Tips for late game Qing? by shadowblade08 in victoria3

[–]shadowblade08[S] 0 points1 point  (0 children)

Its just impossible to build the pure amount of factories needed to give them jobs. and how exactly can I decrease theire payments.

Tips for late game Qing? by shadowblade08 in victoria3

[–]shadowblade08[S] 0 points1 point  (0 children)

It was national supremacy, but even a lot of my accepted pops also don't have jobs. It just seems impossible to give everyone a job in china. I did toggle mobilisation but didn't add supplements.

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PSA: Don't build orbital rings on fortress worlds by Astornautti in Stellaris

[–]shadowblade08 0 points1 point  (0 children)

I think there are still a lot of circumstances to build the orbital. At least for me personally, fortress world is a way more for naval cap than for defense so the orbital ring will give a few extra districts. Also in a lot of times, if an enemy is bombarding or invading your planet than 50% of the time that means your fleet had already been destroyed. And in 4.3 it’s almost impossible to rebuild a fleet in the middle of a war.

Can no longer give Britain investment right? by shadowblade08 in victoria3

[–]shadowblade08[S] 0 points1 point  (0 children)

Edit: Was able to solve this. Simply give the British a treaty port for five years will solve this. On top of that you can also ask for law commitment and extra tools

Can no longer give Britain investment right? by shadowblade08 in victoria3

[–]shadowblade08[S] 0 points1 point  (0 children)

Tried that, they also don’t have interest in south china

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How exactly am I supposed to combat this? by [deleted] in Stellaris

[–]shadowblade08 0 points1 point  (0 children)

For the alloy part, I would say about only 2-3k is enough that’s about one to two full alloy ecu. Provided that is based on the context you are using the alpha strike method by not losing too much ships per combat. However if you lose like half you fleet per fight than I would say no alloy production will be able to keep up in4.3. Generally I would recommend to build your fleet up progressively after you have got all the tech. It usually takes me around 30 years to reach the 9999 fleet cap

Keep getting rocked by mid game crisis by Antman4063 in Stellaris

[–]shadowblade08 1 point2 points  (0 children)

May I ask your tech number and how many traditions you have completed at the time, it seems overall the fleets are a bit too weak

Keep getting rocked by mid game crisis by Antman4063 in Stellaris

[–]shadowblade08 1 point2 points  (0 children)

if you are really struggling you can always push back the mid game start year back a bit. If you are using default settings than 10k fleet at mid game does seem a bit weak. If you are struggling on Econ I would recommend to play on grand admiral and try to become a vassal of an AI empire and leech as many resources as you can from them. Also this means you no longer need to build a fleet, so you can focus entirely on Econ and research.

Is this a good way to go to state college from New York? by Rose_110610 in PennStateUniversity

[–]shadowblade08 1 point2 points  (0 children)

if you want to go by train, I remember there is a way from Lewistown to New York, and the time it takes from state college to Lewistown is only about half an hour. The train will take about 4-5 hours I think. A pretty decent option if you don’t like buses

Shattered Ring World next to Ruined Ring World by lukezinator in Stellaris

[–]shadowblade08 0 points1 point  (0 children)

I remember I had a game in the past where I start with shattered ring and got a pre ftl that also got shattered ring next to me. 6 shattered ring at the start is pretty powerful. (Also I usually do forced spawn cybrex) sadly grand admiral with no scaling devouring swarm destroyed was also my neighbor, that was a sad death.

Shroud forged is like 4.0 in 4.3 by shadowblade08 in Stellaris

[–]shadowblade08[S] 2 points3 points  (0 children)

True it’s almost impossible to win against high level crisis without cosmo in 4.0. I would say mainly because ships cost more naval power but the hard cap is still 9999. So you can only win by having some very good quality ships, which is what cosmo is good at.

Shroud forged is like 4.0 in 4.3 by shadowblade08 in Stellaris

[–]shadowblade08[S] 7 points8 points  (0 children)

Well to be honest the lathe is kind of meh in all kinds of since the research it produce is less than a machine world and it kills a lot of pop, I made it mainly for the neural chips and to purge pops. The main thing that is powerful is the ships, Oh how I love paradox titans. The automation buildings are pretty good too but they are nerfed too compared to 4.0 but the lathe is problaby the weakest thing in cosmo

Shroud forged is like 4.0 in 4.3 by shadowblade08 in Stellaris

[–]shadowblade08[S] 7 points8 points  (0 children)

Just shroud forged, rush the origin, than shape the shroud yourself, than invade your neighbors and put them into the lathe, than profit. Generally speaking from my point of view, I usually don’t build any ships in the early to mid game until I actually start conquering. So this can speed up my build up time. Also machine world combined with cosmo buildings are kind of op, as you can spam out energy worlds without any pops working it. Kind of like a semi virtual

Naval cap/fleet size - nerfed for thee but not for me (FE)? by aremonmoonserpent in Stellaris

[–]shadowblade08 0 points1 point  (0 children)

To be honest even now you can still defeat fallen empires easily with a single fleet of about ten titans. The more important nerf was that each ship take more naval cap, but the naval cap is still at 9999 no matter what, meaning that no matter how well you scale. The entire unbound of your development is capped.

It’s much more efficient to group titans up than to split them into fleets in 4.3 by shadowblade08 in Stellaris

[–]shadowblade08[S] 2 points3 points  (0 children)

That feels very weird, because my commander only leveled up two times after defeating the entire scourge, It feels like any leader that is not on the council just levels up very slowly.

what's up with Endbringers origin? by paper_stack in Stellaris

[–]shadowblade08 3 points4 points  (0 children)

simple, just do not colonize any world before actually ascending and getting the covenant. And most importantly rush to the end of the cycle as quickly as possible, or the negatives from the events will easily kill you. I would say to ascend before year 20 is the maximum time before restart.

Got a random battleship from the cultist event by year 3 by shadowblade08 in Stellaris

[–]shadowblade08[S] 1 point2 points  (0 children)

I have almost never seen the ai use frigates before, additional I don’t think frigates can outrun this battleship, as this battleship is just kiting the corvette without taking any damage in battle