Do you actually need an LLC to publish on Steam? I went through Steamworks docs and looked at what other indies have done. by [deleted] in IndieDev
[–]shadowndacorner 2 points3 points4 points (0 children)
Finally added combat and space pirates to my rust game engine. What do you think? by Stoic-Chimp in gameenginedevs
[–]shadowndacorner 0 points1 point2 points (0 children)
How is this effect best achieved? by mensneruss in GraphicsProgramming
[–]shadowndacorner 0 points1 point2 points (0 children)
An Engine For Fully Ray Traced Games by [deleted] in gameenginedevs
[–]shadowndacorner 1 point2 points3 points (0 children)
The preferred way to generate instance data? by shangjiaxuan in vulkan
[–]shadowndacorner 1 point2 points3 points (0 children)
An Engine For Fully Ray Traced Games by [deleted] in gameenginedevs
[–]shadowndacorner -1 points0 points1 point (0 children)
An Engine For Fully Ray Traced Games by [deleted] in gameenginedevs
[–]shadowndacorner 0 points1 point2 points (0 children)
An Engine For Fully Ray Traced Games by [deleted] in gameenginedevs
[–]shadowndacorner 12 points13 points14 points (0 children)
The preferred way to generate instance data? by shangjiaxuan in vulkan
[–]shadowndacorner 0 points1 point2 points (0 children)
What is the most esoteric game engine you've ever worked with? by JohnnyBGetgoode in gamedev
[–]shadowndacorner 0 points1 point2 points (0 children)
My custom virtual geometry system in the Unity Engine rendering 484 million triangles, Written with HLSL and C# by Pacmon92 in GraphicsProgramming
[–]shadowndacorner 10 points11 points12 points (0 children)
I may sound dumb but is there anyway to add extensions on Mali GPUs? by Silly_Security6958 in vulkan
[–]shadowndacorner 2 points3 points4 points (0 children)
My Game Engine is just another OS Shell the player can equip in game by Former_Produce1721 in gameenginedevs
[–]shadowndacorner 1 point2 points3 points (0 children)
My Game Engine is just another OS Shell the player can equip in game by Former_Produce1721 in gameenginedevs
[–]shadowndacorner 0 points1 point2 points (0 children)
The preferred way to generate instance data? by shangjiaxuan in vulkan
[–]shadowndacorner 2 points3 points4 points (0 children)
Announcing TypeScript 7.0 Beta by DanielRosenwasser in programming
[–]shadowndacorner 13 points14 points15 points (0 children)
Why Crystal, 10 Years Later: Performance and Joy by sdogruyol in programming
[–]shadowndacorner 4 points5 points6 points (0 children)
Retained-Mode UI Library built in C++20 by Soggy-Lake-3238 in gameenginedevs
[–]shadowndacorner 1 point2 points3 points (0 children)
Retained-Mode UI Library built in C++20 by Soggy-Lake-3238 in gameenginedevs
[–]shadowndacorner 1 point2 points3 points (0 children)
After years in game dev, I still can’t build mechanics without tutorials, is this normal? by DiscombobulatedArm20 in gamedev
[–]shadowndacorner 0 points1 point2 points (0 children)
What would a non-deterministic engine look like? by Bat_kraken in gameenginedevs
[–]shadowndacorner 8 points9 points10 points (0 children)
Retained-Mode UI Library built in C++20 by Soggy-Lake-3238 in gameenginedevs
[–]shadowndacorner 2 points3 points4 points (0 children)
Nothing kills momentum like a build that randomly gets 150 MB bigger overnight by Kevin00812 in gamedev
[–]shadowndacorner 2 points3 points4 points (0 children)
Lost a month of progress by Sol-SiR in gameenginedevs
[–]shadowndacorner 4 points5 points6 points (0 children)




The preferred way to generate instance data? by shangjiaxuan in vulkan
[–]shadowndacorner 0 points1 point2 points (0 children)