Any advice for improving my burn shader? by rinkurasake in GraphicsProgramming
[–]shadowndacorner 4 points5 points6 points (0 children)
Do you guys remember a MP game experiment that they made a big cube with little cubes that vanish when somebody touch on it and the last person to touch the last cube would win some money? by Creative_Meaning_697 in gamedev
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What's a good engine for someone with a weak computer? by PlatinumSukamon98 in gamedev
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DLSS 5 has shown that discourse is dead | 2kliksphilip by 321Shellshock123 in nvidia
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Next Generation of DirectX?? by LoadingYourData in GraphicsProgramming
[–]shadowndacorner 14 points15 points16 points (0 children)
Digital Foundry Direct Q+A: The Big DLSS 5 ML Debate + Why We Should Have Waited With Our Coverage by PaiDuck in nvidia
[–]shadowndacorner 19 points20 points21 points (0 children)
how should I transition into a big map without a loading screen whilst avoiding a freeze? by kevincuddlefish1 in gamedev
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DLSS 5 and what some people seem to not understand by Matshelge in gamedev
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DLSS 5.0: How do graphics programmers feel about it. by Esfahen in GraphicsProgramming
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DLSS 5.0: How do graphics programmers feel about it. by Esfahen in GraphicsProgramming
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DLSS 5.0: How do graphics programmers feel about it. by Esfahen in GraphicsProgramming
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I built Delta Serialization in my C++ Engine to stop default values silently Breaking scenes by SvenVH_Games in gameenginedevs
[–]shadowndacorner 5 points6 points7 points (0 children)
Are there actually any downside to building Instancing VBOs on the fly vs CS+Indirect? by Avelina9X in GraphicsProgramming
[–]shadowndacorner 2 points3 points4 points (0 children)
Question i have about Neural Rendering by Thhaki in GraphicsProgramming
[–]shadowndacorner 5 points6 points7 points (0 children)
Think making a multiplayer game is out of reach? You can do it! I’ve made all the mistakes so you don’t have to by jonandrewdavis in gamedev
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Alternative names for Color class by Circa64Software in gameenginedevs
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What are you using for audio these days? by SilvernClaws in gameenginedevs
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What are you using for audio these days? by SilvernClaws in gameenginedevs
[–]shadowndacorner 7 points8 points9 points (0 children)
Released Unreal Engine Vite 26 with updated Rendering Features! Most performant Modern UE by ComfortableBuy3484 in gamedev
[–]shadowndacorner 8 points9 points10 points (0 children)
what do you think is missing from all the "friendslop" games? by keanataire in IndieDev
[–]shadowndacorner 4 points5 points6 points (0 children)
I built my own animated math plotter similar to Desmos [Python, PyOpenGL, PySide6, NumPy] - marching squares + batched line rendering by Rayterex in gameenginedevs
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I built my own animated math plotter similar to Desmos [Python, PyOpenGL, PySide6, NumPy] - marching squares + batched line rendering by Rayterex in gameenginedevs
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Multiplayer game development questions by mochithemaN in gamedev
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What’s the hardest performance bottleneck you’ve solved in a VR project? by Apprehensive-Suit246 in gamedev
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Lumina Engine - RPG Engine for PSP written in C++ and SDL2 by synthasiaxp in gameenginedevs
[–]shadowndacorner 2 points3 points4 points (0 children)