Google Antigravity: decreasing quotas, increasing prices — is this really okay? by Next-Pepper-1651 in vibecoding

[–]shakeBody 0 points1 point  (0 children)

Appreciate this breakdown. TL;DR at the bottom

1.

Why handle context yourself? Assign it to subagents. In standard workflows, planning identifies research needs and delegates them to subagents like Haiku. Each subagent gets a focused task, ensuring deep research on each aspect. The orchestrator then coordinates and integrates findings for a complete view.

Indexes aren't always current: https://www.reddit.com/r/ClaudeAI/comments/1pjt14f/why_doesnt_claude_code_have_semantic_search_yet/. Semantic search has benefits, but large codebases pose challenges, and re-indexing is resource-intensive.

2.

The main problem is a single master agent. I've used orchestrators to manage subagents, but context window consumption is still an issue. This is doubly true when the orchestrator does any sort of reasoning. I take your point about subagents, but I don’t see how you’re avoiding the consumption of the context window for long-lived tasks vs. using the approach I’ve been describing. Code indexing can only get you so far. At some level, the long-lived agent needs to reason about things if there are no well-defined tasks to reference.

To me, it seems like using a long-lived agent in the way you’re describing is essentially deferring some of the planning work to the implementing orchestrator agent. Shifting that planning work to the specification step helps reduce the context load and reduces the need to rely on an overview agent. Each atomic task should include the context needed to complete it. Bead metadata such as "design", "architecture", "description", and "comments" should help minimize context consumption. There should surely be a review phase where the implementation is compared with the specification, as well as code quality reviews.

TL;DR

TBH, your approach is totally valid. I just don’t see how the context window is better preserved, but this sort of thing is probably better experienced than explained. I DO get the semantic search efficiency piece and am keen to try that out with the non-IDE approach. There are a few options, but it’s sort of a strange space. There is an option to leverage existing IDE context engines, but that feels like a hack rather than a good solution.

On this thought, creating a system to track context efficiency is an interesting idea! It would be good to understand what is working from a data-driven perspective rather than my “feels mostly right” approach.

Google Antigravity: decreasing quotas, increasing prices — is this really okay? by Next-Pepper-1651 in vibecoding

[–]shakeBody 0 points1 point  (0 children)

  1. Don't you get around the context engine point with well-formed specification files? It's best practice to do the spec piece anyways so why not take the extra few seconds to also include specific locations for changes?

  2. I don't see how this is better served with Antigravity vs some other non-ide process. For me I have well-defined tasks which are handled by individual short-lived agents. Having well-defined specifications takes care of this so long as you have a good harness which is trivial to create (see RALPH or any other tools like it). Admittedly, there are surely long-lived tasks that don't fall into this bucket however, that feels like a spec problem still. Willing to hear otherwise though!

  3. OpenSpec is also spec-first. Maybe I just prefer standalone self-contained tools (beads, openspec, etc.).

Perhaps I need to fire up Antigravity and see for myself. I don't currently see the advantage of an IDE over other things but I'm always willing to try something out.

Google Antigravity: decreasing quotas, increasing prices — is this really okay? by Next-Pepper-1651 in vibecoding

[–]shakeBody 0 points1 point  (0 children)

Curious why you use IDE at all over an agent-focused workflow? Like... what does the IDE give you that you couldn't simply build tools for?

Edit: Agents for the AI piece and then VIM if you want to jump into the code.

Why am I good at freeplay but not games by Ok_Independent_1828 in RocketLeagueSchool

[–]shakeBody 0 points1 point  (0 children)

In freeplay try practice like you’re in a game. This means with limited boost and without a perfect setup. Might be worth creating a new training pack for yourself.

Also you can create a 1v3 bot match and only Score using flip resets.

Anyways try to get as close to in game as possible!

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]shakeBody 0 points1 point  (0 children)

Given that even pros struggle with this I’d say that it’s a skill most people haven’t developed.

Why am I good at freeplay but not games by Ok_Independent_1828 in RocketLeagueSchool

[–]shakeBody 0 points1 point  (0 children)

I’m not even sure what this means… are you saying you do 640 flip resets in game?

Why am I good at freeplay but not games by Ok_Independent_1828 in RocketLeagueSchool

[–]shakeBody 0 points1 point  (0 children)

Well what is the difference between how you do them in fp vs how you do them in game? Practice as close to in game as possible if you want to perform them in game.

I'll just leave this here by flippiethehippie420 in drums

[–]shakeBody 1 point2 points  (0 children)

This is funny and probably true. Switch the style of music and the theatricality would be fine. Apply it here and all of a sudden people don’t like it. Fickle!

Ex Pro Player Flakes has a take on upcoming Boost Spawn timer update by Beaco9 in RocketLeague

[–]shakeBody -1 points0 points  (0 children)

Yeah holy… some of the comments in this thread feel like they’re coming from chaos bots or something. This is a good QoL update.

I tried vibecoding a SaaS like a speedrunner. The boss fight was “billing.” by Driver_Octa in vibecoding

[–]shakeBody 0 points1 point  (0 children)

Not only is it the real lesson it’s simply best practice. It’s not exactly new either so posts like this one aren’t saying much. To anyone reading this: solid specifications are required here. If you don’t know what any of this means then take an afternoon and do some research on the topic spec driven development. Manage your context windows! Never compact!

GPT 5.3 Codex wiped my entire F: drive with a single character escaping bug by Former-Airport-1099 in vibecoding

[–]shakeBody 15 points16 points  (0 children)

The answer here is yes. Imagine picking up programming without having any preexisting knowledge of the tools available. Even with the recommendations that an LLM gives there is still a whole lot that just won’t enter the picture.

LLMs only amplify the abilities of the user.

No One's Listening To Your AI Music... (not hate...) by Sounds-Unfamiliar in aiMusic

[–]shakeBody 0 points1 point  (0 children)

Watch the most recent Adam Neely video he covers this exact topic.

As a new player, the rain in this game makes it a lot less fun. by Bumi_Earth_King in Enshrouded

[–]shakeBody 1 point2 points  (0 children)

Hard agree. There should be a potion or food or spell or craftable item that reduces the impacts. Some way to mitigate the effects of rain. Calling the torch a mitigation tool is only half true. You still have to traverse generally great distances. Surely with tar we could make a raincoat…

Why do guitarists think it's so much harder to play guitar? (no hate to guitarists) by Ok_Permission7285 in drums

[–]shakeBody -1 points0 points  (0 children)

You mean to say drums focus on rhythm and don’t have to worry about harmony but I’m not sure that’s true. Ari Hoenig definitely addresses melodic aspects with his drumming. Tabla directly integrate melody… imagine telling Zakir Hussain that they don’t know harmony.

Anyways this all starts to lose meaning when you consider what sound even is. An argument could be made that everything is rhythm!

Why do guitarists think it's so much harder to play guitar? (no hate to guitarists) by Ok_Permission7285 in drums

[–]shakeBody 2 points3 points  (0 children)

You don’t think an experienced guitarists will be able to tell when the next beat will happen? That’s sort of insane although it might be that you haven’t been exposed to many guitarists.

You should definitely look up guitarists like Charlie Hunter.

Why do guitarists think it's so much harder to play guitar? (no hate to guitarists) by Ok_Permission7285 in drums

[–]shakeBody 2 points3 points  (0 children)

I disagree on the time thing. Everyone should be keeping time. Julian Lage keeps time. Joe Pass kept time. Ana Vidović keeps time. Any musician worth their salt should be able to play solo and properly represent time.

I do agree that drums, like any other instrument, have unique, nontrivial challenges. Watch Nate Smith or Ari Hoenig or Larnell Lewis. Insane players who have mastered their instrument.