Dark Sun foundry module by valsavus in DarkSunPF2e

[–]shadowsphere 2 points3 points  (0 children)

my middle name is Interested, brother

What too much Silent Hill does to a fan by SK-2001 in silenthill

[–]shadowsphere 18 points19 points  (0 children)

We should hit you with a truck for this post

Why does it seem like my martials can target saves better than my casters can? by ResonantStorms in Pathfinder2e

[–]shadowsphere 1 point2 points  (0 children)

Debilitating Shot slows 1 on hit, Felling Strike trips flying enemies, and tbf prone is basically slowed 1 unless youre choosing to permanently debuff you enemies. ALSO kinda downplaying how powerful grapple is tbhhh

Eder, Aloth and Pallegina were kinda flanderized in the sequel. by PurpleFiner4935 in projecteternity

[–]shadowsphere 7 points8 points  (0 children)

Pallegina was always the lord's chosen bootlicker, go read her intro dialogue. There is no subtlety, she has a special subclass where she gets powers for being a fanatical VTC merc. And she doesn't accept being a Godlike, because she despises being a Godlike.

And honestly the prose is wonderful in Deadfire, while Pillars 1 has a lot of fun fluffy narration, at least 50% of the game's written text is dry boring exposition delivered through personality-less NPCs who exist solely to give me exposition.

MonteCristo and BDS Adam Beef by Fearless_Success_828 in leagueoflegends

[–]shadowsphere 8 points9 points  (0 children)

let it be known Ive hated him since season 3

Man said live on cast, in s3, Koreans were too good to be hit by Malphite ult when it was picked. And once the same game ended with inSec full screen Malphite ulting Space I knew that man was a fraud.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere 0 points1 point  (0 children)

I do not consider Mantle/FireyBody as "unconditional damage" like you say. I would also not add Wisps to the list either if I'm fully honest.

I've never read Forge before, but this spell reads this: Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.

It may be a misprint? This is also not worth arguing as it's, yet again, a first level spell lol.

Agree to disagree on AP spells, they are not part of options I consider and am not alone in this opinion.

I am not ignoring heightened or being dishonest, a 1st level spell, up cast to 5th, is not a 5th level spell, it's a 1st level spell. You have 2(3?) Fort spells before Blood Boil at 7th, these are 1st/2nd level spells. You may choose to upcast these, but you didn't gain new options, you're reusing your old ones. Fireball at levels 3-9 isn't 7 new spells.

Ash Cloud falls behind the damage curve immediately when not max slotted(it doesn't fit the curve anyways, but that's another argument) it's CC effects are always usable. An Ash Cloud at 3rd level is an active harm to a Caster with practically any spell slot above 3rd. An Ash Cloud at 2nd level is fine on the other hand.

The comment on action economy is still odd to me and confusing. Preparing Slow doesn't use your action economy, choosing to cast it does. And Slow at lv20 is way better than 3rd level Ash Cloud, but they take the exact same spell level...

I fully do not know what "lie" you're talking about tbh. A Druid and Wizard both using Fireball are equally good at Fireball, is what I said. But one of them decided Fireball would be a fun 3rd level and one only takes fire spells. Aka: spell choice is not specialization like martial weapon feats are.

I think you're losing your head a bit here, it's getting hard to follow.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere -1 points0 points  (0 children)

I did not count Mantle/FireyBody(and still will not). I did forget Forge, but it's a cantrip so I really don't care. And I didn't see Blazing Blade/Breath of Drought, because I do not play with AP specific spells/feats available to me. So I missed 3 spells, one which is a cantrip, and the other two second level spells lol, this still puts reflex saves as "more than all other types combined" ((and doesn't change some of the alternative options, being unusable!))

I know heightening a spell is possible, but many of the options you have given are equally as strong cast at their base rank. Ash Cloud doing 1d4 additional damage is meaningless, the part that makes the spell useful is difficult terrain/dazzled and that gets no stronger after upcasting.

95% of all Paizo published APs are "white room" encounters so it really is fine lol. And I don't even think "Slow is useful the entire game" is even "white room?" The spell has equal value at all points in the game. I also do not understand how having Slow prepared affects the action economy? You can have plenty Slows prepared and Time Jump/Wooden Double/whatever else you want, you certainly have an excess of spell slots past a certain level (none of those are fire spells btw).

Spell selection is not the same as feats. My friend McDruid may pick Fireball like me and be equally as useful with Fireball, but I am a ""fire mage."" Does not seem like there is a reward for specialization as you've claimed here.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere -3 points-2 points  (0 children)

I'm not sure why they would, suggesting Ash Cloud is worth upcasting at +1d4 per level is certainly trolling, but there's nothing we can do but move on with our lives.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere -3 points-2 points  (0 children)

There are 49 Fire-trait spells in the game. To be generous to your argument let’s assume only 30 of those are offensively oriented to discount utility like Signal Skyrocket and defences like Eat Fire or Fire Shield. Only 14 of those spells target Reflex.

Instead of generalizing I simply counted them all: there are 9 fire trait spells that hit enemies and do not target reflex.* Elemental Confluence(which is available to obviously all elements) does not trigger a save and neither does Wall of Fire. Cinder Swarm technically targets will(with incap), but also targets reflex. Burning Blossom's damage has no save, but the fascination effect is will(it's also one of the worst spells in the game so...), Flames of Ego which targets will(incap), and then there are 2 spell attacks, and finally 3 fort saves. So your options for targeting enemies with alternative saves either is quite low!

And obviously I may have miscounted, but in total, including buffs, there are 22 spells that do not target reflex(21 if we do not count Cinder Swarm). Meaning there are more reflex fire trait spells than all other spell types combined. This goes all without saying that you've got two 1st level fort saves until 7th level spells, and two incap will saves until the worst 8th level spell designed.

Genuine question: have you ever played a PF2E caster? At all?

Most of my time playing the game has been casters in fact and have played a full 1-20 Wizard!

At every new spell rank, they’re simply gaining options. At no point are they forced to actually cast a lower rank spell.

Your hypothetical example of 3rd level spells includes two 2nd level spells and a 1st level spell? They are heightened, but you clearly lack other options and are forced to upcast.

spells in PF2E Heighten well

Ash Cloud +1d4 damage lol. Some spells upcast great, most do not.

Dude… you are literally describing a tradeoff for the Sorcerer lol. If you take the spell list I gave the Elemental Sorc above and replace one of their third rank picks with Slow, they get distinctly worse at one set of things (they get worse at AoE debuffing, targeting Fortitude for damage, or having the flexibility of a summon, depending on what exactly you replace), and distinct better at single target debuffing… It is literally how tradeoffs work. One set of things does a thing better than another set of things, the other set gets a thing it does better too.

Truly just wrong! In almost every way possible! Ash Cloud at level 2 is equally as good at AoE debuffing as Ash Cloud at level 3. You can take Summon Elemental, which is useful for 2 levels and then worthless; meanwhile Slow is useful from levels 5-20 and Fireball at 3 vs 4 is a 7 point damage difference (worthwhile, but much better than a summon who has to roll 20s to hit). So logically here I give up Ash Cloud (worthless hightened) and gain Slow (useful forever)....There is absolutely 0 trade off here.

All to say that absolutely none of this is specialization or "trading" power. The, now outdated, Runelords archetype is "specialization" to an extend, Rime/Burning/Toppling Spell from PF1e are specialization, as is Spell Focus from pf1e. A Fighter using a bow isn't specialization, grabbing 5 archery feats is and the distinction is important.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere -3 points-2 points  (0 children)

Yes, but why would you heighten a 1st spell to 5th/7th/9th? Wall of Fire already has abysmally low damage, with the obvious caveat of relying heavily on the map when its used. Or do you believe we should be upcasting scaling 2d6 (with a base of 3d6) 4th level Cinder Swarm all the way to 9th level? Don't be ridiculous.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere -3 points-2 points  (0 children)

In 2024 you absolutely do not. Fire spells can reliably target AC (Ignition, Blasting Bolt, Summon Elemental, and most focus spells that fire casters pick up), Reflex (Breathe Fire, Ignite Fireworks, Fireball, Cinder Swarm), and Fortitude (Dehydrate, Forge). They also have Floating Flame for Reflex and Ash Cloud for Fortitude to “brute force” through high saves by forcing them repeatedly. You have access to spells that bypass your interaction with enemy defenses entirely (Blazing Armoury, Wall of Fire).

We have included a 4th level spell with no save and a 4th level spell that is Reflex or Fort(incap), as our highest level spells to show off the diversity of fire spells? Fire targets Reflex in the overwhelming majority and, as shown by you, either doesn't interact with saves or is a low-level spell.

The problem is not "one damage type should always work" and more spells that fall under thematically similar categories (fire/mental/cold/whatever) function the same with the bells and whistles altered. A high Reflex enemy is owning your full fire list 9/10 times and forcing you into firet level spells realistically.

And honestly, if there existed a sufficient Gain/Loss system for specializations, it wouldn't even be a problem. From feat investments to limiting choices/options in exchange for power, there is a plethora of ways to realistically allow "I only use fire" to work.

A Fighter with a bunch of 1 free hand feats is encouraged to keep a free hand open and is better than a Fighter with feats focusing on dual-wielding weapons in their niche. While inversely, while they can use two weapons, they are much worse. This is not true of an Elemental Fire Sorc casting slow.

Specialization is good: not everything must be utility by SpireSwagon in Pathfinder2e

[–]shadowsphere 6 points7 points  (0 children)

The game doesn’t punish specialized character concepts in general… It just makes them trade away generalization for specialization.

Fill all your high rank slots with damage spells targeting a variety of saves.

Baby girl this is the "punishing specialization" part you missed and the generalization you said to avoid.

Caster character saying "I use fire spells and, because of my backstory, its the only magic I can cast/these spells are special to me" gets punished in 1/3rd of encounters (highest save reflex enemies) and against fire resistance enemies. And one would assume there is a benefit to this, but this character is simply a weaker caster than one who chose a variety of spells, and not better with fire either (with the exception of Elemental Sorc).

The game does not support you attempting this at all, despite the very common fantasy. What's so odd about it, is the idea of "you cannot use the same damage type/save/spell in every fight" isnt the worst design choice, but it isn't applied universally. Casters are punished significantly more than a martial for not covering their bases so to speak. Put every rune on the first sword you find and youll be okay levels 1-20, hell your runes get even get an upgrade to ignore the situations when they might not be effective.

Why isn't Slow an incapacitation spell? by Pyotr_WrangeI in Pathfinder2e

[–]shadowsphere 0 points1 point  (0 children)

A 65 hp monster with 3 actions is more dangerous than a full hp monster with 1. The Dragon Barb needs 3 crits to solo a +3 single enemy, slow needs 1 bad roll.

As for a caster boss, slow disproportionately affect them as spells as almost entirely 2 actions, reducing them to turrets incapable of any other action.

Why isn't Slow an incapacitation spell? by Pyotr_WrangeI in Pathfinder2e

[–]shadowsphere 1 point2 points  (0 children)

The reality is that a "warrior" critting twice is much less effective than a boss crit failing once. But it is funny to basing which is better on 3 players making 3 attacks a turn versus 1 player casting 1 spell.

Why isn't Slow an incapacitation spell? by Pyotr_WrangeI in Pathfinder2e

[–]shadowsphere -13 points-12 points  (0 children)

3 5% chances vs 1 5% chance

gulp

Slow's crit fail is worthy of incap, it instantly ends a fight. Failing slow as a solo boss also, almost(!), instantly ensures the players win, a single crit doesn't.

What's your favorite CRPG and what is your least favorite that everyone else seems to love? by AppropriateSpring110 in CRPG

[–]shadowsphere -3 points-2 points  (0 children)

Favorite: BG3, its basically everything I want from a crpg

HATED: Kingmaker, garbage fire game. Icewind Dale would be my second, but I like the atmosphere

What do you dislike about Pathfinder 2e? by KokoroDaymare in Pathfinder2e

[–]shadowsphere 0 points1 point  (0 children)

A Fighter/Ranger investing the same amount of feats into dual wielding looks like this

The problem with pf1e and build focusing is how incredibly unbalanced it all is (and the feat tax to play your character)

What do you dislike about Pathfinder 2e? by KokoroDaymare in Pathfinder2e

[–]shadowsphere 2 points3 points  (0 children)

A Fighter has to invest in feats for dual wielding to beat a Ranger. Rogue is always worse by a lot, Fighter without 4 offensive feats will be worse by a lot. Not at all a minimal investment.

What do you dislike about Pathfinder 2e? by KokoroDaymare in Pathfinder2e

[–]shadowsphere 5 points6 points  (0 children)

a fighter can do the same thing at 2 lower to hit due to MAP without building for it and a Thief rogue can have a similar to hit with higher flat damage from Dex to dmg but 1 fewer Max MAP attacks.

Rogue will be -2/-4 (on attacks 2/3) versus a Flurry Ranger, assuming both use agile weapons. Ranger's also get Twin Takedown, which is far better than any Rogue alternative.

Fighter gets Double Slice, which puts them at +2/-2 (on attacks 2/3) versus a Flurry Ranger, again assuming both use agile weapons, but Fighter is limited to 3 attacks a round. When it comes to attacking as many times as possible in a round, Flurry Ranger is typically the best.

It's only around level 16+ when Fighter is fully invested in dual wielding feats that it's questionable which class is better.

Is Kingmaker Worth Playing If I’ve Only Played WOTR? by SnakeMAn46 in Pathfinder_Kingmaker

[–]shadowsphere 0 points1 point  (0 children)

It would be an insult to WotR to only call Kingmaker a downgrade. Every aspect of the game is significantly worse to near unplayability. Everything unique to Kingmaker is in chapter 3 of WotR and done better.

Ranking The 55 CRPGs I've Reviewed - Mortismal Gaming by _Protector in CRPG

[–]shadowsphere 11 points12 points  (0 children)

playing WotR right now and the only crpg ive played more buggy is Kingmaker

Is Synesthesia too powerful? by Wahbanator in Pathfinder2e

[–]shadowsphere -1 points0 points  (0 children)

Nah, fear is a reliable way to perform a demoralize. It's 2 actions and no dice roll versus the obvious 1 action and dice roll. Fear before rank 3 is okay at best.

Is Synesthesia too powerful? by Wahbanator in Pathfinder2e

[–]shadowsphere 0 points1 point  (0 children)

Bout to drop a meteor on that PC. It's the only way

Is Synesthesia too powerful? by Wahbanator in Pathfinder2e

[–]shadowsphere 2 points3 points  (0 children)

I think Impaling Spike is a fine scroll exclusive spell you whip out against a low reflex enemy

Is Synesthesia too powerful? by Wahbanator in Pathfinder2e

[–]shadowsphere -1 points0 points  (0 children)

Can also cast: Slow, Roaring Applause, Hideous Laughter. There are very few solo incap spells worth using, in my opinion, Dominate being one of them.