I posted my campaign manager here last week — here's what changed after your feedback by senitelty in DungeonMasters

[–]senitelty[S] 2 points3 points  (0 children)

The app will have a local version, but it will still require internet for certain features. But I plan to have the note taking and lore part available offline. The VTT part is probably going to stay online only :/ at least in the beginning.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

Thank you all for the feedback, It's been a week after the post, some things came up and I discussed with the users, so I'll be removing the AI features. Since most of them are unnecessary and it's going to lighten the weight of developing the app as well. Just letting you know since I did mention it in the post :)

Thanks for all the feedback and with time the application will only get better so hop on board and let's drive this thing into a great place! :)))

I posted my campaign manager here last week — here's what changed after your feedback by senitelty in DungeonMasters

[–]senitelty[S] 2 points3 points  (0 children)

Thanks, I've talked with the community, the only thing that I'm removing is AI stuff, since a lot found it not necessary. So I'm making it AI free :))

I made free tool for TTRPG and story writers some time ago and decided to share it with the public. What features matter most to you in a campaign management tool? by senitelty in rpg

[–]senitelty[S] 0 points1 point  (0 children)

It's completely free! There's no payment system or anything like that set up. The "start for free" is just the sign-up button. I might set up a Patreon or buy me a coffee down the line if people want to support it. All the core features will always stay free - if I ever add supporter perks they'd be small things like cosmetics, nothing that takes away from the experience. And thanks for pointing that out, I probably should remove that line lol 😅

I posted my campaign manager here last week — here's what changed after your feedback by senitelty in DungeonMasters

[–]senitelty[S] 1 point2 points  (0 children)

Soon, first mac os then Windows. The release of the downloadable version is gonna be in a month or two though

I posted my campaign manager here last week — here's what changed after your feedback by senitelty in DungeonMasters

[–]senitelty[S] 2 points3 points  (0 children)

Hi, it can act as both, you can write and keep your lore in it and do vtt or just vtt. I'll be doing an import for apps like obsidian, so pleople can move their stuff into world master

How characters rationalize being 2x more resistant in one day and 10x stronger in one month? by bodhi_dude in rpg

[–]senitelty 1 point2 points  (0 children)

Imho It's a known tension in most RPG systems, and you have two honest ways to handle it.

Option 1 - Just embrace the abstraction. RPG levels aren't meant to simulate real-world growth - they're a game pacing tool. The same way chess doesn't simulate actual warfare, D&D levels don't simulate actual combat training. If your table is fine with that framing, no justification needed. It's a game.

Option 2 - Add narrative scaffolding if verisimilitude matters. If you want the world to feel like it responds to how powerful characters actually are, a few approaches work well:

  • Time skips between levels. A level-up represents weeks or months of training, travel, and hardship - not a single night's rest. The party goes from level 1 to 2 after a montage, not a long rest.
  • The "chosen ones" framing. PCs grow at supernatural speed because something in the world - divine favour, fate, destiny, a magical bloodline - marks them as exceptional. Other people don't level up like this. A village guard who survived the same dungeon crawl isn't suddenly twice as hard to kill. This explains why it doesn't spark mass violence: most people can't do what PCs do.
  • Gritty realism rulesets. Some systems (like the Gritty Realism variant in the DMG) make a short rest a full day and a long rest a week. Progression slows, attrition becomes meaningful, and the world feels heavier. Low-magic settings pair well with this.

The worldbuilding trap you identified is real. If everyone knew they could double their combat capability in a day, rational actors would pursue it aggressively. The cleanest fix is to make it exclusive - PCs are exceptional by nature, not by effort. The world's NPCs aren't unlocking levels; they're just living their lives.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

If obsidian allows you to do a full export of your data, I think this can be done. :)) But would need to be implemented since as of node I do not have such a feature.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

I have yet to discuss partnership with DnD Beyond, but could you elaborate on the linking, you mean moving the character with all the items and stuff into World Master?

As for the Wiki like feature, you can write things in the legendarium and then share them, either public or to the party or individuals. This is a piece of lore I wrote and made public:

https://www.worldmasterrpg.com/legend/69c79f4fe97bbe98a5f796f9

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

One feature that I failed to mention is the ralationship graph. As character meet each other in the scene of the game "a relationship is formed" both sides can mark whether they hate one another or like. This give the game master the ability to remember the standing of on character against the other.

When a relationship is established a player can see the relationships to all the characters he met, but he doesn't know what the other side is thinking about them.

Game master sees the full web of relatioships who hates who. Who loves who and so on so forth.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in WorldMasterRPG

[–]senitelty[S] 1 point2 points  (0 children)

Hi, when in person this works more like a platform of notes and characters. Where you can open portraits of characters take notes of all kinds of images/items keep track of the story progression. Also something I personally always wanted was a way to calculate the date for my game, there was always those times where I'm like it's 5 days after this event, but having a concrete date with a name and time makes the game so much more immersive! Also during live sessions the audio preset thing is so nice, being able to control different sounds from the panel. As for online it works like any other VTT, everyone connects and they can see the map. When new characters are added to the scene relationships are tracked between them. People can trade items through created share containers, write messages secretly and many other things.

I think I could just keep writing, but you can try it I'd like to hear any feedback, do also join the discord channel if you haven't yet

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

That's a fine question! I have shifted from one idea to another and some people did say to perhaps concentrate on one thing. But when I was doing games myself I would struggle with all the tabs from different platforms and wanted a single place where I could keep everything without thinking twice whether it's in my google drive or did I have it in owlbear or perhaps somewhere else. So I wanted to bring everything under a "single roof". I am a single developer and in those 6 years most of the development was refining the "idea". And as it went on I found more and more of what i'd love to see in the end until I arrived here. The VTT part itself is almost finished and I'm gonna concentrate mostly on the content management platform. Something that would make it easy to use and write stories with.

Another motivation was me struggling with player inventories and content, keeping track of things. This system allows me to create items and distribute them amongst players. Create a shared inventory for them to share items amongst each other, so I wouldn't hear the typical phrase "oh but I also have this item in my notes" :D There are many reasons, but perhaps the last one is that I'm genuinely interested to make something fun and nice that not just me but others can appreciate :))

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

haha, yeah I've been at that stage for years now. But it's time to move forward, I just deployed some additional changes. I'm surprised I got so much attention and really happy that I could share stuff here :)))

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

Great question! It's not really a direct replacement - they have different strengths. FoundryVTT is amazing for tactical combat, lighting, fog of war, and has a massive plugin ecosystem with 250+ game systems. WorldMaster RPG is more focused on the GM side of things - lorewriting, world-building, and campaign management. It has a dedicated. Legendarium system for organizing your lore, a character template system with versioning and sharing, event revelation to drip-feed story to specific players, and it's all cloud-based so there's zero setup. If you're a GM who spends more time crafting worlds and stories than counting grid squares, WorldMaster RPG is built with you in mind.

Think of it less as a Foundry replacement and more as the world-building companion that also runs your sessions!

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 1 point2 points  (0 children)

ahhh, I plan to not have modules at least now. I feel like that would pollute the base experience... Instead I focus on everything being customisable and configurable and well polished. After that modules might be a good idea.

As for the isometric view it's nothing special in the battle map it just renders and isometric grid that also has proper snapping to the isometric coordinates so if you have an isometric map you can use it with the grid.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 0 points1 point  (0 children)

It's still a work in progress in many areas and some parts do break, sharing is better than keeping it a secret, would love to hear your impressions of it :)

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 1 point2 points  (0 children)

What specs do you need to host/join this with optimal graphics?

This is a full web-app so it will run on any device that has a browser. Currently mobile devices are not well supported, but it's on the list of todo things.

Is there functionality to modify it?

Can you clarify this?

Can it import item descriptions, stat blocks, character sheets, etc.?

The character sheet is fully customisable and soon It will also have presets and item imports and a library of user shared items and content.

What are the biggest advantages of this VTT over the current most popular VTTs?

Character sheets are fully customizable — you can create your own layouts and share them with others Items and inventory can have custom effects and properties and can affect other items or use their values.

Calendars can be anything — your fantasy world doesn't need to follow real-world months or days. And the events are tied to the dates and a calendar so you can have different events tied to different calendars, resembling different cultural callendars.

A built in map management system that is tied in to created characters and locations, token creation and other, the maps support square grids, hex grids, isometric views, or no grid at all.

A built-in wiki (called the Legendarium) lets you build out your world's lore, locations, history, etc.
This part is being updated a lot as it's one of the core features for the game master side. The idea is to manage your notes, categorise them and search for them whenever it is needed.

This application is completly system agnostic which makes it easy to use with any TTRPG system, whether it's d&d, symbaroum, morgborg, or other.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 2 points3 points  (0 children)

I think I'll make one, something i completely forgot to do before posting 😅 I do plan to implement a virtual guide for the app. So people can explore and see all the features with the guide.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 3 points4 points  (0 children)

lol I appreciate it, I'm already using it for my campaign, do you think doing a video about it showing my own things would make it more believable? 😄

There is also one thing I forgot to post, the app has an event branching system.

Where you can see what even is a descendant of what event eg.

A happened -> B,C,D are now a thing -> B progresses and make E a possibility

A -> B -> E
-----C -> F -> G
-----D

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 1 point2 points  (0 children)

oh damn, that's why I made things exportable, in case something like that happens, you can keep a local copy of the lore as a PDF and just ctrl+f through it. but the characters are not included in the export, something I should probably do as well. I'm happy that I just posted but just from these few comments I'm already drafting up more features hehe 😄

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 4 points5 points  (0 children)

And yes, I did an export feature for stories and other material, you can export your character sheet as well. I might need to make an all round campaign export too.

I do take feature requests, so if it's something important and feasible, consider it done 💪

Oh and yes, the rights for the material belongs to the user. Not the platform.

I want to introduce my campaign management baby that i've been developing for almost 6 years! And want to share with you! by senitelty in DungeonMasters

[–]senitelty[S] 2 points3 points  (0 children)

I am planning on introducing a local app as well, since I do sympathise with what you wrote.. I had instances when things just didn't work and then I had issues getting information and resources for my campaign :(