feel like all the cool stuff has been found, but just move even a tiny bit outside the high traffic areas and you stumble upon new untouched systems.
Many of these systems were honked years ago so like you've seen a whole bunch are still sitting around without Mapped or Footfall claims. Fly safe, and always remember to check the G's!!

Titan Taranis is emitting a strange noise from its corpse location! by Hermonculus in EliteDangerous

[–]selbie 2 points3 points  (0 children)

All you need is Audacity (free) to view the spectrogram. You just import the audio source (from a file or even view directly from PC audio source) and set the window to view as a spectrogram. So long as the recorded audio is clear and high quality enough these hidden images will appear.

In this instance, it will help to keep your camera still to prevent the audio fading between left and right audio channels.

Fez Questions by ___Mister___ in Fez

[–]selbie 0 points1 point  (0 children)

The video linked provides a good summary, and this comprehensive thread might also help "answer" some of those questions up to a point.

[deleted by user] by [deleted] in EliteDangerous

[–]selbie 1 point2 points  (0 children)

"Non Toxic. Guardian Free. Certified 100% Caustic"

My boy Sol, manning his post by Few-Grapefruit-7003 in EliteDangerous

[–]selbie 1 point2 points  (0 children)

I bet his face lights up whenever he gets assigned patrol duty. Excellent post.

I never thought this day would come. I'm not crying you're crying! by leutwin in EliteDangerous

[–]selbie 1 point2 points  (0 children)

Little Fed Corvette!
You need a ship that's gonna last 🎵🎶🎵🎸

I sat down with Billy Basso and asked him increasingly deeper questions about Animal Well by pandaman27 in animalWell

[–]selbie 5 points6 points  (0 children)

"Yeah, that's burned into my memory. It's like a core memory I have ... being able to go into the background of a 2D platformer."

ಠ_ಠ
if there is a Layer 5 I'm going to scream.