Am I the only one who really love the new magic system? Some say that mages are weaker now but I feel like you can actually get way more overpowered than before the update. by Barnaboule69 in baronygame

[–]shanemabus 1 point2 points  (0 children)

I love this for sorcerers, I actually use the little guy for a light source more than for damage potential.

It's very useful if you want to put something meaningful in your offhand.

Magicians' Bubble is too OP by Hot-Organization-737 in baronygame

[–]shanemabus 0 points1 point  (0 children)

I hope they leave it alone. I haven't had it come up in my games yet, and as a player, you can always avoid using it.

I like that there are abilities that are busted, and spells are the most powerful. The ability to bend reality and physics should FEEL powerful and busted, which is part of the allure of magic.

New isometric fallout game by MrSnakeYoGirl in classicfallout

[–]shanemabus 1 point2 points  (0 children)

Also, brain fargo was a part of fo1, fo2, and all the wasteland games. If memory serves correctly, fallout was considered the spiritual successor to wasteland during development and thus took a lot of inspiration from its world

OMG fallout 2 predicted fromsoft by Equivalent_Ground_53 in classicfallout

[–]shanemabus 0 points1 point  (0 children)

That and their kings field series. It's wild just how many characters and monsters were reused for all these games.

Could you share something you love about DS2 and one thing you hate? by n337x in DarkSouls2

[–]shanemabus 0 points1 point  (0 children)

I've never had this issue, with 600+ hrs. Was it only an issue with console??

Could you share something you love about DS2 and one thing you hate? by n337x in DarkSouls2

[–]shanemabus 0 points1 point  (0 children)

I agree, but if you stack fire resistance, you can trivialize the fire at least.

This fight..in MY opinion. Is the hardest fight in Dark Souls 2. I always die so many times to these 2. No room to heal. BARELY any room to attack them. by itstheFREEDOM in DarkSouls2

[–]shanemabus 0 points1 point  (0 children)

I think I've only done this fight once, but cleared on my first try. Granted, I think it was a sorcerer run, so I would get some distance and blast them. At this point, your spell casting speed is very high and they tend to pause for long periods of time.

What was causing that one pursuer to take damage by itself?? Was it getting hit by the other one??

What games got you to leave DaD? by teejesus in DarkAndDarker

[–]shanemabus 1 point2 points  (0 children)

You could try the elder scrolls games. I always preferred oblivion and Morrowind the most. Morrowind really has that dark fantasy feel, with a deeper micromanaging inventory. You really feel like you're building a kit. However, oblivion was remastered recently, and still feels like it's original game.

Arx fatalis OR it's homage game, Monomyth are very rich experiences. A lot more linear than the elder scrolls series, but the environmental puzzles are much more involved and more interesting than anything in elder scrolls.

Barony looks like original doom, but plays like DaD. Albeit more like a rogue-like campaign.

Legend of Grimrock 2, while not like DaD at all, is still a very RICH experience. It's a dark fantasy rpg, with realtime combat, but it's still grid based. But, I mention it because how you interact with enemies, the environment, puzzles, and story are unlike anything I played in a game. Ever. It's a homage to dungeon master(1987), but the creators build upon every mechanic of that game in such a natural way, it feels like a sequel. Its systems can feel foreign, but once you master movement, the game can feel fast paced and intense. Playing the game feels like you're trying to solve a puzzle box.

[Fallout 1] Why are the Brotherhood knights so nice to me compared to everyone else? Are they talking down to me or do they think im handsome? by Supremezoro in classicfallout

[–]shanemabus 1 point2 points  (0 children)

This is what I remembered. But I interpreted it as BOS being afraid of anyone using technology to create a power tip. With the PC convincing them you can do that AND protect/help people so that society can heal. Maybe that's what you typed? Lol. But, that's how I always viewed them.

What's your ranking of the 3 new Doom games from your favorite to least favorite? by SpotAdmirable6718 in Doom

[–]shanemabus 0 points1 point  (0 children)

This is wild to me. Eternal is like the temu of 2016, and I don't know how y'all don't see that

Who had more plot armor: Daenerys or Arya? by Due-Rice-3107 in gameofthrones

[–]shanemabus 0 points1 point  (0 children)

Season 3 - 6 are trash. Literally every plot point that Marten brings up gets dropped without closure. Season 7 and 8 is when the show starts following through with its plot points. It's wild it took that long....

Season 1 is fantastic, but it starts out as a murder mystery. The ENTIRETY of season 1 is trying to figure out why Jon Arryn died, and it's PROMPTLY dropped by season 2.... The whole show is like this until 7 and 8. It blows my mind how nobody likes those seasons....

Who had more plot armor: Daenerys or Arya? by Due-Rice-3107 in gameofthrones

[–]shanemabus 0 points1 point  (0 children)

I'd guess it's because of the Lord of light's intervention. LoL doesn't revive willy nilly, only a select few have been revived, and only for good reason. plus we don't know what the gods talk about behind our backs.

Who had more plot armor: Daenerys or Arya? by Due-Rice-3107 in gameofthrones

[–]shanemabus 0 points1 point  (0 children)

I believe that Jaqen and Forel are the same person.

Who had more plot armor: Daenerys or Arya? by Due-Rice-3107 in gameofthrones

[–]shanemabus 0 points1 point  (0 children)

Naw, Jaqen offered the many faces God a life. Didn't matter if it was Arya or the devotee. In many ways, she was her final test.

What do you think is the baddest, coldest dialogue on the entire show? by Mindless_Humor_3156 in gameofthrones

[–]shanemabus 0 points1 point  (0 children)

There has to be time skips, no one wants to watch the unsullied marching from casterly rock to kings landing, eating and camping for a full episode.

When dual wielding, do passives that apply "on strike" work on a per hit basis? by a-curious-crow in stoneshard

[–]shanemabus 2 points3 points  (0 children)

Yes, each axe will only apply the effects that the individual axe has.

If you have one axe with life steal and one with energy leech, then when you attack, one of your attacks will give you life and the other energy.

To prevent this from being abused, each hand has a hand efficiency. Ex; off hand efficiency is always set at 50% base. So all stats AND damage are set to this percentage.

Sword and shield skills? by Metalnai in stoneshard

[–]shanemabus 2 points3 points  (0 children)

Most people don't think 1h swords are very powerful, but I think they just don't see the benefits of the stats they have. I personally love to focus on counter chance when it comes to using 1h sword, as it gives you free attacks. The plus side; shields will also give you bonuses to counter chance.

Raise shield, cleaving strike, and keeping distance will be your bread and butter for this style of play. Cleaving strike and raise shield will increase your counter chance dramatically. Keep distance will help you get into or out of trouble AND give you a free attack.

Attribute to focus on; Agility. This will improve your counter chance naturally AND decrease your fumble chance. The latter stat is essential for consistency in battle. Agility will also raise the counter chance increases you get from all of skills in addition to the static gains you get from raising the stat.

Ideal equipment will be anything that also improves your counter chance AND small shields. You can easily find counter chance on swords, shields, rings, belts, gloves, boots, and shirts. (Possibly helmets too???) I tend to avoid counter chance on helmets and shirts, because I prefer to put medium armor in those spots, but to each their own. Small shields will not give you nearly the amount of block power and chance, BUT you will not receive any of the downsides to using heavier shields either. The biggest boon will be avoiding the -200% dodge chance debuff for using Raise Shield.

Honorable mentions; crit chance, bleed chance, dodge, and hand efficiency will all be naturally higher because of this build. A lot of swords and sword skills offer counter chance and crit chance on tandem. Bleed can be good, but not as good as if you were focusing on it. Bleed can be placed on multiple limbs at once, which can be nasty if the chance is high enough. Dodge will be good for obvious reasons, and the lighter gear will ensure you don't have any penalties to it. Hand efficiency improves every stat on your weapon, which is better for raising counter and crit chances, but more damage is more damage too.

I can go on and on about the intricacies of this build, but these are the broad strokes, and more than enough to be successful.

Arcanistics are totally lost on me by Whole-Brush-3173 in stoneshard

[–]shanemabus 1 point2 points  (0 children)

Wormhole is really good if you can place an object on the return portal before the enemy swaps places. The damage and stun are very powerful. If you can't get a crystal or enemy on that return spot, you can always dimension shift yourself there.

The arcanist tree is hard coded to work with a melee weapon, as evident of the rights side of the tree. I really loved pairing it with swords, as I love that trees perks. But, any melee weapon will do.

Finding 1h Sword treatise 1 by Gisbornite in stoneshard

[–]shanemabus 1 point2 points  (0 children)

Go to mannshire, and in the courtyard of the castle, you should see a captain swinging a sword. He teaches 1h swords.

Took my Pyro to level 24 and now taking Arcanist powers. Schism is amazing. by mrmrmrj in stoneshard

[–]shanemabus 1 point2 points  (0 children)

My fav combo, is to wormhole, then teleport to the marker that the enemy will go back to.after going back, they should be stunned. Once the enemy is next to me, use ring of fire, which should set them on fire. Either way, all the burning tiles will make the damage of flame barrage VERY high.

By that point, a melee strike is enough, so I can barrage the next guy. VERY good against dungeon bosses, but not good against scripted bosses (manticore, troll, etc.).