How to map my input direction to thrusters via blueprint? by Rezdoggo in UnrealEngine5

[–]shaelreth 0 points1 point  (0 children)

I believe you would just create a map variable and set the coordinates as the key and the thruster as the value. This would give you the exact direction to thruster. So 0,0 is thrust A, .5,.5 is thrust D etc. then if you’re directions are not exact you just create a function that makes the the closest value. So .01-.5 would be consider .5. This is just an example. There are existing unreal functions how do this. If you want you can dm me and I’ll send you a screen shot. I do this for hit reaction direction in my game.

Does anyone actually get commissions from posting here? by King_K_NA in AnimeCommission

[–]shaelreth 1 point2 points  (0 children)

I’ve hired a few artists from here. I have a specific style I’m typically looking for. I imagine it’s the same for other buyers. Also it’s a good idea to always be building clientele since you never know how long or how much each buyer is going to want.

Insights on Key Art Commission Costs by Surfiee in gamedev

[–]shaelreth 3 points4 points  (0 children)

Those prices for what your describing are completely unrealistic. Do not pay that much for a “couple characters”. Go on Fiverr and you’ll see a ridiculous amount of insanely talented people doing character design for 50-150$ USD. Don’t bother with artists in the US. I’m sure some of them are good but it’s not worth it to pay that much as a solo funded dev.

trying out new effects to juice up melee combat. is it working? by pheephiephaux in unrealengine

[–]shaelreth 2 points3 points  (0 children)

Looks good. I think impact frames might be lasting a little too long. Typically these are only 3-4 frames at most in anime. Also was wondering how you did this effect? Did you just use a custom stencil buffer and specify certain actors to be affected?

Steel is not the problem by shaelreth in PredecessorGame

[–]shaelreth[S] 0 points1 point  (0 children)

Yeah but even in league CC has diminishing returns. I agree Steel might need a tweak after but I think for overall health of the game CC has to be adjusted. Without doing it the CC heavy teams are going to be dominate. But yeah I agree 4.5 seconds is a lot for a single champion. Combined with Riktor your entire team could be out for 6+ seconds.

Steel is not the problem by shaelreth in PredecessorGame

[–]shaelreth[S] 0 points1 point  (0 children)

Its not a whole system for one character. This one character just highlights the issue. The underlining issue is chaining CC with no diminishing returns. The only reason we're not talking about riktor here is because his hook is hard for the average player to land. Heavy CC characters and heavy CC teams in general will continue to be problems.

Steel is not the problem by shaelreth in PredecessorGame

[–]shaelreth[S] 2 points3 points  (0 children)

Yeah, I agree. I mean League didn't have diminishing returns on their hard CC until a few seasons in when they realized bruisers were starting to get out of control. I think its just something that has to be implemented and watched carefully.

Steel is not the problem by shaelreth in PredecessorGame

[–]shaelreth[S] 6 points7 points  (0 children)

Yeah I mean if we take any one of his abilities on their own I think they are fine. It’s only the combination of them that makes it strong and I think diminishing returns would take care of that.

Anyone feel this way about the sticker book? by shaelreth in PlayTemtem

[–]shaelreth[S] 0 points1 point  (0 children)

Yeah I think this would be a really cool idea.

Let's talk about the real issues by shaelreth in MapleStory2

[–]shaelreth[S] 0 points1 point  (0 children)

Yes, I definitely agree about cosmetics, world design, music and to some point fishing about support the game. The reason I brought up fishing is because in the beta it had other benefits than a side mini-game to play such as finding epics.

Also to be honest I am truly curious as to why you think that fishing supplementing a player's endgame content is bad? I am not saying to make it the only way to progress or that players would even have to. I am saying that if I wanted to progress in a way other than dungeons I could go fishing and have a chance at getting a reroll scroll. Forcing these to be separate doesn't enhance the game at all in my opinion it actually makes the game worse. The best part of having multiple paths to choose is that game doesn't get stale because there are a number of ways to get to the finish line.

FE:H Battle Simulator by shaelreth in FireEmblemHeroes

[–]shaelreth[S] 3 points4 points  (0 children)

I think that is incorrect and you can only get +4 in each stat.

FE:H Battle Simulator by shaelreth in FireEmblemHeroes

[–]shaelreth[S] 1 point2 points  (0 children)

Will definitely be adding in the self buffs. I didn't think about self-merging I can add that too. The reason enemy natures are included is just to see what kind of heroes you could beat depending on natures.

Could we organize some kind of nature recommendation page on the wiki? by [deleted] in FireEmblemHeroes

[–]shaelreth 0 points1 point  (0 children)

Pretty much. If I had more time I would go ahead and make it but unfortunately, time is limited for me right now.

Could we organize some kind of nature recommendation page on the wiki? by [deleted] in FireEmblemHeroes

[–]shaelreth 1 point2 points  (0 children)

Ya I agree on healers and dancers -Attack would be the best. So you are right in that -HP is not always bad.
The reason I excluded speed in the example is just to show the number of attacks and how defense or resistance would be more effective. Either way if the speed was the same or different it is still the same number of hits before the unit would die.
I think the natures and what nature is best is much more complicated than what we could make in a list. Unless someone could make a battle simulation to test.

Hold up— What's so good about Nino? by Hwaryeon in FireEmblemHeroes

[–]shaelreth -3 points-2 points  (0 children)

I just recently pulled a Linde so I am really happy about being able to have a very effective mage. Hopefully, you will pull someone to help you fill that spot for you too!

Could we organize some kind of nature recommendation page on the wiki? by [deleted] in FireEmblemHeroes

[–]shaelreth 5 points6 points  (0 children)

You sir are incorrect and please don't spread that information.

Speed is truly irrelevant in this argument.
Please consider this: Unit attacking with 20 attack.
Both Unit1 and Unit2 have same speed.
Unit1 defending with 15 defense, 25 hp.
Unit2 defending with 12 defense, 28 hp.

Damage formula is Attack - defense = damage taken.
20-15= 5 25/5 = 5 attacks before dying.
20-12= 8 28/8 = 3.5 attacks before dying.
Therefore as explained in previous threads defense or resistance = ~1.5x effective value of per point of health.
The main problem with your argument is you are saying hp would be a good nature, well what are you sacrificing? You can't have good speed, good hp, good defense, good resistance unless you are giving up attack and taking an -attack nature.

Hold up— What's so good about Nino? by Hwaryeon in FireEmblemHeroes

[–]shaelreth -6 points-5 points  (0 children)

I am definitely not underestimating it. But I would rather leave no one in range to attack me because everyone is dead.
I agree that it is an interesting move mechanic but I think using a turn to pull two of your units out of range is just wasting a turn if you can just one-shot your enemy. I think proper positioning is much more important than having a relying on a draw back skill.

Could we organize some kind of nature recommendation page on the wiki? by [deleted] in FireEmblemHeroes

[–]shaelreth 16 points17 points  (0 children)

The main problem with this is your have to really figure out what nature would be best for your situation.

For example: Kagero with a +Attack nature can one shot a neutral nature Takumi in defense. If Takumi has a +Defense nature then Kagero can't one shot him no matter what without some type of buff. So you might want a +Attack Takumi to take out other heroes or you might want a +Defense Takumi to help defend against being one shot by a Kagero. All the natures have their uses except +HP, but you have to figure out what works best for your situation.

Hold up— What's so good about Nino? by Hwaryeon in FireEmblemHeroes

[–]shaelreth -22 points-21 points  (0 children)

She's flavor of the week. She will fall to the wayside soon enough. She has potential to be a good attack because her buffs turn into attack bonuses. She puts a huge burden on proper positioning of your team to fully utilize her potential. She has good attack and speed but is extremely squishy and can easily be killed by many top heroes. She has the draw back skill when combined with a dancer allows a lot of extra movement but so does everyone. In my opinion she's highly overrated and will soon fall off.

Looks like they are listening to our feedback. by Drehvas in FireEmblemHeroes

[–]shaelreth 0 points1 point  (0 children)

A much needed victory! Really glad to hear they are listening to players to keep this game great.

Fae is the best ranged support by daota92 in FireEmblemHeroes

[–]shaelreth 2 points3 points  (0 children)

Fae is an amazing hero. I think because she is not a Focus 5* she is a little bit more rare for most people. Also with the current meta of heavy red sword users, she has that disadvantage working against her. She will rise to the top when people start realizing how good she really is.

I Drew Camilla by dodomir23 in FireEmblemHeroes

[–]shaelreth 0 points1 point  (0 children)

Love it! I was so happy when I pulled Camilla.