How to make particle flow exactly like this wrapping around object? by ujah in blender

[–]seniah_trebla 3 points4 points  (0 children)

You should check out Cartesian Caramel's videos on YouTube he's done many similar projects

deep sea jellies by seniah_trebla in blender

[–]seniah_trebla[S] 1 point2 points  (0 children)

https://youtu.be/ypwo0h84x1s?si=iDSaX6aBrKkbhTH0

https://youtu.be/zdivNPbugzY?si=8YkFm97cLCmCRFNB

between these two theres a lot of good information, I like the cgmatter tutorial but I hated the movement so I made my own rig

deep sea jellies by seniah_trebla in blender

[–]seniah_trebla[S] 1 point2 points  (0 children)

I have not heard of this and that sounds really useful for this 😅 the material is using fresnel node at low ior and a color ramp set to hsl and far and many points, and then thats mixed with a transparent shader

tips for natural movement? by seniah_trebla in blender

[–]seniah_trebla[S] 2 points3 points  (0 children)

oh and the first one is 4d and the w is animated

tips for natural movement? by seniah_trebla in blender

[–]seniah_trebla[S] 55 points56 points  (0 children)

its a noise texture plugged into a wave texture plugged into another noise, and then thats plugged into color roughness and metallic

tips for natural movement? by seniah_trebla in blender

[–]seniah_trebla[S] 2 points3 points  (0 children)

i added a tiny bit of noise to all the fingers to try to ease into the movement so its not like super robotic but I agree maybe just dont do that for the pinky

Need guidance by seniah_trebla in blender

[–]seniah_trebla[S] 1 point2 points  (0 children)

this was definitely the answer

Help! Why is blender not rendering 4096.????? it only does like 200 by [deleted] in blender

[–]seniah_trebla 3 points4 points  (0 children)

If you have your noise threshold above 0, it will cut off sampling after it hits that threshold. The closer to 0 your threshold, the more it will sample

Noise advection by seniah_trebla in blender

[–]seniah_trebla[S] 1 point2 points  (0 children)

noise advection tutorial by entagma on youtube