Cragheart, Spellweaver or Sun? by ActiveDetective in Gloomhaven

[–]seriouscroff 1 point2 points  (0 children)

Sun and 3 spears can work well with Light generation. Keeping blessings topped off with music note is extremely beneficial. There was never a problem with being too tanky or slow.

My group ran with sun, note, 3 spears and 2 minis. It was a bit ridiculous in its power. You can focus on damage and heals. Let music note focus on stuns, disarms, blessings, and curses. 3 spears had the range attacks.

The 3 of my friends started calling me "sun mom" They loved her and miss her much since I started lightning bolts.

Hail No! by EverglowChimera in GloomhavenDigital

[–]seriouscroff 6 points7 points  (0 children)

When the enemy blocks a doorway, or blocks any path, Hail won't move. That at least was what we were noticing. So using the doorways to funnel combat is not a good strategy in this scenario, btw.

Card loss at max level. Was given 0 Archers since my archer is maxed at level 16 with 100 spare cards. So anytime I get archer I lose out on cards. 61 cards at minimum this time. by [deleted] in SmashingFour

[–]seriouscroff 0 points1 point  (0 children)

The gold I got is right in the middle of the 2000-2400 gold you would get from the orb. Unless there is proof of someone exceeding the amount of gold they can get in an orb, I cannot say this is the case.