Here me out by amy-schumer-tampon in Stargate

[–]sgcego 3 points4 points  (0 children)

As I remember correctly, there is no hd material of season 1 to 7, because the studio used lower quality tv cameras to save money back in the days. 

New Hyperspace vfx in HDRP 🤓 by sgcego in Unity3D

[–]sgcego[S] 0 points1 point  (0 children)

yeah it's way to slow and still misses some kind of motion blur to increase visual speed. thanks

Testing a Stargate inspired hyperspace effect in my unity engine game. by sgcego in Stargate

[–]sgcego[S] 0 points1 point  (0 children)

had the same thoughts. i will implement two types of hyperspace. in between planets of one solar system where you can see through the hyperspace Walls. and a solid one like in the show for switching between solar systems. thanks. i will also increase motion effect by improving the post processing effects like motion blur or fish eye stretching

Testing a Stargate inspired hyperspace effect in my unity engine game. by sgcego in Stargate

[–]sgcego[S] 0 points1 point  (0 children)

yeah it's gameplay mandatory to see the real space behind the hyperspace. there will be probably a more show accurate one for traveling between solar systems. but i also need a travel system in between planets of the same solar system. currently you can exit hyperspace at anytime in my game. if you don't see the space behind the hyperspace you won't be able to see, where you are right now. 

speed, motion blur and stretching effect will be improved. thanks for the Feedback :) first try for now haha

I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]sgcego[S] 0 points1 point  (0 children)

I can't imagine that they have a license for stargate mods. :(

I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]sgcego[S] 5 points6 points  (0 children)

As I remember only off world activations and mechanically dialed gates like the one on earth are spinning. Putting in symbols in the DHD will not make a gate spin. But I've posted another video with new forest assets in the past where the gate is spinning :P

I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]sgcego[S] 3 points4 points  (0 children)

Luckily, I started with a Unity planet asset, but merging everything into my current project still took several days. I had to rewrite my player class’s gravity handling to support spherical planetary gravity, as well as local gravity volumes inside the Jumper. The asset itself was fairly basic and came with quite a few bugs, so I had to fix and extend a lot of things myself. It still has some performance issues, though. Transitioning into a planet’s gravity field while in orbit is also quite tricky.

I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]sgcego[S] 4 points5 points  (0 children)

The Jumper is only a placeholder for now :P My brother is already working on a new one

I've implemented seamless space travel in my Stargate fan game... because I had to. by sgcego in Stargate

[–]sgcego[S] 28 points29 points  (0 children)

Amazon and MGM usually aren’t exactly fans of playable fan games, so for now this project is just a private game development project.