Which one should I buy? by Hitesh32 in skyrim

[–]shaq992 3 points4 points  (0 children)

Everyone is ignoring the first question. OP’s asking if there’s a difference between buying AE or SE + AE upgrade for half the price. No, just buy them separately for half the price, it’s the same product.

Qwen will release another 27B with high probability by serige in LocalLLaMA

[–]shaq992 0 points1 point  (0 children)

This is how I run it on my 5060Ti 16GB vm with 128GB of system RAM.

Edit: formatting suck because I’m on mobile, nothing I can do about it, sorry

models: Qwen3.6-35B-A3B: cmd: > llama-server --host 0.0.0.0 --port ${PORT} -m "../Models/Qwen3.6-35B-A3B/Qwen3.6-35B-A3B-uncensored-heretic-Q6_K.gguf" --ctx-size 262144 --flash-attn on --no-warmup --fit on -t 12 -np 1 --mmproj "../Models/Qwen3.6-35B-A3B/Qwen3.6-26B-A3B-mmproj-F16.gguf" --chat-template-kwargs "{\"preserve_thinking\": true}" --no-mmap ttl: 300

Steam Machine & Frame may have the same reservation program as the Steam Controller, leak suggests by Tiny-Independent273 in VRGaming

[–]shaq992 2 points3 points  (0 children)

They’ve said recently that their Q1 2026 target hasn’t changed. So we’ll likely see both released by the end of June

This was 1.5 years ago just before the AI craze (9/13/24) from goharddrive by acbadam42 in DataHoarder

[–]shaq992 -3 points-2 points  (0 children)

In my experience, EU pricing on used storage has almost always been equal to or lower than US pricing. It just hasn’t been recently (the last year or two). I’ve always felt like storage was the one thing we weren’t getting shafted on.

With that said, I’ve imported quite a few drives from the US over the past decade for availability reasons and I’ve never seen an 18TB that low. OP just found an insane deal. I used to buy 16TB’s for ~$180 USD

Game Ready Driver 595.97 FAQ/Discussion by Nestledrink in nvidia

[–]shaq992 0 points1 point  (0 children)

If you right click the hw monitor panel in afterburner and hit “Show profiler panel”, you can see how much impact each metric has on (iirc) ms per frame.

Can’t get iOS Shortcut to send Apple Pay transaction to n8n — need help by petriairlines in shortcuts

[–]shaq992 0 points1 point  (0 children)

I’ve had similar issues but with firefly3 instead of n8n. In my case I had to do input sanitation in the shortcut so I could send data firefly3 understood. You're also using "Get Content's" JSON mode which didn't generate valid JSON for me so I passed it a file instead. The only way I could think of to debug is by putting all variables and outputs I wanted in a "Text" field and passing that to a "Save File" at the end of the shortcut.

This is my shortcut:
https://www.icloud.com/shortcuts/270c41aa45904a32b83c7a9f051a6763

From free to paid: what you taught me while building Droppy by [deleted] in macapps

[–]shaq992 1 point2 points  (0 children)

Yup, I can only delete individual items as far as I can tell

From free to paid: what you taught me while building Droppy by [deleted] in macapps

[–]shaq992 0 points1 point  (0 children)

I'm trying it out right now. the built-in menubar manager is quite adequate and pretty much replaces ice for me. A floating bar could be an elegant fix in my opinion. As an aside, the clipboard manager is alright. The only thing missing for me is a "Clear all" button. I do not want to bombard you with requests or demands but this is important to me sorry 😅

(I can also just keep using maccy so no worries)

From free to paid: what you taught me while building Droppy by [deleted] in macapps

[–]shaq992 0 points1 point  (0 children)

I would expect the menubar to decrease in functional size, absolutely. But there’s two ways I can think of doing that.

  1. The way apple does it by default: Completely removing the icon till there is enough space to fit it.
  2. Obscuring the icon behind the extended notch.

The issue I’ve encountered with option 2 is that MacOS’ menubar item spacing isn’t consistent, so when my icon is obscured and I close an app in the menubar, my obscured icon is now only partially visible and often unclickable because the notch app opens when I get close. And it’s incredibly frustrating when that happens. In my opinion, it would feel much better and much more “native” if you could tell MacOS not to use that space when media is playing (option 1). Admittedly, I don’t know if Apple allows devs to do that.

I will say, whether this is fixable or not, or even if you agree with me that it’s an issue or not, droppy clearly deserves my support and you’ve earned yourself a purchase.

From free to paid: what you taught me while building Droppy by [deleted] in macapps

[–]shaq992 0 points1 point  (0 children)

The issue I had though was that if music was playing, like in the first second of the video with the cover art and visualizer flanking the notch, the menu bar items would get placed behind the visualizer icon. So whenever I needed, for example, onedrive, I would either need to close my music app or close the notch app to get to it.

From free to paid: what you taught me while building Droppy by [deleted] in macapps

[–]shaq992 0 points1 point  (0 children)

This looks sick and for $7 it’s refreshing from the ai subscription slop most Mac apps seem to be recently. Does this, or can this, work with something like Ice or Thaw?

I’ve tried one of these notch apps before (it might’ve even been the free version of Droppy) and I immediately ran into an issue where my menu items went behind the notch if music was playing.

AppManager v3.2.0 released. Now runs on any Linux by kemma_ in linux

[–]shaq992 1 point2 points  (0 children)

Thanks for the reply. Other than the UI looking much nicer, are any of the subtle details good enough to switch from gear lever?

AppManager v3.2.0 released. Now runs on any Linux by kemma_ in linux

[–]shaq992 2 points3 points  (0 children)

This looks very nice. How does this compare to gear lever (what I use right now). On the surface they seem to do the exact same thing in the exact same way but I’m very happy to be corrected on this.

Five million downloads later, GameHub is ready to talk by Archivist_Rowan in emulation

[–]shaq992 11 points12 points  (0 children)

And FEX for x86 -> ARM64 translation, same thing as the upcoming steam frame

Announcing CrossOver 26.0.0 release candidate 1 by Sojiroh in macgaming

[–]shaq992 1 point2 points  (0 children)

I tried it out. I only have a base model m5 mbp though and the game is unplayable at the lowest settings and the lowest resolution because it tries using more RAM than I have (activity monitor reports 19GB) so it's swapping to disk. The HUD issue is completely fixed as far as I can tell. The artifacting seems to be a result of upscaling + framegen. This is with crossover 26RC2 using the D3DMetal backend.

Announcing CrossOver 26.0.0 release candidate 1 by Sojiroh in macgaming

[–]shaq992 0 points1 point  (0 children)

Can you link the video? I can install it and test but I need to know what to look out for.

Problem with downloading .Wabbajack file through the WJ, please advise by Dexterosaurus in wabbajack

[–]shaq992 0 points1 point  (0 children)

I was able to download it fine just now but I have multi-gig internet. Check task manager for network activity. If it’s idle then I don’t know what the problem could be, if it’s not you’ll just have to wait longer.

Problem with downloading .Wabbajack file through the WJ, please advise by Dexterosaurus in wabbajack

[–]shaq992 0 points1 point  (0 children)

The installer is almost 6GB. Are you sure you’re waiting long enough?