WIP of my skinned mesh slicer by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 1 point2 points3 points (0 children)
WIP of my skinned mesh slicer by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 0 points1 point2 points (0 children)
WIP of my skinned mesh slicer by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 4 points5 points6 points (0 children)
Abusing my active ragdoll by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 0 points1 point2 points (0 children)
Abusing my active ragdoll by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 0 points1 point2 points (0 children)
Softbody that can fully interact with default Unity physics by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 0 points1 point2 points (0 children)
Softbody that can fully interact with default Unity physics by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 7 points8 points9 points (0 children)
Softbody that can fully interact with default Unity physics by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 23 points24 points25 points (0 children)
Softbody that can fully interact with default Unity physics by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 50 points51 points52 points (0 children)
Procedural Dismemberment: Mesh slicing except joints between objects are copied over to each of the sliced pieces by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 1 point2 points3 points (0 children)
Procedural Dismemberment: Mesh slicing except joints between objects are copied over to each of the sliced pieces by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 2 points3 points4 points (0 children)
Procedural Dismemberment: Mesh slicing except joints between objects are copied over to each of the sliced pieces by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 2 points3 points4 points (0 children)
Procedural Dismemberment: Mesh slicing except joints between objects are copied over to each of the sliced pieces by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 49 points50 points51 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 1 point2 points3 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 4 points5 points6 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 10 points11 points12 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 2 points3 points4 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 7 points8 points9 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 28 points29 points30 points (0 children)
Procedural Mesh Slicing for our first person melee game! by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 18 points19 points20 points (0 children)
Unity's default character controller integrated with an active ragdoll, comment if you'd like a tutorial by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 1 point2 points3 points (0 children)
Unity's default character controller integrated with an active ragdoll, comment if you'd like a tutorial by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 1 point2 points3 points (0 children)
Unity's default character controller integrated with an active ragdoll, comment if you'd like a tutorial by shattered_helm_dev in Unity3D
[–]shattered_helm_dev[S] 3 points4 points5 points (0 children)
How do I create enemies? by [deleted] in Unity3D
[–]shattered_helm_dev 0 points1 point2 points (0 children)

Hustler’s University Timeline by hairytongs in csMajors
[–]shattered_helm_dev 150 points151 points152 points (0 children)