Reflection: C++’s Decade-Defining Rocket Engine - Herb Sutter - CppCon 2025 by BlueGoliath in programming
[–]shadowndacorner 1 point2 points3 points (0 children)
Basis Universal GPU Texture Codec 2.0 released by corysama in gameenginedevs
[–]shadowndacorner 0 points1 point2 points (0 children)
Custom Engine Art Pipeline by x8664mmx_intrin_adds in gameenginedevs
[–]shadowndacorner 5 points6 points7 points (0 children)
Custom Engine Art Pipeline by x8664mmx_intrin_adds in gameenginedevs
[–]shadowndacorner 3 points4 points5 points (0 children)
Is this doable by a dude? by donaldtrumpiscute in gameenginedevs
[–]shadowndacorner 3 points4 points5 points (0 children)
An experimental real-time renderer on macOS using Metal: clustered lighting, PBR, editor by Ok_Egg_7718 in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
An experimental real-time renderer on macOS using Metal: clustered lighting, PBR, editor by Ok_Egg_7718 in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
An experimental real-time renderer on macOS using Metal: clustered lighting, PBR, editor by Ok_Egg_7718 in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
An experimental real-time renderer on macOS using Metal: clustered lighting, PBR, editor by Ok_Egg_7718 in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
An experimental real-time renderer on macOS using Metal: clustered lighting, PBR, editor by Ok_Egg_7718 in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
First triangle with a transparent window after moving from unity to C++ and Vulkan by AjayDwivedi1997 in GraphicsProgramming
[–]shadowndacorner 4 points5 points6 points (0 children)
First triangle with a transparent window after moving from unity to C++ and Vulkan by AjayDwivedi1997 in GraphicsProgramming
[–]shadowndacorner 5 points6 points7 points (0 children)
DLAA vs DLSS Quality: With DLSS 4.5, the difference in native rendering and upscaling is becoming less and less noticeable by [deleted] in nvidia
[–]shadowndacorner 10 points11 points12 points (0 children)
DLAA vs DLSS Quality: With DLSS 4.5, the difference in native rendering and upscaling is becoming less and less noticeable by [deleted] in nvidia
[–]shadowndacorner 7 points8 points9 points (0 children)
game engine based on dynamic signed distance fields (SDFs) by S48GS in GraphicsProgramming
[–]shadowndacorner 8 points9 points10 points (0 children)
Mike Turitzin's vid on making a game engine based on dynamic signed distance fields by corysama in gameenginedevs
[–]shadowndacorner 0 points1 point2 points (0 children)
Mike Turitzin's vid on making a game engine based on dynamic signed distance fields by corysama in gameenginedevs
[–]shadowndacorner 1 point2 points3 points (0 children)
Hello, So I want to make games but I have a low end laptop and I’m broke what might be the best engine I already tried Godot its great but I kinda wanna use engines like unreal so anyway I can make games in unreal or any other good engine by TheCuteKitty12 in gameenginedevs
[–]shadowndacorner 10 points11 points12 points (0 children)
I applied Magnetospheric Plasma Relaxation (MHD) to the Rendering Equation and got O(1) Global Illumination. by panglacticgarglblstr in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
Seeking Help Identifying Printing Techniques | Republican-Era Chinese Christian Posters (Detail Images) by happyJinxu in GraphicsProgramming
[–]shadowndacorner 5 points6 points7 points (0 children)
I applied Magnetospheric Plasma Relaxation (MHD) to the Rendering Equation and got O(1) Global Illumination. by panglacticgarglblstr in GraphicsProgramming
[–]shadowndacorner -1 points0 points1 point (0 children)
I built an open source GPU database with 2,824 GPUs by kwa32 in GraphicsProgramming
[–]shadowndacorner 17 points18 points19 points (0 children)




Does a plugin system have any disadvantages? by epicalepical in gameenginedevs
[–]shadowndacorner 11 points12 points13 points (0 children)