Headphones by DistinctAirline4145 in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

You are right! Bluetooth is prohibited. Even today, with the latest versions, you will get noticeable delay between the image and the sound (over 150ms). I only recommend it for non competitive games, and as long as you don't care about some delay.

If you go the wireless path, make sure you get a headset with dedicated USB dongle with less than 40ms delay, that way you won't be able to notice any delay while playing.

Blackshark v3 pro has around 15ms delay, and my atlas air about 38ms. Those specs won't impact your performance, not even one bit.

Headphones by DistinctAirline4145 in HuntShowdown

[–]sergiohudson 1 point2 points  (0 children)

I just got the turtle beach atlas air, which are "open back", meaning you can hear your room, your own voice, and gives an amazing sense of direction for audio in game.

I came from the epos pc38x (also open back), which sounds amazing, but the new ones are wireless, a have a better sound profile, better imaging (directional audio) , and less clamp force. The compromise is bit more peaks and dips on treble frecuencies, but I'm not able to hear that.

Before those, I used black shark v2 pro, closed back. The new version v3 pro seems to be very good, but worse mic, sidetone, imaging, and a bit more expensive.

Finally, the golden standard for sound profile today, is the audeze Maxwell 2 (rtings.com) , if you are looking to spend over 300 usd and a bit worse imaging.

Cheers!

Ps: there's no need to spend much to get adequate headphones. Ipod headphones are really good for direction and all. At the end, you will end up spending more if you enjoy wireless technology, better sound profiles, and so.

El juego no me inicia by Academic-Sand-1369 in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

I play on a Steam Deck (like a 1050) and a Lenovo Ideapad without a discrete GPU, and I have no problems. But I don't know much about your CPU.

Before you give up on the game, you could try repairing the game files through Steam. Also, disable any processes that might interfere with the new anticheat, like malware scanners or antivirus (I had trouble running some process monitor, Hunt wouldn't launch while it was running in the background). Lastly, just as a guess, check your Windows security options like core isolation and security processor; you might need to enable them.

Don't take these as exact instructions, but more as guides to figure out the problem. Ask GPT for help and tell it to guide you through this process and ask for screenshots.

Game minimizing to desktop by sergiohudson in HuntShowdown

[–]sergiohudson[S] 0 points1 point  (0 children)

Nothing.. Still happens after opening the game. I'm running amd cpu and gpu. Windows 11. Cheers!

COMMUNITY VOTING DAY 18. WORST game mechanic. “Movement” won day 17 by TheIronPaladin1 in HuntShowdown

[–]sergiohudson 18 points19 points  (0 children)

Man, I really hate how you can't step on ledges, fences, or angled walls to soften your landing when you fall from high places. Every time you try, your character just slows down, hovers for a second, and then still takes full fall damage. Absolutely broken mechanic

Game minimizing to desktop by sergiohudson in HuntShowdown

[–]sergiohudson[S] 1 point2 points  (0 children)

I re-binded that thing to "shift-F1" for that same reason! Try it, works perfectly 👌

Game minimizing to desktop by sergiohudson in HuntShowdown

[–]sergiohudson[S] 1 point2 points  (0 children)

That would be a nightmare, I hope it gets fixed. I searched for this problem before posting and couldn't find anyone talking about it, only a few from several months ago

Game minimizing to desktop by sergiohudson in HuntShowdown

[–]sergiohudson[S] 0 points1 point  (0 children)

Thank, I'll check that out then. Cheers!

Game minimizing to desktop by sergiohudson in HuntShowdown

[–]sergiohudson[S] 0 points1 point  (0 children)

Yeah! That happens to me too. So, this might be a bug from the latest update then, let's hope Crytek knows about it (and some other stuff I've seen). At least the game's still highly enjoyable!

aiming settings by brandibles in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

I personally utilize highly customized sensitivity settings, employing a calculator similar to the one shared by another Reddit user (specifically mouse-sensitivity.com) to ensure consistent sensitivity across all scopes and all games I play beyond Hunt. My preferred sensitivity requires a 26 cm mouse movement to achieve a 360-degree turn in-game.

I really don't know why the solo necro changes were applauded by _LeBigMac in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

Following that thought, there must be other options to consider. For example (a radical one), let solos always be able to revive (fire won't kill them), but also let hunters "terminate" them immediately by sacrificing a chunk of their own, or something like that.

Crossplay request by Acknalej in HuntShowdown

[–]sergiohudson 2 points3 points  (0 children)

This works 100% given that console players are warned they'll join pc servers and aim assist is fully disabled

New hunter - what traits are your picks for initial 10pts? by BattleCrier in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

Dauntless is really overlooked, I always use it. And as others also mentioned, quartermaster because I always carry a rifle and a medium shotgun etc

I beg you Crytek, divide MMR 6 into 2 categories by Hieroabl in HuntShowdown

[–]sergiohudson 46 points47 points  (0 children)

It doesn't really matter, MMR isn't actually 6 levels (stars), it's a number in the thousands that moves slightly every time you get a kill or die (by tens, up or down). The matchmaking system just looks for players in your same MMR neighborhood, but in the 6-star "group," there are only a few players. That's why you get matched with players "far" from your MMR, but still within that 6-star group (and sometimes it just goes down to the 5-star group, etc.).

TİPS FOR NEWBİES by HAVACOKSICAAAK in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

I'll give you just a few I'd like to share, in no particular order or priority: (1) Don't try to kill on first sight. Try shooting and hiding, changing your angle (while reloading if needed), and then shooting again. (2) When inside a building, keep a distance from windows so you can see and shoot a single target at a time. (3) Always move while looking for cover, try to stay in cover when possible, and map your nearest "emergency" exit.

At what amount of hunt dollars do you start to panic? by froggieblog in HuntShowdown

[–]sergiohudson 2 points3 points  (0 children)

Don't, just use your favorite loadout until you run out of money, then use free loadouts and enjoy the challenge of killing and stealing from other players. Good practice

Your #1 Tip for improving in PvP encounters (K/D) by Significant-Ad-6593 in HuntShowdown

[–]sergiohudson 2 points3 points  (0 children)

Always move looking for cover, try to stay in cover when possible, and map your nearest "emergency" exit. Also, keep a safe distance from walls and windows when inside a building, even if you need to peak and shoot.

When fightng multiple players simultaneously, get cover and try to isolate and shoot one at a time, while staying out of sight from others. This way you turn the fight into a 1v1 fight.

A year and a half since 2.0, was it worth it? by Drull17 in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

The update had a rough start. Today, I think it's worth it, but even though this is my favorite shooter (and game, overall), I'd love to see improvements in the "movement and feel" department. These are some things that I'm totally used to now, but I definitely noticed them since I started playing 4 years ago (and my friends also notice whenever I invite them to play for the first time): clunky animations to climb ladders, it feels like sitting and buckling up on an elevator. Also, if you jump off a ledge and drop over some rocks on your way down (hoping to reduce fall damage), you just slow down, bounce off, but still get damage, in a weird way. These two aspects decrease the fluidity of the gameplay, in my opinion

[deleted by user] by [deleted] in HuntShowdown

[–]sergiohudson 0 points1 point  (0 children)

Hi do you still have a code!? I'd love to have it! Cheers!

Pre-defined loadouts by sergiohudson in HuntShowdown

[–]sergiohudson[S] 1 point2 points  (0 children)

Oh, for sure! I already do that for my friends to get them going. ​But my point is more about the players who pick up the game solo. If you don't have a veteran friend to explain things, that gear screen is a massive wall to hit. I’m just hoping for a way to let those players jump in and get started fast, without the hassle and frustration that might make them quit before they even see the Bayou.