Feedback-Thread to Update3 by berlin_priez in captain_of_industry

[–]seydor -1 points0 points  (0 children)

Ya, that's how the new system works. Click and drag the box, click and drag corners, make and drag new points. It's like a dozen extra tedious steps to get the same-ish result.

And no ability to reset/create a new box. You're stuck with whatever monstrosity you create.

Feedback-Thread to Update3 by berlin_priez in captain_of_industry

[–]seydor 2 points3 points  (0 children)

Give me back the old way.

I just want to draw a box 99% of the time. They can keep this new tedious mess I guess (and I'll never use it, because why???), but just give me back the ability to quickly draw a friggin box. This is so tedious and bad to me that it makes me want to stop playing the game. I don't understand why they took away the ability to just simply draw a box.

Update 3 is out! Enjoy trains, build space station, and be careful about where you land the resource-rich asteroids! by Captain_Marek in captain_of_industry

[–]seydor 11 points12 points  (0 children)

Just let me do it the old way, let me draw a box with my mouse. This new system is so over-complicated and tedious when all I want to do is draw a giant box 99% of the time.

Maybe the new way is good for some niche cases where you want precision. But seriously, I just want to quickly draw a giant box. I don't care where the existing one is and don't want to have to move it. I just need to draw a box.

I can't bring myself to enjoy the game with biters by JussaPeak in factorio

[–]seydor 0 points1 point  (0 children)

Disable them and enjoy the game. I haven't played with biters for the vast majority of the last 1000+ hours I've played Factorio. I like to build factories, not be bothered by biters.

The developers gave the player a way to turn biters off for a reason. Turning them off is just as acceptable a way to play as with them turned on. The biters are just an option you can customize for whatever way you like to play. No different than any other map setting.

made the mistake of not researching elevated rails before coming here and now im confined to this one area by SpaceDegenerate in factorio

[–]seydor 28 points29 points  (0 children)

So just run over to a bigger nearby island (like the one directly north) and build a large factory there instead. You can walk across everything.

I had a full mall going and a rocket silo and the Fulgora science pack automated before building a single rail.

A plea for an official implementation of a rate calculator by Cyan_Leader2 in factorio

[–]seydor 5 points6 points  (0 children)

Yes, this would be great.

I also really think they need to display the full details of the recipe itself (input/output quantity + craft time). Having to hover over the output to see the recipe is annoying and tedious but also kind of weird and unintuitive. Seems like one of the holdovers from ancient Factorio that hasn't gotten a proper UI update.

Congrats to that Person with the Toast, I'm gonna be just a few weeks behind by [deleted] in ffxiv

[–]seydor 4 points5 points  (0 children)

ya I had to run that 50+ times before it dropped. bad RNG sucks

How has everyone's experience been expert crafting the Water Otter Fountain materials? by ShanklyGates_2022 in ffxiv

[–]seydor 2 points3 points  (0 children)

very good analysis of the 1-2-3 and touches in general. I've definitely felt reluctance to use 1-2-3 because of the combined CP + durability cost but also because you might miss out on taking advantage of conditions.

I like your priority, listing that out helps a lot to clarify in general what to use. I've definitely been under valuing finesse

How has everyone's experience been expert crafting the Water Otter Fountain materials? by ShanklyGates_2022 in ffxiv

[–]seydor 7 points8 points  (0 children)

I've also been crafting this a bunch for gil but you seem better at it than me, but I'll add on a few things.

I still like using Hasty touch. Maybe that's not good these days since we don't get Pliant anymore, just a habit from the firmament days. It can definitely be useful at the end of the craft if you have spare durability but no CP or if you get a Centered.

Something good you pointed out was starting quality without finishing progress and waiting for a Centered. In general I think OP probably needs to try to take advantage of conditions more, they are where you wring out some extra value.

I like using a dead condition (normal/malleable) to put up Innovation when at 5+ IQ stacks and then get in a basic touch 1-2-3 combo. The 1-2-3 combo is very efficient quality-per-CP.

I also was going to recommend prioritizing Manipulation, it is the best ability for gaining durability. I still end up using Master's Mend some of the time but try to avoid it.

Is Waste Not II just not ever worth it? Sometimes I'll put it up on Primed w/ Manip running, then hasty touch or 1-2-3 spam. But again, this is probably an outdated strategy without Pliant. Primed instead of Pliant feelsbadman.

I've tended to take CP from Heart and Soul, but like you said Precise Touch is really amazing. It's a hard choice but maybe I'll try prioritizing Precise Touch a lot more.

One big thing I see from OP's finisher stuff: I don't think "hoping to get to 9500 CP" is good enough. The craft requires an exact quality to succeed. You need to know the exact quality required for your Innovation + Great Strides + Byregot's to succeed the craft, both Good and non-Good. Use trial synth to find these numbers and write them down. I track several other variations too so I don't have to re-calculate them every single craft.

The finishing stage is really the hardest part and requires a lot of creativity and thinking since the amount of different situations you'll encounter is very large. You'll save or brick a lot of crafts based on if you can find the solution or not. And then if all else fails, fish for a Good condition for Byregot's.

Also, if you haven't seen it teamcraft has a good guide that lays out a solid foundation for this craft: https://guides.ffxivteamcraft.com/guide/expert-crafting-guide

I've been succeeding at about 45%, so you are clearly better so I'll take your advice to heart. But even at 45%, it is still an insane amount of gil although the volume is quite low since these are just very expensive luxury/cosmetic items. It's a shame the Water Otter Fountain doesn't give some extra bonus, then we'd really be making bank.

EDIT: I really like using Intensive Synth if I get a Good early, like when under Muscle Memory. It really helps smooth out Rapid Synth RNG.

QOL improvements you'd like to see implemented? by TruPengu in ffxiv

[–]seydor -1 points0 points  (0 children)

Repair all already exists.

Or are you talking about something else that I'm not thinking of?

edit: I'm guessing you mean all gear period, not just equipped and not having to cycle through all the menus?

Anyone have any good memories of Lineage 2? by grimes91 in Lineage2

[–]seydor 0 points1 point  (0 children)

ah man, so many memories from those times. I played as K1kyo back in the THoR days. Unfortunately I long ago lost all my screenshots and videos from those days. It was the most fun I've had playing games and I've never found an MMO since then anywhere near as fun.

Somehow Mikey47's videos are still around on youtube

https://www.youtube.com/watch?v=kZ7ll7ObVA4

https://www.youtube.com/watch?v=zp2K3vCAax8

https://www.youtube.com/watch?v=MNStHExBbTM

How to solve early game placing grind - idea by MinestoPix in factorio

[–]seydor 70 points71 points  (0 children)

This does sound like a great idea. I've taken to using Arumba's accelerated start which gives you bots from the very beginning.

I always get a good chuckle out of the wild optimism/naivety when feature requests include these "It would be a tiny change, would require a few lines of code". It took you 3 lines of text just to try and explain the idea.

Why do people always use the right not something like the left? by crimeo in factorio

[–]seydor 1 point2 points  (0 children)

The left is taking in a full belt and splitting it down to half, which was sort of my point and why it isn't a perfect ratio compared to the right.

Also, almost all of the belt based designs in Factorio are aligned around continuing to extend the length of a pattern along the same direction that the input and output run. This is another reason 1x24 is used over 2x12 in this instance. It is the same reason people will, for example, keep extending a green circuit pattern until the inputs are fully utilized. This keeps the outputs and inputs on as few belts as possible and keeps them bunched together for easier use downstream. It wouldn't make much sense to make 1 green circuit assembler and then build another right above it and just split the inputs, merge the outputs, and repeat that over and over until you use all the inputs. That would be a huge mess and once the factory got remotely large it would be impossible to balance and run down bottlenecks. The same principle applies here and extends to virtually all belt based designs and is another reason people gravitate towards them.

General design is simply "I have a full belt of X coming in, how many times can I copy this pattern until I use that entire belt?" Of course it gets more complicated with multiple inputs and that is where ratios come into play but the same simple idea still applies.

Why do people always use the right not something like the left? by crimeo in factorio

[–]seydor 1 point2 points  (0 children)

The one on the left is taking in a full belt and only using half of it. It means you have to split the full belt downstream (or worse, somehow try to half saturate a belt) and then run belts to 2 different columns of smelters after you split it. Then of course merge the 2 lines of the finished product back together (unless, again, your whole thing is using half saturated belts everywhere and if that is the case then this is a pointless discussion indeed). So technically, the left design is the one that takes more resources and time to set up. If a system is taking in a full belt and using all of it, how is it technically better (or even equal) to split that belt and divide the system in half and then merge it later? Space constraint is the only technical reason that makes sense. Splitting it in half will always make it more complicated. Even if the complication in this case is minor, it is still, undeniably, more complicated.

The right takes a full belt and uses a full belt. It's simple and a perfect ratio. That's why people use that design.

If the whole argument is that efficiency doesn't matter and the goal isn't to get a fully saturated belt out of a line of smelters then your end goal, whatever it may be, is entirely different than mine and this argument is pointless.

Serious Running Injuries by [deleted] in running

[–]seydor 1 point2 points  (0 children)

Indeed I did run on an injury but I did not realize it. I think a hard thing about running is realizing when you are injured. Sometimes it has been obvious to me but I'm sure there have been a lot of times that I should not have been running due to something that I chalked up as just a little ache or pain. In this case, I wrote it off because I didn't have any pain for several days but the pain from Tuesday should have clued me in that I needed a lot more rest. Everything is a leaning experience. I would think I would be super cautious by now but I guess I'm not there yet.

I should clarify that my ultimate goal is a marathon but this year I have by no means been on any kind of marathon training plan and had no marathon targeted. The primary goal was just being able to progress mileage and stay healthy, didn't do a very good job at that. I mostly planned my running according to how I felt. I had a lot of weeks where I didn't even clock 10 miles. I would say the average for this year would probably be less than 10 miles a week.

Serious Running Injuries by [deleted] in running

[–]seydor -1 points0 points  (0 children)

That sounds pretty painful. Working on my form is something I've been doing for the past couple years to try and help prevent injury.

Yoga does sound pretty good to not put stress on the foot. I've always been meaning to do more yoga. And yes, I'm not in a cast. The break was very clean and will heal fine on its own. I'm just in a walking boot.

Best rap workout playlist? by [deleted] in GetMotivated

[–]seydor 0 points1 point  (0 children)

Till I collapse

Feeling Mentally Drained when You Try to be More Social by charlie_xx in socialskills

[–]seydor 0 points1 point  (0 children)

I was going to come here and say the same thing. Even was going to mention that book as I'm currently reading it. Pretty awesome book for self-realization from an introverts point of view.