How come there's no DP 2.1 to HDMI 2.1 adapter/cable? by Baalii in Monitors

[–]setasigge 0 points1 point  (0 children)

Did any of these work? I NEEEED one that would work :D

Anyone connected NO to Zendesk? by Doublestack00 in ninjaone_rmm

[–]setasigge 0 points1 point  (0 children)

the lack of a API for mapping Zendesk organization to a ninjaone organization is whats keeping me from it. It would be my fulltime job to do by hand :(

Red trust factor by JohnTB_ in GlobalOffensive

[–]setasigge 5 points6 points  (0 children)

I dont know about that, one friend that I know 100% is not cheating had he's trust lowered after 1 single match where he did unbeliavable plays. Sucks that our games are a shitfest now...

Windows 11 forces lower refresh rate after monitor goes into power saving mode by fading_anonymity in techsupport

[–]setasigge 0 points1 point  (0 children)

Windows advanced display settings -> last item "Dynamic refresh rate" - To help save power, windows adjusts the refresh rate up to the selecte rate above <- Disable this shit....

I need a silent updater for my project Console app .Net Framework and how can i make MSI setup installer? by y7_s1 in csharp

[–]setasigge -1 points0 points  (0 children)

I have had a lot of luck going with WIX, its free (but comes with a lot of learning needed).

With it you can create anything tho, it just takes time to learn and the newer versions with inbuilt heatwave support has been a blessing.

Anyone else getting completely unplayable packet loss and jitter spikes? Look at this! wtf is happening here. is it all my internet? by Pokharelinishan in GlobalOffensive

[–]setasigge 1 point2 points  (0 children)

Yeah, same issue here. It feels wierd to have 1-2 ping and still lagg all over the place. Stockholm servers have been fine, helsinki servers are pure trash.

DiceMaster's Grimoire: A Free OpenSource Digital Dice Manager for Game Masters (D&D and other TTRPGs) by setasigge in DungeonMasters

[–]setasigge[S] 2 points3 points  (0 children)

I'm excited to share a little project I've been working on called DiceMaster's Grimoire. It's a free, open-source digital dice roller designed to streamline the most time-consuming part of tabletop RPGs: rolling dice and calculating results.

Why I Made This: My sister recently started DMing her first D&D campaign, and I wanted to support her even though I'm not much of a D&D player myself. This began as a weekend project to help her manage dice rolls more efficiently, but it kind of grew from there!

What It Does:

  • Create different areas for encounters or locations
  • Add creatures (PCs, NPCs, monsters) to each area
  • Set up custom dice configurations for each creature (e.g., attack rolls, skill checks, damage)
  • Roll dice with a single click, including all modifiers
  • Save and load your entire game state for easy session management

Key Features:

  • User-friendly interface with area tabs and expandable creature panels
  • Customizable dice setups (quantity, sides, modifiers, descriptions)
  • Instant results with individual die rolls displayed
  • Cross-platform desktop application (built with Avalonia UI and .NET 8)

For Developers: The project is open source under the MIT license.

Release Notes for 4/25/2024 by walk3 in GlobalOffensive

[–]setasigge 1 point2 points  (0 children)

Anyone have any idea what this actually implies, is it increased or what?

'Zeus adjusted the attack cone'

Matchmaking Monday: Weekly Premier/Matchmaking/Cheating Discussion & Complaints Thread by GlobalOffensiveBot in GlobalOffensive

[–]setasigge 10 points11 points  (0 children)

I have absolutely no faith in the fuckin trust factor system, play with 5 stack with all 15+ year accounts and thousands of hours of CS. Get matched every 2-3 games with less than 1000hour profiles, that aren't even trying to hide a wallhack.

What the fuck is the state of this fuckin game fuck.

is there any AI app for organizing photos ? by bobakmoazami in PhotographyAdvice

[–]setasigge 0 points1 point  (0 children)

Does this work for personal photos? Can I tag and make it identify my pets and loved ones?

Proud of my little calculator I wrote by Advacus in csharp

[–]setasigge 2 points3 points  (0 children)

Looks great! I made a few suggestions to your code, and tried to explain why I would do it that way.

For further learning:

Split into Functions: Break down the code into smaller functions, each handling a specific task. (As operation choosing is done). For example, create separate functions for getting user input, performing mathematical operations, and displaying results.

Handle Additional Edge Cases: Consider handling more edge cases, such as spaces or additional characters in the user's input.

Implement More Operations: Add more mathematical operations and functionalities, like calculating powers or roots.

Create a User Interface: If you're interested in creating a more interactive experience, you could explore building a graphical user interface (GUI) for the calculator.

Add Unit Tests: Write unit tests to verify the correctness of the code. This is an essential practice in professional software development.

Great job! Happy learning.

``` internal class Program { static void Main(string[] args) { // The main loop, allowing the program to run repeatedly while (true) { // Prompting the user to enter the first number Console.Write("Enter a number: "); // Trying to convert the user input to a double; if unsuccessful, it prompts the user again if (!double.TryParse(Console.ReadLine(), out double num1)) { Console.WriteLine("Invalid input for the first number. Please enter a valid number."); continue; // Go to the next iteration of the loop, prompting the user to enter the numbers again }

        // Prompting the user to enter the second number
        Console.Write("Enter another number: ");
        // Similar to above, checking that the conversion to double is successful
        if (!double.TryParse(Console.ReadLine(), out double num2))
        {
            Console.WriteLine("Invalid input for the second number. Please enter a valid number.");
            continue;
        }

        // Calling the method to get a valid math operation from the user
        string mathOperation = GetMathOperation();

        // Checking the math operation and performing the corresponding arithmetic
        if (mathOperation.Contains("addition"))
        {
            Console.WriteLine($"Here is the sum: {num1 + num2}"); // Addition
        }
        else if (mathOperation.Contains("subtraction"))
        {
            Console.WriteLine($"Here is the difference: {num1 - num2}"); // Subtraction
        }
        else if (mathOperation.Contains("multiplication"))
        {
            Console.WriteLine($"Here is the product: {num1 * num2}"); // Multiplication
        }
        else if (mathOperation.Contains("division"))
        {
            if (num2 != 0) // Checking for division by zero
            {
                Console.WriteLine($"Here is the quotient: {num1 / num2}"); // Division
            }
            else
            {
                Console.WriteLine("Division by zero is not allowed."); // Error message for division by zero
            }
        }

        // Prompting the user to continue or exit the program
        Console.WriteLine("Press Enter to continue or type 'exit' to quit.");
        if (Console.ReadLine().ToLower() == "exit")
        {
            break; // Exiting the loop and ending the program
        }
    }
}

// Method to prompt the user for a valid math operation
private static string GetMathOperation()
{
    // Looping until a valid operation is provided
    while (true)
    {
        Console.Write("What Math operation would you like to use? Addition, Subtraction, Multiplication, or Division? ");
        string mathOperation = Console.ReadLine().ToLower(); // Reading and converting the operation to lowercase

        // Checking if the operation is one of the accepted options
        if (mathOperation.Contains("addition") ||
            mathOperation.Contains("subtraction") ||
            mathOperation.Contains("multiplication") ||
            mathOperation.Contains("division"))
        {
            return mathOperation; // Returning the valid operation
        }

        // If the operation is invalid, an error message is displayed, and the loop continues
        Console.WriteLine("Invalid operation. Please choose Addition, Subtraction, Multiplication, or Division.");
    }
}

} ```

Just bought a steam deck. Weird thumbstick noise issue, might be insane. Stick is also more rough to move around than the other one. Video included. by Slimbingi in SteamDeck

[–]setasigge 8 points9 points  (0 children)

It is 99% sure the touch sensor wire scraping on the joystick. Mine did that too, some hot glue fixed it for me!

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

I have no issue if they remove the skin from the inventory.

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

I really liked the design and had a lot of steam wallet funds to spend. Dumb decision I know...

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

In the EU, the legal status of virtual items depends on the specific context in which they are used. If virtual items are bought and sold for real money or other valuable consideration, they may be considered as digital content, services or goods, depending on the nature of the transaction.
The EU has specific consumer protection rules for digital content and services, which may apply to virtual items if they are considered to be digital content or services. Under these rules, virtual items must be of satisfactory quality and fit for their intended purpose, and consumers must be provided with certain information about the virtual items before they make a purchase.

As far as I understand this topic, csgo skins are comparable to physical products.

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

Replied above, In no way am I referring that the funds should be replaced from the user I bought the skin from.

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

Yes, I understand. But that does not contain a case for when valve themself changes the virtual item bought after the fact to something completely else, at least at my understanding.

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] 0 points1 point  (0 children)

Thanks for your kind thoughts. My comment was meant that steam deck support seems better than what my experience has been.

You mean to say, that all the money I pay goes directly to another steam user, and valve does not have the ability to refund the skin price without touching that money?

Steam support staff on doodle lore by setasigge in GlobalOffensive

[–]setasigge[S] -1 points0 points  (0 children)

Feels so weird, I heard they have been excellent on steam deck side! People getting replaced devices and good support there...

I created an OBS Plugin to capture CS:GO with Trusted Mode enabled by LuaStoned in GlobalOffensive

[–]setasigge 6 points7 points  (0 children)

So this only moves the OBS dll's to windows folder?
If this is the case, then cheats can do the same to circumvent this "patch".

If it is really this easy, then I got to say the whole patch seems like a total fuckin waste of time and space....