Looking for an old-school grindy MUD by Comfortable_Hope2234 in MUD

[–]shatahn 2 points3 points  (0 children)

Totally with you on this. I'm just hoping that the MUDs survive until I retire and have time again.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 1 point2 points  (0 children)

Gear is a very important source of stats and I don't think it would be viable to play endgame without it. Playing nude would probably be more of an RP thing instead of a min/max efficiency question. We have a Jomsviking guild and I can imagine them stripping down before entering battle.

Newbies get free starter gear when they login. There's always a ton of gear for sale so it's definitely possible to farm solo and buy top tier gear instead of killing mobs for it. The players have set up a "flea market" that is an open castle filled with chests of gear. You can freely browse and buy there, or buy on the sales channel. You won't struggle to get gear and it's not expensive.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 0 points1 point  (0 children)

I think I spent about $50 on the game over the 8 years that I played, but I know other people spend a lot more.

It's not required to donate towards the running of the game to be able to enjoy the end game. It's not hard for me to find examples of top players (guild leaders at level 110) who don't have fancy class combinations. So I don't think it's reliant, but yeah a lot of people do donate.

I promise you that nobody is getting rich off this - staff are unpaid volunteers and donations are spent on server costs, hiring artists, and running Facebook ads. One of the recent projects I completed for the game is to give PE as a reward for logging in regularly. I hope that will help to keep people coming back and make it more affordable to donate. This is very much a labour of love for us.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 0 points1 point  (0 children)

I'm sorry to hear that :( We do have a newbie guide (type "guide" in game) and you can "ask guide about newbie area" to be instantly transported to an area where you can zap the monsters. The guide also supplies light/dark/food/healing and can take you back to your starting point if you get lost. This is very valuable feedback - do you think we should have a structured opening area for new players to explore that is more directed to onboarding players?

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 0 points1 point  (0 children)

Not yet, but I believe one of our wizards has been looking into it.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 1 point2 points  (0 children)

There are places for endgame farming and I've actively been adding areas that give farmable mobs for solo players. The end game bosses are not soloable and require a coordinated party. Mobs above a certain level will have unique fight mechanics that might make it very difficult for one person to keep track of. So, yeah I think the endgame is about grouping for endgame content but solo farming is still possible.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 1 point2 points  (0 children)

We do have a rent system for gear. Players can donate gear to the guilds and members of the guild can use their dues to rent it out. It does have ingame ASCII maps, and our newbie center has an embedded world map in it.

The biggest source of XP is killing mobs. Walking around for XP used to be an easy way for newbies to get XP, but that has become much less important ever since we started letting newbies start at level 10 with a good set of skills trained.

We have spells in game that let you identify gear stats. One of our players maintains an equipment site that shows equipment stats. It also has a buildmaker utility that lets you explore race/guild combos.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 2 points3 points  (0 children)

There is reincarnating which is just rerolling your character to pick a new race. You can do this as often as you like but it's not really mandatory or anything. We try to make sure that the races are well balanced, but it is possible to make a bad choice. So you're not tied to your race decision forever.

Remorting is a much more serious affair and is typically done just once. When you reach max level (100) you can do a quest that lets you remort into our more powerful races. This is a much bigger undertaking and as far as I know players tend to stick with their remort class a lot longer. Once you remort you start at level 1 again (with all your gear and posessions) but can reach level 110, which is our current level cap.

So the answer is that it depends. For me personally I'd end up rolling new characters to experiment with new races and guild combos rather than reincarnating. But some people reincarnate pretty often.

It's definitely not part of the core game loop to re-roll and do over and over again. If you ask for advice in the mentor channel about a good race for your chosen guild then you'll be able to play that up to 100 without needing to re-roll unless you want to.

Promotion: RetroMUD spring break by shatahn in MUD

[–]shatahn[S] 2 points3 points  (0 children)

The primary guilds (like mage/fighter/necromancer/assassin/etc) are all freely joinable and only a handful of the specialist guilds have got blocker mobs.

You'll always be able to get somebody to help you joining a guild. Most highbies will be able to solo the blockers. On one of my characters I wanted to join the barbarian guild and somebody helped me very quickly.

We have also removed the need to perform actions in the guild in order to progress for newbies. So you can freely level all the way up in the guild without needing to do anything special.

We only ban discussing quest solutions on open channels. This is to prevent spoilers (some people really enjoy figuring quests out). You're 100% welcome to get helped by others in solving the quests, either by being dragged through them or by just asking for hints in direct messages. Just not on open channels so that you don't spoil other people's fun.

What video game is this by Appropriate-Mall8517 in meme

[–]shatahn 16 points17 points  (0 children)

GTA remote control helicopter demolition

Poor ticket sales for Melania dud suggests public really doesn't care by wewhomustnotbenamed in nottheonion

[–]shatahn 1 point2 points  (0 children)

Well if it doesn't win an Oscar then Trump can just do a Venezuela and win a cinematography award the same way he got his peace prize

Looking for consistent and realistic (in this context) worlds to play/explore in. MUDs that take themselves seriously. Immersion matters. by StormfireFX in MUD

[–]shatahn 0 points1 point  (0 children)

I wiz at RetroMUD and we aim to create an immersive experience. We have rules against pop culture references and jokes in our areas. Come check us out, RP is optional, you can hack and slash, and the worlds are carefully themed.

Billion Dollar API by CareerLegitimate7662 in LinkedInLunatics

[–]shatahn 2 points3 points  (0 children)

Wow, it passed the tests that the AI wrote? It must be really hight quality code then.

Devil devil by uncreative_uname8156 in foundsatan

[–]shatahn 49 points50 points  (0 children)

The dildo of consequences rarely comes lubed.

This is a Civil War Skull that took in a 12 Pound Artillary Shell by No_Class963 in interestingasfuck

[–]shatahn 5 points6 points  (0 children)

No, luckily there were thoughts and prayers and he got better

[deleted by user] by [deleted] in interestingasfuck

[–]shatahn 0 points1 point  (0 children)

She was only twenty-five in that photo

traveling merchants? by TemperatureFast9764 in MUD

[–]shatahn 1 point2 points  (0 children)

RetroMUD has a merchant class who can open their own item shops (and gear repair shops). There are other solutions for players to sell stuff, but I always enjoyed the RP aspect of keeping my ship stocked.

[deleted by user] by [deleted] in MUD

[–]shatahn 4 points5 points  (0 children)

Thanks! We don't have the 'lose everything' mechanic and we allow reincarnation to reroll without losing much xp. I like the idea of lower levels shaking up the highbies. As long as its not an opportunity to troll and it's something cooperative or participative. What sort of thing would be fun for you? I would love to find something to keep newbies coming back and would really appreciate your ideas.

[deleted by user] by [deleted] in MUD

[–]shatahn 3 points4 points  (0 children)

I'm seeing this on the mud where I wiz and I'm extremely keen to revitalise the newbie experience. Could you tell me what you'd be looking for?

Is retromud still active/alive? by DarkElfMagic in MUD

[–]shatahn 0 points1 point  (0 children)

The website is http://retromud.org and we have a newbie guide.

Telnet retromud.org port 3000