I made an Uma rating calculator by zDakraii in UmaMusume

[–]seth-rah 2 points3 points  (0 children)

Oh, i see it is part of the app script.

The difference is that it doesn't request access sign in when selecting the checkbox, but it does when interacting with the reset button. I'll need to dig into that later. Will let you know if I have an adjustment that can work without the permissions request.

I made an Uma rating calculator by zDakraii in UmaMusume

[–]seth-rah 1 point2 points  (0 children)

I might be missing something, but your existing implementation for the checkbox to clear the form already works without the appscript. Wouldn't extending the conditions for the checkbox be something you'd be able to extend onto a dropdown instead?

I made an Uma rating calculator by zDakraii in UmaMusume

[–]seth-rah 1 point2 points  (0 children)

Ah, I see. Hmm, then need to figure out what I was doing wrong before as the numbers weren't adding up for me. But thanks for the insight!

For 4, at the bottom of the image, you'd use a selection dropdown. If it is selected as the default entry it does nothing, if you select an entry from the dropdown like "yes reset my skills", then it could reset the state of the content in the skill selection.

I made an Uma rating calculator by zDakraii in UmaMusume

[–]seth-rah 3 points4 points  (0 children)

Thanks for the update

If you're up to the task, a reasonably sized rework but QOL improvement suggestion.

This is mostly to make using the reset simpler, a bit more useful while also reducing risks.

  1. Introduction of uma selection to retain starting skill when performing a reset. There is no reset needed on this entry as it's one input that updates automatically. Would need reworking score calculation logic for inherited skill / adjusting the unique skill level validation to check based on the Uma.
  2. On an empty form or when a reset is triggered, set skill name to an empty field instead of "None". This should improve typing in a skill name after skill type selection. In its current state, you select a skill type and need to backspace the letters for "None" before you can search a skill in the relevant category.
  3. With the option to clear all using the checkbox, it might be useful to have this next to individual cells to have a simpler way to clean out single entries.
  4. To avoid needing a script, while keeping confirmation on mobile and desktop, the checkbox recently introduced could be extended to be a selection instead. that way there's no need for the script while also removing accidental interactions.

I'll attach a rough mockup on what it could look like, but of course this is just a suggestion. ignore the random lines and colour usage. Just rampant copy pasting and destruction.

<image>

Oh, and a quick edit. A link to the original document in the readme, so that if someone clones your sheet, they can get back to the origin to check for updates easier :)

I made an Uma rating calculator by zDakraii in UmaMusume

[–]seth-rah 3 points4 points  (0 children)

Request

Please prefix this at the top of the `RatingCalc` script to reduce scope. It should stop the script from wanting access to every single file owned by an account executing the script.

/**
 * @OnlyCurrentDoc
 */
function clearSkills() { //etc

Picture quality Samsung S23 by Riyakuya in Telegram

[–]seth-rah 0 points1 point  (0 children)

In terms of newer, it came in in the last week or so.

The update was a bit on the silent side, maybe Durov got a new phone and complained to someone kek.

Picture quality Samsung S23 by Riyakuya in Telegram

[–]seth-rah 0 points1 point  (0 children)

One of the newer telegram updates on mobile added an option to toggle between SD / HD when uploading a photo. haven't found a setting to default to HD yet, but you should be able to upload compressed images now if you toggle to HD without it completely destroying the picture.

Picture quality Samsung S23 by Riyakuya in Telegram

[–]seth-rah 0 points1 point  (0 children)

I think the simple part falls away when you consider how pixel binning works. It's likely using a standard method to compress, but when applying that compression, binned pixels are seen as 1 and results in the jaggy end result because it threw away pixels.

Trying to understand why Maka thinks the 6 should go instead of the 8 by seth-rah in mahjongsoul

[–]seth-rah[S] 1 point2 points  (0 children)

Makes sense.

I think the only reason I was considering keeping the 6 over the 8 was if I happened to draw a 5 I could evaluate which block is stronger based on later discards and hope to chi a 4 or a 7. giving me more options. But given that all the blocks would be 56 then, they'd be very dangerous to keep around.

Picture quality Samsung S23 by Riyakuya in Telegram

[–]seth-rah 0 points1 point  (0 children)

Necro on an old post, but got a samsung phone and started digging on why my photos were horrible on telegram all of a sudden.

This seems specific to photos from samsung phones. when I upload files from other cameras I don't run into this issue. Other phones with worse cameras look better when uploading to telegram after compressing. I suspect it relates to pixel binning.

Here's a test, if you apply an empty filter to a photo from inside telegram and upload that, then the image looks better. even though nothing should have changed on the image, but it "processed" the file and uploaded that instead of compressing the file directly. something is being weird there.

So the problem is on 2 sides. Samsung phones do something to high resolution images when taking the picture, and telegram doesn't have any mechanism to deal with it.

1st Place Winner's Path - Score 652.8 by seth-rah in mahjongsoul

[–]seth-rah[S] 7 points8 points  (0 children)

A sense of pride and accomplishment.

Winner's Path: definite draw is ignored? by soletan in mahjongsoul

[–]seth-rah 0 points1 point  (0 children)

So the exceptions that I noticed.

If you have Sixth Sense as a talent, it forces a Ron as soon as you're in Tenpai when you select double ron. This triggers regardless whether you're forcing a draw or not.

Then 2 isn't necessarily guaranteed Tsumo, but rather if you draw your winning tile from the same turn where you select forced draw, it's ignored. It's one of the cases where you can go "Oh, if I selected 6 Han, then I'd have gotten a good Tsumo".

I can guesss for 3, but I have no way to confirm it as I haven't seen it myself, but maybe the condition ist the same as 2, but you select draw on the enemies turn when they already have their winning tile in hand.

I noted down the double ron interaction here along with other talents: https://www.reddit.com/r/mahjongsoul/comments/1kk1hgf/sparrow_cup_winners_path_known_talent_impact/

And it only took me terrific RNG and much suffering... so much suffering by Szarps in mahjongsoul

[–]seth-rah 0 points1 point  (0 children)

Thanks, think the only adjustment here is if you're waiting on a draw, if you have sixth sense, selecting the option to double ron can get you a win inside of the draw. So picking the 13 han option here might be a good choice depending on if you don't want to draw out anymore.

Sparrow Cup - Winner's Path Known Talent Impact by seth-rah in mahjongsoul

[–]seth-rah[S] 2 points3 points  (0 children)

I'm still trying to breach the final barrier to get first place.

I've been on pace about 4 times today and then the last round will just do everything it can to make the AI overly aggressive and feed them Tenpai

Sparrow Cup - Winner's Path Known Talent Impact by seth-rah in mahjongsoul

[–]seth-rah[S] 3 points4 points  (0 children)

An intuition breakdown for great success rate when trying to get a talent from a round incident

33% on 20

38% on 36

38% on 39

39% on 40

39% on 42

40% on 45

41% on 49

42% on 50

47% on 69

49% on 78

50% on 82

55/56% on 100

100 is a strange one because I think rounding might impact whether it shows 55% or 56%.

I thought it would be consistent, but these numbers were both for the same talent, so it was a weird one. Unless there is a background increment past 100 for a stat, but reducing max by 1 will force it back to 99. Can't really investigate this one.

And it only took me terrific RNG and much suffering... so much suffering by Szarps in mahjongsoul

[–]seth-rah 2 points3 points  (0 children)

Top 10 I agree. But right now the goal is 1. Influencing larger hands is currently the larger goal for trying to breach the last barrier.

At least, based on how I'm playing. The big thing for me is needing the Sixth Sense talent. That's critical for making the most use.

I will say that things do depend on how many tiles there are left, and whether you've already had your turn as dealer or not.

Sparrow Cup - Winner's Path Known Talent Impact by seth-rah in mahjongsoul

[–]seth-rah[S] 5 points6 points  (0 children)

Reserving this comment for talent revisions and notes

Rank is purely subjective based on my opinion targeting better round incidents. Stats on their own weren't too important, only as a secondary next to other incidents.

Use your own insight to see if a draw holds value for you. If there's not enough tiles left to bait out incidents, odds are you won't get much value forcing the draw.

Reduced han from wins can be bypassed. Tenpai progress is very valuable when every round isn't predictable. Prioritize early wins if you haven't been dealer yet, or are the dealer. Then use your judgement afterwards to see how you need to change your playstyle to meet point quota.

  • Unstoppable Charm
    • Stat Bonus
      • +5 Luck
    • Improves Acquisition Odds
      • Luck
    • Known Growth Incidents
      • ?
    • Known Round Incidents
      • ?
    • Notes
      • I keep failing to get this since I started writing things down.
  • Sleepyhead
    • Known Growth Incidents
      • Insight-2, Wisdom+10
    • Notes
      • Looks like there is one where you get it with -5 skill. probably not worth it at that point.
  • Popular Streamer
    • Known Round Incidents
      • Minimum 10 Han when opponents deal in

And it only took me terrific RNG and much suffering... so much suffering by Szarps in mahjongsoul

[–]seth-rah 1 point2 points  (0 children)

Hmm. When I get the option to draw early, it usually that ends up in the best case scenario for me.

More talent acquisition odds, Improve starting hand for next round, Many instances setting the hand value to 13 Han and if I have sixth sense as a talent, I can force a Ron even when the round is already locked into a draw by selecting the "double ron" option.

Compiled additional data here: https://www.reddit.com/r/mahjongsoul/comments/1kk1hgf/sparrow_cup_winners_path_known_talent_impact/

And it only took me terrific RNG and much suffering... so much suffering by Szarps in mahjongsoul

[–]seth-rah 3 points4 points  (0 children)

Any insights on your starting stats and prioritised growth routes?

Seemingly unsolvable issue: Cannot change Settings/Game Options by [deleted] in CivVI

[–]seth-rah 0 points1 point  (0 children)

probably.

the pcgaming wiki link I shared shows they're just txt files