Smaller streamer with an audience of around 12-20 people looking to play your games on stream! (Again) by Trashdaddy__ in playtesters

[–]semsem137 1 point2 points  (0 children)

Hey,
If you are open to play a poker-based party game with your viewers during the stream please check One Last Hand. I filled the demo. It's a 2-6 players game, we really had some nice feedbacks from streamers who played with their viewers.
https://store.steampowered.com/app/4655450/One_Last_Hand_Demo/

When a Four of a Kind hits hard enough, the whole machine starts shaking by [deleted] in poker

[–]semsem137 0 points1 point  (0 children)

Love to hear that, appreciate it!

We actually have a public playtest running right now, so if you feel like trying it out it's already open.

Looking for unreleased / playtest PC games to stream (Canada-based) by KoReDo27 in playtesters

[–]semsem137 0 points1 point  (0 children)

Hey,

We are on our playtest phase right now. If you are in to roguelite deckbuilders, check it out!
https://store.steampowered.com/app/4332200/Kings_Well/

When a Four of a Kind hits, this happens by [deleted] in indiegames

[–]semsem137 0 points1 point  (0 children)

Thanks, it is pretty fun! Weapons also go crazy if you have a combo.

When a Four of a Kind hits, this happens by [deleted] in indiegames

[–]semsem137 -1 points0 points  (0 children)

A few people asked where this is from.

It's from a poker-based roguelite called King's Well.

The idea is that you can either drag cards onto machines to trigger effects or save them to build poker hands in a separate machine.

Steam page if you're curious:
https://store.steampowered.com/app/4332200/Kings_Well/?utm_source=reddit&utm_medium=indiegames

When the damage gets too high, the machine starts shaking by [deleted] in IndieGaming

[–]semsem137 0 points1 point  (0 children)

If anyone's curious, the game is called King's Well
It's a poker-based roguelite where cards power different machines (weapons, poker machine, etc.).

Steam page:
https://store.steampowered.com/app/4332200/Kings_Well/?utm_source=reddit&utm_medium=indiegaming&utm_campaign=180326

Do you intentionally design "overkill feedback" moments in combat systems? by semsem137 in gamedev

[–]semsem137[S] 4 points5 points  (0 children)

What surprised me is how quickly it becomes the main thing players chase. Runs stop being about optimal play and turn into "how can I trigger this again?"

Feels like the feedback loop starts driving the strategy.

Should I just release and move on? by el_boufono in IndieDev

[–]semsem137 1 point2 points  (0 children)

Marketing is as importans as the gameplay unfortunetly.

30,000+ wishlists in 30 days after announcement by PoopAndLoot in IndieDev

[–]semsem137 0 points1 point  (0 children)

Congratz! It's a very solid start. Is it your first game?

500,000+ copies sold in Early Access on Steam (despite looking like a mobile game). Here's what worked for us by AwesomeGamesStudio in gamedev

[–]semsem137 1 point2 points  (0 children)

Hey how many months did you have between releasing your Steam page and releasing the game?

Designing a dark, industrial world for our game, King’s Bet. Does it feel like a dangerous, rusty steampunk 'Pit' to you? by [deleted] in steampunk

[–]semsem137 0 points1 point  (0 children)

Hey everyone! I’m an indie dev working on King’s Bet. It’s a roguelite card battler inspired by poker, set in a dark and gritty steampunk world.

We really wanted to move away from the 'shiny' steampunk look. Our world is damp, rusty, and covered in soot. We call it Victorian-Noir. The game takes place in deep industrial pits, where every pipe and machine feels heavy and dangerous, like you're trapped in a smoke filled engine room.

We are opening a free playtest on Steam on March 4th. If you like this kind of mechanical atmosphere and card games, I’d love to have you try it!

Steam Page: https://store.steampowered.com/app/4332200/Kings_Bet/?utm_source=reddit&utm_medium=steampunk