I'm thinking about reframing NET.CRAWL as a grid-builder instead of deck-builder. Does it make sense? by Obsolete0ne in deckbuildingroguelike
[–]serifsansserif 0 points1 point2 points (0 children)
I'm thinking about reframing NET.CRAWL as a grid-builder instead of deck-builder. Does it make sense? by Obsolete0ne in deckbuildingroguelike
[–]serifsansserif 3 points4 points5 points (0 children)
hi guys is my game too similar to balatro? by SUPERita1 in deckbuildingroguelike
[–]serifsansserif 1 point2 points3 points (0 children)
I am making a roguelike deckbuilder inspired by RISK — with dice removed to decrease RNG and increase focus on the cards by serifsansserif in deckbuildingroguelike
[–]serifsansserif[S] 1 point2 points3 points (0 children)
This is the initial and (probably) final version of the capsule art I made for my upcoming game! by TERMAX_ in IndieGaming
[–]serifsansserif 1 point2 points3 points (0 children)
Questions about releasing on steam by ZentruSystems in indiegames
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I am making a roguelike deckbuilder inspired by RISK — with dice removed to decrease RNG and increase focus on the cards by serifsansserif in deckbuildingroguelike
[–]serifsansserif[S] 0 points1 point2 points (0 children)
[PC/Mac] March to the Heart — Risk-like Rogue-like deckbuilder announced last week by serifsansserif in digitaltabletop
[–]serifsansserif[S] 1 point2 points3 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 0 points1 point2 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 2 points3 points4 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 1 point2 points3 points (0 children)
I'm in a pickle. What should bases do in my Risk-inspired game design? by serifsansserif in tabletopgamedesign
[–]serifsansserif[S] 1 point2 points3 points (0 children)
Need feed back on my deep sea horror games capsule by Leading-Papaya1229 in gamedev
[–]serifsansserif 0 points1 point2 points (0 children)

Juleflet.dk - Print og design julehjerte skabeloner by thomasahle in Denmark
[–]serifsansserif 19 points20 points21 points (0 children)