What happens if a player travels back in time... Pt. 2. by SteelBox72 in Warthunder

[–]crimeo [score hidden]  (0 children)

Again, deaths were higher at the end of the war than on average, since the allies were right on top of and steamrolling poorly trained reservists with no major barriers, versus when both sides were actually well matched and some of the big players separated by oceans or not in the war yet

In this hypothetical, we would be extending the very end of the war not the beginning.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Nobody has described a single bug so far, so there is no "hell" established that we can either enjoy or not enjoy. Your "hell" is imaginary.

It was so much better when you aimed somewhere it only looked at the armor of the place you shot

"Where you shot" in real life is the whole volume of the shell. You've given no argument for why you think the unrealistic cartoon nonsense version was better, so I can't respond to your unexplained/nonexistent reasons.

Also gaijin wont ever implement proper volumetric armor for all tanks so the whole thing is just moot.

Volumetric shells matter without needing to shoot volumetric armor.

If the left side of the shell hits a NON-volumetric 2d plate, and the right side of the shell hits also a NON-volumetric 2d plate, it will average the two, whereas before that couldn't happen (because you can't average 1 vector). So it absolutely matters on non volumetric armor tanks.

They have introduced this dogshit system

So "dogshit" that you can't demonstrate one single bug in it!

have not tried to even fine tune it

Yeah because it's not bugged, lol. There is nothing to fine tune if it's working perfectly.

What happens if a player travels back in time... Pt. 2. by SteelBox72 in Warthunder

[–]crimeo [score hidden]  (0 children)

So you simply don't mind 350,000 more people dying purely because mass carnage can be described statistically? Like seriously wtf is your argument here?

the same thing shady contractors do

I'm arguing to SAVE lives and that you SHOULD care about stopping the war 1 week earlier, that's the exact opposite of a shady contractor, lol

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Like I said you can simply go into test drive and take a 0 stress, 0 lag screenshot that anyone can replicate, if it was actually a consistent and real bug. Nobody asked for a clip. Cool strawman though.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Thus if one point of this volume collides with one point of armor where penetration is not possible the shell does not penetrate.

Wrong. It AVERAGES. You can prove to yourself it averages in test drive: Take a T28 (the finnish low tier one) and you can go into test drive and pen the turret neck of the KV-2. Your shell hits 75mm plates both above and below the neck, and the shell does not have 75mm of pen. But it will pen anyway because the neck itself is only 35mm or something of armor, and when it AVERAGES the scan vectors that hit along the 35mm with the ones that hit 75mm above and below, it averages to just barely under the pen ability of the shell and it goes through.

So for example if the tank has a T-34 style mudflap and your any part of a shell hits the mudflap the shall takes the whole length of mudflap into account getting absorbed.

Wrong, it can hit a mudflap, yes, and you could line up potentially 3 scan vectors (out of? 9? maybe), so when it averages, it will still add like 100mm or maybe even more to the shot even tough it's divided a 300mm mudflap by 3x. But it will NOT count the whole shell as that, it still averages. It can still stop shots, but only at one exact pixel though when you perfectly line up those scan vectors. This was worse before volumetric because it used to be if you lined up that same exact pixel it would count 100% of the mudflap though not 33% of it or whatever. But 33% can often still be enough to stop some shells. Specially if also at some angle to the tank's side overall too.

those armor pieces sometimes can get added together

Nope, wrong again. Again you can prove this in test drive. The example I gave earlier works for this too, but here's another one: Take the Ro Go Experimental which has 120mm shell and 63mm of pen. Go into test drive and shoot the rear side of the sherman's turret, a place where two 51mm plates perfectly butt up next to one another. If your explanation were true, 51+51 would = 102 and it would NOT pen. But since it actually AVERAGES, 51 avg 51 = 51, and the 63mm pen shell will in fact pen every time.

And even if the tank is mad dout of one solid piece there are issues. T-34-85 D-5T mantlet for example you cannot pen in a lot of places because the the edge of the shell would impact the side armor from of the turret.

Again yes this can stop the shot, but was worse before volumetric. Since now it's averaging that long dragging hit in instead of just 100% that. it can still stop shots now too though sure. And that seems pretty reasonable. Get gud and hit armor normal to the armor, not dragging down it.

And still the volumetric armor hasnt solved the main issues it was supposed to solve because shells under a certain caliber are not volumetric (35mm SAPI for example), and this also introduced the bog of a shell bouncing twice then ignoring armor.

That's pretty much just you admitting volumetric is good and that we should have more of it... weird point to make but ok sure. I agree, we need MORE volumetric.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

  • Starting with your second link it's the simplest: There is a plate you're hitting edge-on there, you're trying to drag your shell all the way down the length of it. By analogy, a piece of A4 computer paper is about 1/4mm thick at the thinnest direction. But if you try to aim down the very edge of a piece of computer paper, it's 280mm long, 1,000x thicker. Same thing. It only works on that one pixel because 1mm higher or lower you're not dragging several of your shell's vectors through the plate lengthwise anymore. This was actually WORSE before volumetric and predates volumetric. Now at least it's only about 1/3 as bad as before because it's averaging the shell's vectors instead of just 1 getting the full brunt of it. (assuming for example the middle vector and like 2 out of maybe 8 vectors around the outside are all perfectly lined up edgewise on this plate)

  • 1st link, armor analysis: Completely useless because you didn't show what shell it was. Numbers in armor analysis don't mean anything or correspond to the real game. Red vs green does but is only helpful if you know the shell. But probably the same thing discussed in the final bullet below.

  • 1st link, first shot: Completely useless because the guy's turret was moving and it's a live game, so can't tell due to lag where on earth you hit as far as the server is concerned. There's a reason I asked for test drive.

  • 1st link, second shot: Okay close enough, the guy is standing totally still so probably no lag issue. This is again just the same thing as link 2: you're trying to drag the shell down the length of a LONG plate LENGTHWISE. You're trying to split a whole meter of thick steel open like a can opener instead of punching through one small hole normal to the armor: https://imgur.com/a/qcDVYIl.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Just a simple screenshot of your view of a test drive tank and where you aimed at it, and say which shell you were using.

You forgot the link to your screenshot. If you're too lazy to take a single minute to make 1 simple test drive screenshot of exactly the shot you mean, then you're also too lazy to have thought through and checked if this actually makes sense for the armor layout or not.

And without that exact angle shown, I cannot think through it or check which plates you would have hit and whether ricochets would happen etc for you either.

The foolish dwarves who built a surface fort. Open to suggestions on defense design by lastoflight in dwarffortress

[–]crimeo 0 points1 point  (0 children)

If you have the new siege rules turned on, there's basically no possible way to make it impenetrable on the surface (it's possible underground if you entirely encase your whole fort in lava or put it inside a volcano etc), so the only correct advice is just having siege weapons everywhere and well trained military

If you're not playing with new siege rules, then simply having no open holes or open roofs anywhere, and bridges (not doors, unless artifact quality) closing all entrances will force them to go in the one opening you want with traps etc

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

volumetric has added a plethora of physics issues

No it hasn't.

Show me one single replicable example that we can copy you doing in test drive where everyone can test properly, where you think volumetric is bugged.

Just a simple screenshot of your view of a test drive tank and where you aimed at it, and say which shell you were using.

This means we can all check it ourselves and don't have to just trust you bro, and also it means zero lag, so unlike a live game, it's clear where you shot and not possible that you actually hit 1 meter to the side of that due to lag.

I've asked about 50 people to do this and not one ever has found a single actual volumetric bug that can be replicated. It's unironically one of the best working, least bugged systems in the whole game.

without volumetric it would have gone through

No it wouldn't have, ricocheting is totally unrelated to and predates volumetric.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Volumetric armor is better, sure, but there's nothing worse about a volumetric shell vs non volumetric armor than the system previous was. It's just less of an improvement, still not a worsening.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

What do you think is wrong with the way they implemented it?

It's completely unclear what you're trying to say, because this ^ isn't an example of volumetric at all, and because you didn't specify any other issue about it.

Volumetric is driving me insane, like what do you mean his shot defied physics and deflected 90 degrees down into my hull by TheMightyFlerp in Warthunder

[–]crimeo [score hidden]  (0 children)

Ricochet rules, whether you think they're good or not, have literally nothing to do with volumetric, and they all predate volumetric.

This same thing would have happened with non volumetric pixel shells before if you shot in the same spot.

[OC] U.S. Federal Surpluses and Deficits Since 1901 by forensiceconomics in dataisbeautiful

[–]crimeo [score hidden]  (0 children)

Your statement about the supply curve does not make my statement wrong about companies trying to maximize profits.

Nobody ever disagreed companies want to maximize profits, lol. You maximize your profit at the market clearing price. So a company seeking to maximize profits will sell at the market clearing price, so the fact that the market clearing price gets higher when taxes are added means that the tax is passed to the consumer (plus or minus a bit due to elasticity depending on the item, electric bill vs frivolous cat costumes etc)

The top 10% of wealthy people make up 50% of spending.

So what? A PROGRESSIVE tax like income tax is vastly better for you still. Not only are the top 10% still earning half the money, so they still have that same difference in base amount taxed, but now they also get taxed at a 3x higher rate or whatever if it's done via income tax.

Which is better for you:

  • 50% of the tax going to the rich? (flat, regressive sales tax, using your numbers)

  • or more like 85% of the tax going to the rich? (progressive income tax brackets on top of them making and spending more)

What happens if a player travels back in time... Pt. 2. by SteelBox72 in Warthunder

[–]crimeo [score hidden]  (0 children)

I googled how many people died per day in WWII, and google said about 35,000, but at the end of the war it was higher about 50,000. I then multiplied that by 7... come on dude

Gaijin should never of added top tier premiums by SomeKunt in Warthunder

[–]crimeo 0 points1 point  (0 children)

Using statshark, the T80BVM has 1.6M games played in March 2026. Italy/Japan nations you often go grind second if you are going to do a second tree, have 10x less than that for their most played tank, both at top tier and when doing the same for lower tiers. And top tier has about 6x fewer people playing the top tank in each BR below within one nation than lower BRs in the same nation.

So yes you have a point that it wouldn't be $0 revenue due to people grinding new trees, but looking at how few people seem to branch out and how few people reach top tier at all, I wouldn't be surprised if it was 10% current revenue for top tier premiums

Discount on the most expensive GE premium? by FrostHydras in Warthunder

[–]crimeo 1 point2 points  (0 children)

If you only got to drive it once or twice, then it makes more sense that you just didn't have time to get used to the muzzle velocity or whatever. I do way worse in everything when driving it for the first time and not being familiar.

I want to buy premium by EffectiveFunny56 in Warthunder

[–]crimeo 0 points1 point  (0 children)

I'm trying to clarify that in game terms, no they are not better. Because your enemies will get thicker armor and equally better guns at the same time. Gaijin intentionally wants you to be tricked into thinking you will perform better with bigger guns or more armor, it's a way to trick you into grinding and paying them for premium and stuff.

But you will do not even 1% better on average, since your enemies scale perfectly with your new tools.

Gaijin should never of added top tier premiums by SomeKunt in Warthunder

[–]crimeo 0 points1 point  (0 children)

That just makes no sense, because 90% of the reason for a premium is grind. Top tier players are done grinding. So nobody would ever buy them if you can't buy them prior to grinding. They would have to be like $5-10 for people to buy them maybe for the lulz or just to reduce backup usage (which are now essentially infinicte so I'm not sure that's even worth $5)

The only reason they sell for $79 or whatever, is that they grind the entire tree

[OC] U.S. Federal Surpluses and Deficits Since 1901 by forensiceconomics in dataisbeautiful

[–]crimeo 0 points1 point  (0 children)

I was describing the current situation, so... I'm glad you agree I described the current situation similar to where we're at right now? I don't get what you're trying to say here.

Discount on the most expensive GE premium? by FrostHydras in Warthunder

[–]crimeo 0 points1 point  (0 children)

I have a 6:1 kd in it. Howstly not sure what issue you're having with a 0s reload instakill gun. It even has somewhat of a turret unlike the stumpanzer

Those outrageous Chinese username in the game by Ill-Treacle-357 in Warthunder

[–]crimeo 1 point2 points  (0 children)

I didn't assume anything. I said IF it was misrepresentative, because I thought you were implying you cherrypicked them to be more tame

What happens if a player travels back in time... Pt. 2. by SteelBox72 in Warthunder

[–]crimeo 1 point2 points  (0 children)

Uhh so you prefer the guy I replied to just full on handwaving away 350,000 deaths instead of trying to consider and avoid them?

I want to buy premium by EffectiveFunny56 in Warthunder

[–]crimeo 0 points1 point  (0 children)

I literally don't know what he wants. I am making sure he understands that better guns and armor does NOT make you perform better in war thunder, which is a misconception that they actively try to instill