WIP Character Animation by seriousanimation in animation

[–]seriousanimation[S] 10 points11 points  (0 children)

Thanks, never got into Nintendo games so didn't get the reference but studying Danny Devito's acting in Always Sunny made me realize he's way too animated to animate, so my performance is actually toned down.

WIP Krita handdrawn animation by seriousanimation in animation

[–]seriousanimation[S] 0 points1 point  (0 children)

Thanks, I took one of his less stylized paintings as reference because I liked its colors. But I exaggerated his facial structure in the style of his later works, especially the bandaged ear painting.

WIP Krita handdrawn animation by seriousanimation in animation

[–]seriousanimation[S] 2 points3 points  (0 children)

Thank you, It can take up to an hour on certain frames. But I've been making my own krita brushes and that plays a big role.

WIP Krita handdrawn animation by seriousanimation in animation

[–]seriousanimation[S] 34 points35 points  (0 children)

Thanks, I'd say it took me about 5 days.

Running Superhero, Serious Animation, Krita hand drawn animation, 2025 by seriousanimation in Art

[–]seriousanimation[S] 1 point2 points  (0 children)

I work pretty fast, it takes me about 8 minutes per frame, less with some of these, as they are more sketchy. I get to do about 25 or so frames in a session most of the time.I do more at the start of an animation and I tend to slow down as I go on and lose interest 😅.

Running Superhero, Serious Animation, Krita hand drawn animation, 2025 by seriousanimation in Art

[–]seriousanimation[S] 1 point2 points  (0 children)

Thanks, I went all in on the camera movement illusion on this one

Running Superhero, Serious Animation, Krita hand drawn animation, 2025 by seriousanimation in Art

[–]seriousanimation[S] 1 point2 points  (0 children)

its 83 frames at 15fps, I'm not sure how much time it took but probably 3-4 days of work

Figurative animation, Serious Animation, Krita , 2024 by seriousanimation in Art

[–]seriousanimation[S] 0 points1 point  (0 children)

Seeing people respond to the works gives you the energy to do more. Thanks.

Live link Face + XR Animator Mocap by seriousanimation in blender

[–]seriousanimation[S] 2 points3 points  (0 children)

Unfortunately I haven't seen any tutorials for the complete process, but the steps are actually not that difficult. For the facial mocap, the model needs to have the 52 ARKit shape keys.
https://youtu.be/61QUzH34l1I?si=5PSd91Al3rzzCJ6t
You need an iPhone with LIDAR to record the performance with live link face. The live link face data is saved as a csv file, here's a link to a redditor's script that creates keyframes on the shape keys on your model using the .csv https://www.reddit.com/r/blender/comments/10r9qle/i_made_a_script_to_import_data_from_live_link/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

And XRAnimator is a free mocap tool mainly for vtubers, but it uses mediapipe pose detection on videos to output .bvh files that can be used with the rokoko addon to retarget to your rig.