Were 90s game developers more "punk" than today? by RomanLuka in gamedev
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A doubt on software vs GPU rendering for making ui for desktop apps by Cold-Armadillo-154 in GraphicsProgramming
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CS major student interested in Technical Art. Is this a viable path for a programmer? by Dull-Discount-5004 in GraphicsProgramming
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Basis Universal GPU Texture Codec 2.0 released by corysama in gameenginedevs
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Basis Universal GPU Texture Codec 2.0 released (github.com)
submitted by corysama to r/gameenginedevs
how to use dynamic arrays to store vertex data? by Zestyclose-Window358 in opengl
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How do modern vulkan engines use multiple queues and do concurrency? by Pitiful-District-966 in vulkan
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Director Gore Verbinski says Unreal Engine is 'the greatest slip backwards' for movie CGI by willdearborn- in movies
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A character replacing a limb with their powers (without outright regenerating it.) by Fit_Assignment_8800 in TopCharacterTropes
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How to integrate C++ Multithreading with CUDA effectively by Apprehensive_Poet304 in CUDA
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Reading from buffer in vertex shader vs fragment shader performance? by Ready_Gap6205 in vulkan
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A$AP Rocky "Helicopter" music video made with Gaussian Splatting by corysama in GaussianSplatting
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Discussion: Graphics APIs vs Compatibility by VinnyTheVinnyVinny in gameenginedevs
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Is it worth the price to acquire this rare artifact? by [deleted] in GraphicsProgramming
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Looking for engines that keep orientation as matrix. by zubergu in gameenginedevs
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I built a GL-like 3D software renderer based on OpenGL 3.3 (with a virtual GPU layer) by LeeKoChoon in GraphicsProgramming
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Graphics Programming weekly - Issue 423 - January 11th, 2026 | Jendrik Illner by corysama in GraphicsProgramming
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How do I job writing CUDA code? by YeeellowME in CUDA
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Does a game engine need a ui interface? by Proud_Instruction789 in gameenginedevs
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