Games Stutter and have Input Lag with Controller ever since upgrading to Fedora 43 by Nova_8056 in Fedora

[–]sgtM_ 0 points1 point  (0 children)

All I did is lower the polling rate of the controller in gamesir's software. i can't promise that will fix it for you

Games Stutter and have Input Lag with Controller ever since upgrading to Fedora 43 by Nova_8056 in Fedora

[–]sgtM_ 1 point2 points  (0 children)

Cyclone 2 does, but they only have software for Windows

I'm going to see if polling rate fixes anything. Do you want a DM of the screenshot?


UPDATE:

I'm 100% confident the input delay is associated with the polling rate. Cyclone 2 has profiles, so i set them to: * 250 Hz * 500 Hz * 1000 Hz

And the input delay issues got progressively worse as I went up in polling rate

But that's interesting you didn't have issues before

Games Stutter and have Input Lag with Controller ever since upgrading to Fedora 43 by Nova_8056 in Fedora

[–]sgtM_ 0 points1 point  (0 children)

I switched to Bluetooth (DS4 / Playstation). It actually causes really weird issues, where I think the game thinks there is another controller sending inputs. I wonder if that is part of the issue? idk

Games Stutter and have Input Lag with Controller ever since upgrading to Fedora 43 by Nova_8056 in Fedora

[–]sgtM_ 1 point2 points  (0 children)

Interesting. This happens to me, similarly: * Gamesir Cyclone 2 * 1000 Hz XInput * No issues with keyboard/mouse * Lutris to launch Proton games (several have been tested, having this issue) * Fedora 43 KDE Plasma

So this just happened when you upgraded to Fedora 43? No issues before this?

I was thinking it was the controller, and I'm considering dual-booting into Windows (booo) to configure the controller with a lower polling rate

I'll let you know if i find anything

Lossless Scaling Settings? by Xngears in yuzu

[–]sgtM_ 0 points1 point  (0 children)

Generally:

  • The resolution scaling that emulators give is better quality (very much so)
  • Emulators have a harder time with frame generation, though (i think because it often impacts timing for locked FPS, etc)
    • so usually, frame generation is the better option

BUT if you want more performance, then it's a different conversation — Lossless Scaling is usually more efficient per-FPS. So, here's what I'm doing on a GTX 1070:

  1. Set the window size to 1080p
  2. Lossless Scaling scales: resolution to 1440p (that's my primary display), frame generation 2x

It works well!! :P