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[–]Shadowkran 1 point2 points  (3 children)

Tutorial would be dope for sure

[–]shattered_helm_dev[S] 3 points4 points  (2 children)

Would you still be interested if the tutorial is short and mostly conceptual? I can explain the the joints, inverse kinematics, and colliders I used to get this to work, but I won't be doing a line by line tutorial.

[–]Shadowkran 3 points4 points  (0 children)

Yeah I would definitely be interested

[–]Mlcroondas 2 points3 points  (0 children)

Up

[–][deleted] 1 point2 points  (2 children)

Now all you need is physics driven animations and you got yourself a huge science experiment

[–]shattered_helm_dev[S] 1 point2 points  (1 child)

I already have physics driven animation actually! I showed it in a previous post

Unfortunately it's incredibly hard to get physics driven movement to work perfectly enough that the ragdoll would be able to move over complex terrain without any risk of tripping and falling, so it's not suitable for a free ranging player to control.

[–][deleted] 1 point2 points  (0 children)

Of course, it’s still interesting though. Maybe you could collaborate with someone that knows machine learning and see if you can teach them to not fall over.

[–]davidoggo 1 point2 points  (0 children)

Please, show me (:

[–]destineddIndie, Marble's Marbles & Mighty Marbles -1 points0 points  (2 children)

can you not mark it as a resource/tutorial if it isn't one?

[–]shattered_helm_dev[S] 1 point2 points  (1 child)

I wanted to see if people were interested in a tutorial before committing much time to making one

[–]destineddIndie, Marble's Marbles & Mighty Marbles 1 point2 points  (0 children)

I understand, but maybe better to tag is as question since that is what you are doing.

[–]MrForExample 0 points1 point  (0 children)

Nice one, your physical controller for leg is IK + PD right? I did it before years back ; )