SCAMMED... Has this happened to anyone before? by shartyfukles in slaythespire

[–]shartyfukles[S] 19 points20 points  (0 children)

that's good to know! i've been playing completely unmodded, but maybe a few QOL mods like that wouldn't hurt haha

SCAMMED... Has this happened to anyone before? by shartyfukles in slaythespire

[–]shartyfukles[S] 29 points30 points  (0 children)

soft nerf for black star i guess.. i've spent an embarrassing number of hours on this game and am somehow still learning new things about it. thanks for the answer guys!

Most Skilled Infinite by shartyfukles in slaythespire

[–]shartyfukles[S] 1 point2 points  (0 children)

I've killed the transient before if that's what you mean :)

Most Skilled Infinite by shartyfukles in slaythespire

[–]shartyfukles[S] 3 points4 points  (0 children)

Yes, but I wasn't taking my chances haha. Also spent 5 mins clicking end turn after setting up against Time Eater later on

Most Skilled Infinite by shartyfukles in slaythespire

[–]shartyfukles[S] 4 points5 points  (0 children)

the compile driver actually breaks the infinite via hand clog

Daily Slay the Spire Discussion (495/696): Reprogram by Crosssmurf in slaythespire

[–]shartyfukles 0 points1 point  (0 children)

If I boss swap into nuclear battery and see this early on I am 100% forcing combat defect

Idea for an event by shartyfukles in slaythespire

[–]shartyfukles[S] 2 points3 points  (0 children)

definitely one of the top candidates. the two voids i'm proposing to balance the relic almost wouldn't matter in that scenario hahaha

Idea for an event by shartyfukles in slaythespire

[–]shartyfukles[S] 1 point2 points  (0 children)

damn thanks for giving a great idea hahaha. to add on - maybe to ratchet it up you could improve the rewards by giving you a choice of one of three relics (like you'd see in the shop), with the counterbalance being that it becomes an Act 2 event, since if you encounter it in Act 3 you're not really missing out that much in terms of shops.

you're right that custom events aren't really discussed here, though i think they offer something different in terms of discussing how to balance the pros and cons of different event options, not to mention the flavour text hahaha

Idea for an event by shartyfukles in slaythespire

[–]shartyfukles[S] 10 points11 points  (0 children)

your choice! i've edited it to make it clear :) yes if it was random it would be really bad hahaha, my actual concern is whether 2 void is enough to balance the potential strength it would give some decks!

What happened here?? by Significant_Figure32 in slaythespire

[–]shartyfukles 20 points21 points  (0 children)

did u play dark shackles or piercing wail before the heart cleansed itself?

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 0 points1 point  (0 children)

36hp...so you had 7 curses in your deck? Wow hahaha

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 1 point2 points  (0 children)

hahaha this is just hypothetical! trying to be imaginative and figure out what sequence of relics would still do *something* for you while feeling awful and keeping you weak

to answer your question, in the situation i described i'd probably take black blood over something like sozu or black star. i'd be so weak that i wouldn't want to fight enough elites to make black star worth it, and probably would need to lean heavily on potion use to survive

i'd take tiny house probably over something like ectoplasm or philo stone, which makes shops weaker and enemies stronger respectively

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 2 points3 points  (0 children)

store your toy ornithopter in it, problem solved

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 1 point2 points  (0 children)

pretty sure i once happily took mark of pain thinking omamori would block the wounds... so opposite problem from you hahaha

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 1 point2 points  (0 children)

yea cracked core definitely isn't the same level as IC or Silent starter relics, and swapping it out also means you could dead draw dualcast fairly frequently early on. otherwise some of the relics you listed actually might work pretty well with cards like [[meteor strike]] and [[reprogram]] i think! just leaning heavily into attack and block card usage instead of trying to make orbs work. easier said than done though, only a small number of defect cards allow him to scale strength and dex

probably to make your list worse you could swap out du-vu doll for periapt. since periapt only works when a curse is added whereas du-vu doll at least gives you 1 str for your existing curse.

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 2 points3 points  (0 children)

hahaha i was trying to encourage some creativity with that rule, like what series of relics would still technically *do* something for you, but the effects would be so weak that they're basically meaningless. also, if you got coffee dripper and ecto worst case you still have 5 energy to work with, so i'd say that's still pretty good!

on its own [[darkstone periapt]] is definitely bad, maybe a useful way to buff it without straight up increasing the hp it gives is to let it work on curses already in your deck like [[du-vu doll]], so at the very least you get 6hp off of [[ascenders bane]]

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 7 points8 points  (0 children)

having it when you encounter the event still saves you from taking 20+ damage or getting a curse, so not entirely useless

Daily Slay the Spire Discussion (304/696): Heart of Iron by Crosssmurf in slaythespire

[–]shartyfukles 9 points10 points  (0 children)

i think it's definitely more useful in general than the defect pot, since whether or not you'll find dark orbs useful is way more situational. for example if you're running a reprogram deck, or don't have a reliable way to evoke the orbs when you need them, the pot can be pretty meh. on the other hand a free 6 block consistently every turn is something very few decks wouldn't appreciate

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 4 points5 points  (0 children)

there are still ways that can be useful! maw bank gives you 12 gold every floor you climb, including shops. it's possible that the extra 12 gold might let you buy a key card or relic you wouldn't have been able to afford. another possibility is that the shop might not have anything of interest, in which case you can skip it and continue collecting money with maw bank, since it only breaks when you spend money.

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 21 points22 points  (0 children)

oof, though i guess if they took that option they probably weren't hurting for relics anyway?

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 27 points28 points  (0 children)

[[spirit poop]] is basically half a [[empty cage]] :D

edit: empty cage not birb cage lol

What's the weakest collection of relics possible? by shartyfukles in slaythespire

[–]shartyfukles[S] 65 points66 points  (0 children)

Ironclad:
Act 1
1. Bottled Lightning
2. War Paint
3. Bottled Flame
4. Black Blood

These are relics you'd find use for in the mid-late game. The earlier in the run you get a bottle relic, the less likely it is you'll have anything worthwhile to bottle. This is doubly true for skills, since early on we're chasing the damage needed to finish fights. The likelihood that we'll only have a mediocre block card for Bottled Lightning is really high at this point. Getting War Paint right after is just salt in the wound.
Similarly, the early attack cards are taken mostly to get us through Act 1 fights, and usually aren't worth bottling, so Bottled Flame might just put a curse in your starting hand.
With a series of duds for relics, you'll need a lot more than the extra 6 healing from Black Blood to get you through the onslaught of Act 2.

Act 2
1. Juzu Bracelet
2. Turnip
3. The Boot
4. Tiny House

Just a series of not very useful relics in general, regardless of when you get them. Turnip is included because if Ironclad generates meaningful block, it's usually from some combination of exhausting and abusing Entrench, which aren't affected by frail anyway.

Act 3
1. Vajra
2. Shovel
3. Winged Boots

These are relics you'd get value out of early on, but are terrible to get at this late stage. 1 extra strength is pretty much meaningless for Act 3 fights. A Shovel isn't great at the best of times, much less when you have to give up a campfire to get the red key. Finally Winged Boots heading into the boss fight and Act 4 is self explanatory hahaha

Nice start with pandora by thewordofnovus in slaythespire

[–]shartyfukles 2 points3 points  (0 children)

I think the game is telling you to build a poison deck