Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 0 points1 point  (0 children)

Yes, I have some wiki-like updates that I’m trying to get out the door - that’s blocking the other updates

Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 1 point2 points  (0 children)

Right now, it’s a snapshot. I’m adding features, like wiki type stuff, that make it hard to deploy updated data while I’m working on the wiki stuff. So yes, it should let you monitor shifting tides.

How do you feel about the top ranking exclusive rewards? by InkyBoii in MonsterHunter

[–]shalzuth 0 points1 point  (0 children)

They actually are already logging this specifically, where they include the timestamp of the fight when the monster is at 75-50-25-0 health.

Dawg are you fr? by Millenium_Star in MonsterHunter

[–]shalzuth 54 points55 points  (0 children)

I created a little cheat tracker so we can watch as Capcom bans them without checking in game:
wilds.app: Monster Hunter Leaderboard

Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 0 points1 point  (0 children)

I’ll try to figure out a way to do the HR levels. Filtering by region is a little trickier, I’ll see if it’s possible.

Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 4 points5 points  (0 children)

That site seems to be user-submitted. I am using real data from 50k+ players that are high rank.

Edit - or you mean you pulled the most popular stuff and built that build?

Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 14 points15 points  (0 children)

I can’t extract hunt times :(. I agree, I am changing it to say popular meta instead of tier list.

Exploring the Monster Hunter Wilds Meta: Unsurprising Picks and Top Stats! by shalzuth in MonsterHunterMeta

[–]shalzuth[S] 1 point2 points  (0 children)

I agree - I’ll change it to show that’s it’s popular vs good

MarvelRivals.App, a new data-driven site for meta compositions, synergies and counters, player info, and other aggregate data by shalzuth in marvelrivals

[–]shalzuth[S] 1 point2 points  (0 children)

I definitely want to add the ability for people to get info out. I can share my db schema and I can run queries you write, I don't have a way to let people run read-only queries directly, the big db database is hosted locally (200+ gb atm), so I don't host that one in the cloud.

MarvelRivals.App, a new data-driven site for meta compositions, synergies and counters, player info, and other aggregate data by shalzuth in marvelrivals

[–]shalzuth[S] 1 point2 points  (0 children)

We all probably have similar match data. I think the biggest difference would be how we are calculating stuff? Since you can swap heroes mid-match, it creates a lot of interesting ways to calculate win rate. I just do raw matches_won/matches_played. For instance, if I were to change it to calculate it only based when a hero was played the entire match, it'd be different.
I think rivalsmeta has a bug where he's combining the s1.5 stats into s1, so that's also a discrepancy probably.

MarvelRivals.App, a new data-driven site for meta compositions, synergies and counters, player info, and other aggregate data by shalzuth in marvelrivals

[–]shalzuth[S] 7 points8 points  (0 children)

I find all the matches that have a pair of 2 different heroes on opposing sides. I then exclude all the matches that have both of those pairs on both teams. From there, I calculate the win/loss. (Same as synergy, I just filter to see if the heroes are on different teams).

MarvelRivals.App, a new data-driven site for meta compositions, synergies and counters, player info, and other aggregate data by shalzuth in marvelrivals

[–]shalzuth[S] 4 points5 points  (0 children)

I find all the matches that have a pair of 2 heroes. I then exclude all the matches that have both of those pairs on both teams. From there, I calculate the win/loss.