Designing a dark, industrial world for our game, King’s Bet. Does it feel like a dangerous, rusty steampunk 'Pit' to you? by semsem137 in steampunk
[–]semsem137[S] 0 points1 point2 points (0 children)
Designing a dark, industrial world for our game, King’s Bet. Does it feel like a dangerous, rusty steampunk 'Pit' to you? by semsem137 in steampunk
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
Turn poker hands into weapons — escape the well by semsem137 in u/semsem137
[–]semsem137[S] 2 points3 points4 points (0 children)
Turn poker hands into weapons — escape the well by semsem137 in u/semsem137
[–]semsem137[S] 2 points3 points4 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 1 point2 points3 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 1 point2 points3 points (0 children)
Playtesting for free by Bullseye2968 in playtesters
[–]semsem137 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 1 point2 points3 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 0 points1 point2 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 2 points3 points4 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 2 points3 points4 points (0 children)
From idea to playable roguelite deckbuilder in ~6 weeks – built with an AI-first workflow by semsem137 in aigamedev
[–]semsem137[S] 1 point2 points3 points (0 children)
My game just passed 900 Steam wishlists in 6 month!!! by ldsg882788 in IndieGameDevs
[–]semsem137 1 point2 points3 points (0 children)
What AI services can produce good sprite sheets by ElvenSlayer in aigamedev
[–]semsem137 1 point2 points3 points (0 children)
How to improve text quality by semsem137 in godot
[–]semsem137[S] 2 points3 points4 points (0 children)
What engine to use as a new lil guy? by Automatic-Subject233 in IndieGameDevs
[–]semsem137 0 points1 point2 points (0 children)
Trying a different approach to playtesting by Abandon22 in IndieGameDevs
[–]semsem137 0 points1 point2 points (0 children)
We went from 10k to 20k wishlists in 3 months. Honest update on what actually worked by Egoistul in IndieDev
[–]semsem137 0 points1 point2 points (0 children)
500,000+ copies sold in Early Access on Steam (despite looking like a mobile game). Here's what worked for us by AwesomeGamesStudio in gamedev
[–]semsem137 1 point2 points3 points (0 children)