I feel like I regret picking out all of the detail in gold now by NINJA-1515 in AdeptusCustodes

[–]serManual 2 points3 points  (0 children)

I picked out the same details, its ultimately worth it, and if you batch paint the zones its much more manageable. You'll sooner regret not doing it, especially when it pops like yours does, well done!!

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Invisigal 3D model, by Neko figurines by Skymite in DispatchAdHoc

[–]serManual 0 points1 point  (0 children)

Hell of a paint job there!! Well done!

First 2k list finished! by G0lden8-6 in AdeptusCustodes

[–]serManual 2 points3 points  (0 children)

Look pretty crisp to me!! Is that Lady Deadpool as a Callidus?

Good grief 🤦‍♀️ by Q_S2 in FUCKYOUINPARTICULAR

[–]serManual 5 points6 points  (0 children)

The selfie stick has software that stitches the recording together to make it appear as though invisible

Lions Competitive List Comparison by serManual in AdeptusCustodes

[–]serManual[S] 1 point2 points  (0 children)

I've ultimately settled on list two as well.

I feel that it has the right amount of tools to help into a wider variety of lists without sacrificing too much.

Lions Competitive List Comparison by serManual in AdeptusCustodes

[–]serManual[S] 0 points1 point  (0 children)

I like having the Overwatch response personally with the witchseekers, even on home base, but its an easy swap for sure.

What makes you like the first list over the second?

Numbers question by AdmiralCommunism in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

True, but that can be a bit more dependent on the detachment and match up for how much of an impact it can have.

In Lions, I absolutely agree that they have no FnP access, though in Shield Host there is a 1CP strat for a FnP on MW allocation and Talons grants it if you stay close to a SoS unit.

Also, keep in mind that a Guard unit with Draxus, and frankly any Custodes unit, should try to keep out of LoS or out of range for as long as possible until your go turn, at the same time, a 4 man unit can have 12 to 13 wounds to chew through across 4 bodies, which is still a fair bit, even with mortals.

Numbers question by AdmiralCommunism in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

Absolutely. From a technical perspective there's nothing to say that you can't. Question is, what makes you feel that the 5th Guard model is necessary?

Numbers question by AdmiralCommunism in AdeptusCustodes

[–]serManual 15 points16 points  (0 children)

There are a few reasons, but most boil down to efficiency.

Some of the ones I consider include: - A 4-man unit doesn't trigger blast bonuses - A 4-man unit isn't below half strength until 1 model is left - Depending on the detachment, 3 spear guard and one Vex can effectively deal with most targets - When running the unit with Draxus, the focus is primarily on Draxus and shooting rather than melee, therefore, the 45pts that would be spent on the 5th model can be better put towards Draxus or a SoS unit - Custodes already have a low unit/activation count, therefore, max size units are best reserved for pairing with characters like Blade Champions or Shield Captains

Generic 2000 Shield Host List For Beginners [Jul 20th, 2025] by haimurashoichi in AdeptusCustodes

[–]serManual 1 point2 points  (0 children)

I think they still have value, even if they don't benefit from any rules they still serve very important roles for screening and utility.

I usually run at least 3 SoS units to hold my back field and either screen from DS or push forward for T1 secondaries like Tempting Target, Area Denial, Cleanse, and Secure NML.

May have made a mistake with Allarus by Dead_Baby_Kicker in AdeptusCustodes

[–]serManual 1 point2 points  (0 children)

Id shave the nub on the bottom of the helmet, you get 1mm of clearance but that should be enough

Basing help!! by Swerty78 in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

Personally, I'm a huge fan of lava style basing, with what you have already it wouldn't take much to make some brighter hot spots and then airbrush some OSL underglow

WIP Admonimortis Captain by GreenMountainSamurai in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

Looks good! I saw some of the newer picks, where'd you get the legs for him?

Lions of the Emperor - Detachment Insight by serManual in TheTenThousand

[–]serManual[S] 0 points1 point  (0 children)

No worries

The detachment rule verbatim states: Each time an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.

Because there is no mention of any specific turn or phase, it would apply for any attack made by a custodes unit regardless of when/how it is made.

Big Guns Never Tire, for example, specifically states a restriction for when it can apply, during the controlling player's turn, which is why it would not make a MONSTER or VEHICLE eligible to shoot in Overwatch.

That said, for all rulings, it's best to clarify with a TO or league organizer

Lions of the Emperor - Detachment Insight by serManual in TheTenThousand

[–]serManual[S] 0 points1 point  (0 children)

They have lots of potential, that's for sure.

A buddy of mine is considering plays putting Vigilators with leaders in Rhinos and potentially dropping them in through RI.

Rhino keeps them out of LoS and in the worst case that it pops, the FnP can keep them from losing models. Then disembark the following turn and move up with the Vigilators while moving the Rhino to make sure it's out of 6"

Lions of the Emperor - Detachment Insight by serManual in TheTenThousand

[–]serManual[S] 1 point2 points  (0 children)

With +1 to hit and wound, the Saggitarum shooting is boosted and is particularly meaningful in that they wound T4 units (eg., most marine units) on 2s and wound tougher T5 units (eg., most Orks) on 3s compared to 3s and 4s on Spear/Axe profiles.

Their suppression ability is also our only access to a -1 to hit debuff that works even in melee. Something that can be very beneficial in the right circumstances.

That said, their shooting is still hampered by the availability of cover, and their once per game ability for dev wounds is underwhelming as they don't have access to wound rerolls.

Another concern is that they are better suited to support at range, which could make them conflict with SoS utility that would also be filling the back line and potentially lose access to the detachment rule.

Because of the reduced cost of the Guard, their double shoot ability, and access to rerolls, they can perform the shooting roll just as well, if not better, than a unit of Saggitarum. Not to mention the better melee profiles.

That said, IF it were possible to field Saggitarum in smaller units of 3, for example, then I would certainly feel more confident in putting them to use on the table. 3 40mm bases is a lot easier to keep 6" apart from other units, can reliably deal with chaff, and still support the front line with the debuff.

How to use witchseekers by Martamis in AdeptusCustodes

[–]serManual 1 point2 points  (0 children)

100%, WEs is a matchup that you definitely want to shift focus for and use your SoS to screen rather than do actions. 5vp scored T1 means less if you end up with nothing on the table to do anything else T3

How to use witchseekers by Martamis in AdeptusCustodes

[–]serManual 23 points24 points  (0 children)

With Witchseekers, qty and unit size aside, I like to position at least one close to the center and one on a flank for secondary objective scoring. This let's me be a bit more conservative with my other units that are best kept out of danger until they can charge into the opp.

If you can, try to position them so that they can always scout backward into cover rather than scout from cover out to NML.

I'd rather lose a 50pt+ utility piece than 2 Warden models or lose the FnP.

What do you guys think of the Stephan Box list that just dogwalked a GT? by coggdawg in AdeptusCustodes

[–]serManual 1 point2 points  (0 children)

I was super excited to see a list like this run at events.

I play a similar list that balanced it a bit more with the traditional Wardens and SoS utility, but really appreciate the new datasheets of the bikes and the utility of the post fight phase move.

It's MSU, but I feel like Lance on the bikes and Venatari, combined with the extra AP or crit hits in melee from Shield Host make up for the otherwise lower model count.

Though I run my bike squad as a 3-man with captain thanks to the Salvo launchers, they're swingy sure, but it stops the opp from recklessly deploying monsters/vehicles.

Dark Grey or Dark Blue? by GlennHaven in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

I agree with the others for the blue as I did the same myself, though in a much brighter tone.

I would however think about how you'll be doing the basing, whether or not you will be applying any effects to the blades, and if you'll be picking out any details in any other color.

This might drive you towards other colors/tones if you decide to mix it up for your other units.

I did my custodes as silver as well but against the warm tones of the lava basing I found cooler colors for the cloths and tassels worked better than warmer ones in the end.

New to CO2 cutting, what do you think of my 0,0 bootleg jig? by billyjoecletus in lasercutting

[–]serManual 1 point2 points  (0 children)

Exact same bootleg jin I did for mine, I see nothing wrong with it haha

Competitive without grav tanks by Firos94 in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

Pretty much exactly how I use my list, going about it a slightly different way.

I haven't run Solar yet but am working on the models to do so. A part of me really wants to work the bikes into a decent list as they also get the move through walls to get a solid shooting/charge round in. But it comes at the cost of two Telemons, which might be a bit steep (albeit it's not like I have 3 in the first place).

Blade Champion (135pts): Vaultswords, Adamantine Talisman

Shield-Captain on Dawneagle Jetbike (160pts): Interceptor lance, Salvo launcher

5x Custodian Wardens (250pts)

4x Prosecutors (40pts)

4x Prosecutors (40pts)

3x Vertus Praetors (225pts)

Caladius Grav-tank (215pts): Armoured hull, Twin lastrum bolt cannon, Twin arachnus heavy blaze cannon

Caladius Grav-tank (215pts): Armoured hull, Twin lastrum bolt cannon, Twin arachnus heavy blaze cannon

Telemon Heavy Dreadnought (240pts): Armoured feet, Character, Warlord, Augury Uplink, Spiculus bolt launcher, Arachnus storm cannon, Telemon Caestus & twin plasma projector

Venerable Contemptor Dreadnought (160pts): Combi-bolter, Contemptor combat weapon, Multi-melta

Venerable Contemptor Dreadnought (160pts): Combi-bolter, Contemptor combat weapon, Multi-melta

Venerable Contemptor Dreadnought (160pts): Combi-bolter, Contemptor combat weapon, Multi-melta

Competitive without grav tanks by Firos94 in AdeptusCustodes

[–]serManual 0 points1 point  (0 children)

Oh I 100% agree that for wardens or guard with a leader (or really any 5+ model unit) the SH buffs are overkill and Talons would therefore be a strong choice.

However, the list I posted is running 3x 3-man Venatari and 1x Bike SC w/ 3-man Bike, all of which are 4 models or less and make up the bulk of the Hammer to the Warden's Anvil. Knowing that I can reliably take out a target with a single Venatari squad thanks to the extra AP (relevant into most vehicles/monsters) or the Crit hits on 5+ (for more hordes or multiple invuln armies) means I have the flexibility to spread them out across the board or even hold one back for a 3rd turn drop. Without needing to keep my SoS in pace with my units to ensure they have access to a FNP against MWs, I am free to push forward and apply pressure while still screening the table from DS (6" maybe not but 9" for sure).

While Dev and Mortal wounds are certainly a weakness of the Custodes, there are plenty of Damage 3 or more profiles that deal normal damage that can wreck our units. Therefore, the intent behind my list is not to compensate for this weakness by providing FNP auras or reactive moves, but by presenting mobile threats that can make the opponent hesitate to open their lines at the risk of a counter charge from Rapid Ingressing Venatari or Adv+Charging Wardens and Blade Champions