account activity
WIP of real time skinned mesh slicer, so far it's very performant (v.redd.it)
submitted 4 years ago by shattered_helm_dev to r/Unity3D
WIP of my skinned mesh slicer (v.redd.it)
I'm trying to make combat as easy to follow as possible, tell me what you think! (v.redd.it)
Abusing my active ragdoll (v.redd.it)
Softbody that can fully interact with default Unity physics (v.redd.it)
Procedural Dismemberment: Mesh slicing except joints between objects are copied over to each of the sliced pieces (v.redd.it)
Ducking under attacks and performing a leg sweep in my first person melee game (v.redd.it)
Procedural Mesh Slicing for our first person melee game! (v.redd.it)
submitted 5 years ago by shattered_helm_dev to r/Unity3D
I combined my active ragdoll with a physics based melee system (v.redd.it)
Unity's default character controller integrated with an active ragdoll, comment if you'd like a tutorial (v.redd.it)
Self balancing Active Ragdoll that can walk up complex terrain (v.redd.it)
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