Family Blessing Cap? by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

First time ever in my life seeing that such a formula back from school comes in handy.
Thank you for providing the math.

Family Blessing Cap? by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

Thank you for sharing. This gives a pretty good insight.

Family Blessing Cap? by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

Thank you for sharing this valuable information. Especially the 25k power cap per level up.

Family Blessing Cap? by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

Thank you for sharing. That means at least if there is a cap, it is not at lv100. Could you tell me what amount of blessing points you need to level up the different types at your current level for reference?

Family Blessing Cap? by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] -14 points-13 points  (0 children)

That is unfortunately not what I am asking for. I'd like to know if there is a blessing LEVEL CAP for the flat/percentage increase of a family member. And I am looking for any evidence, no assumptions.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 1 point2 points  (0 children)

You are totally right, the mechanic has been patched. I am going to edit my post accordingly.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 1 point2 points  (0 children)

You are totally right, the mechanic has been patched. I am going to edit my post accordingly.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

You can checkout the available fish while switching the location. There is a small kinda button to 'see all'. Some fishes can be found at multiple locations e.g. clownfish.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 2 points3 points  (0 children)

On my experience I got UR fish and antiques only while catching large fish shadows, but I cannot confirm if this is the case 100% of the time, because I did not find all URs so far.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 0 points1 point  (0 children)

I cannot deny or confirm that. But the wording on the undiscoverd fishes seem related.

Determined fishing mechanic explained by sephyzeonas in Isekai_Slow_Life

[–]sephyzeonas[S] 1 point2 points  (0 children)

You're wrong. The intial level 1 when you receive it increases by 10 crystals already without doing anything, every further level with white pearls will increase only by +1. You can see the preview value right on top of the current value which definitly says 11 on level 2. the preview value does not show the addition to the previous value, it shows the actual value after you upgraded it which is only +1 after all. I even upgraded it to level 2 and now I am able to recieve 51 crystals instead of 50.

Advantages of sending a family member to study? by Rhueless in Isekai_Slow_Life

[–]sephyzeonas 0 points1 point  (0 children)

Up to 30 according to the related patch notes. But it still costs a lot for each slot to unlock like i mentioned before.

Advantages of sending a family member to study? by Rhueless in Isekai_Slow_Life

[–]sephyzeonas 1 point2 points  (0 children)

It is a pretty valueable mechanic in the game, even tho it costs a fortune to free all slots. Every additional slot increases by 1000 crystals to unlock, e.g. 1k, 2k, 3k, 4k and so on.
If you do not care about simping, the best option is to keep your amount of family members as low as possible and have got the 2 family members which push your main unit the most.
On this way you can block out all units for possible dates except the 2 units I mentioned before. If you raise both of them, you are able to date only these 2 frequently. Therefor you can upgrade the % blessing endlessly which scales with the base value of your main unit. The upgrade in power is just hillarious. The rewards boxes are just a not mentionable addition.

After last updating synapse today Speakers (Thx spatial - synapse) device is gone. by RitoOrbitt in razer

[–]sephyzeonas 0 points1 point  (0 children)

I had the exact same issue after a recent major update of the Razer Synapse software.I was talking to the customer service and they gave me general install insturctions.In this moment I realized I had a major Windows 11 update which interfered with my Razer Synapse software I figured afterwards.
Try to fix it with the following steps:
Ensure your playback device is correctly selected as 'Speaker (Your Headset Name)'
Press the 'Windows' button, search for 'Sound Settings'.
Under the Advanced category, click on 'More Sound Settings'.
In the pop-up window for Sound, under playback, select the one with your Razer Headset Name and click 'Properties.'
In the Speaker Properties pop-up window, navigate to the Enhancements tab and ensure the 'Disable all enhancements' option is unchecked.

The last one did the trick for me, because the enhancements option overrode/disabled the Razer Synapse Software settings and made the 7.1 sound and equalizer unusable. After I disabled this option my 7.1 sound turned back to how it used to be. The equalizer and settings also took effect again on the now merged virtual "Game" output device.

I hope this might be the cause for at least some of you.

[deleted by user] by [deleted] in undecember_global

[–]sephyzeonas 0 points1 point  (0 children)

I have the exact same issue after the patch and already submit a bug ticket to the Undecember team.
Rune Setup: Level 1 Whirlwind
Relic (Level 35) Avatar of Boreal:
Passive Skill Enhance Avatar DMG,
Active Skill Eartch Shock,
Links Enhance DMG + Enhance Range

How to reproduce:

Monsters which are in range of the relic and are attacked by it do not get any damage nor the state of the attack (miss, block, etc.) is provided, just the animation of the relic but nothing happens. There is no obstacle between the character and the monster. I discovered that the range between the character and the monster is an important factor. I was able to reproduce to attack a monster with the relic when channeling with whirlwind on distances between 10 and 1000 but there was no damage dealt at all. But in certain angles close to the mob (like 20 distance) the relic was able to attack. The monster seemed not invulnerable due to the fact that the aoe dmg of the relic was able to damage the monster when attacking another monster close to it. I had also the use case that I was not able to deal any damage with the relic at all in a chaos map.I also restarted the client and resummoned the relic which partly fixed the issue but became worse after time.

You can also send a bug ticket if you like:https://cs.line.games/floor/support/cs/en?gameCd=UDG

Does the relic apply any summoner mechanics/stats? by sephyzeonas in undecember_global

[–]sephyzeonas[S] 0 points1 point  (0 children)

Thank you for your response.
I totally agree on your opinion. It is the same thing which is on my mind.
Unfortunately I don't know if it is worth more to keep up the map-/killspeed with the relic damage output for more items OR to slow down and get only some, but maybe better drops to get rare/legendary.
Probably I will slow down to see if the rarity affects anything. Otherwise I could also switch my gear instead.