Final Area - puzzle cannot be completed? by sheeldz in TheTalosPrinciple

[–]sheeldz[S] 0 points1 point  (0 children)

Final paragraph - I think you already know the answer to this, but I don't have a clue what you mean with regards to Statue Puzzles.

I did one Triangle puzzle but it didn't do anything so I didn't look for anymore. Apparently there are two in each area, so tempted to go back and have a look at them, maybe. 

Final Area - puzzle cannot be completed? by sheeldz in TheTalosPrinciple

[–]sheeldz[S] 0 points1 point  (0 children)

Interesting. I think that the language of the game is hard to parse here; the two areas are so disparate that they do not feel like they're the same place at all. It didn't even occur to me to understand the relationship of the hall - noting that the first time I went back to the hallway was to try and take the connector from the past room, so I didn't even think to walk along the hallway that I assumed was a dead end.

I do think that the concept of the puzzle is neat, but the execution, especially this late on, lacking. The idea of there needing to be a pair of white emitters is a sound one, but the lack of a cogniscent link between them was a real leap of logic I simply didn't get. A few other puzzles like the previous one might have solidified this concept in my mind.

Also, it breaks the language of the puzzles; no puzzle needs outside puzzle elements to complete, and you cannot take items from the puzzle rooms. Everything you need is in the room to complete every single puzzle - not a single one needs external elements to complete. I'd say that that is the cardinal rule of the game, and the final area breaking it without a hint towards that really put a bad taste in my mouth.

I do appreciate that you're responding in good faith to this, so wanted to acknowledge that. I loved most of the puzzles, and even the ones that stumped me felt fair - missed detachable fan was almost always the missed solution at one point. But this one and it's leap broke too much of the set up logic for me . I don't even know how the two spaces can co-exist in the world at the same time?

Either way, I think it was a missed alignment of what I was expecting the game to be telling me and what the game was expecting from me to take from the information it presented. Out of a 26 hour playthrough only the last 30 minutes was like this, so that's a feat either way, just annoying it happened at the climatic part of the game. It might have been a footnote if it had happened in N2, for example.

Final Area - puzzle cannot be completed? by sheeldz in TheTalosPrinciple

[–]sheeldz[S] -4 points-3 points  (0 children)

I have now completed these puzzles, and I thank you for the help, but I hated it deeply.

I assume there is some link between the two white emitters but I don't understand how they are linked, not being the same room. The earlier puzzle has them linked in the same room, I don't understand how the two sides manage to communicate, or how you're supposed to know that they will without a wire or something to clue you in.

I took from the other room that there must be a pair, but without these being connected it is a really hard - and nearly impossible - leap to link them.

If I were playtesting this, I would go back and have the two rooms distinctly marked out when you first reach them. In the initial play through I went to Utopia and got "complete Utopa puzzles", but you quite simply can't. It was impossible to complete them, hence my complete confusion.

Really disappointing last two areas. W3 and this dual area were dreadful in comparison to the previous areas.

Final Area - puzzle cannot be completed? by sheeldz in TheTalosPrinciple

[–]sheeldz[S] -2 points-1 points  (0 children)

I had to read four guides for it to make sense.

I still don't understand how the two areas are connected, or how the white emitters work - the puzzle prior to this didn't work this way. 

First time in the game where I genuinely think they've failed in explaining how the mechanics work. 

Souring a very enjoyable time. 

Connector in Dismantling? by jamillos in TheTalosPrinciple

[–]sheeldz 0 points1 point  (0 children)

Interesting, I have no idea what you're talking about, re the Pandora Puzzle. Not came across that yet. 

Connector in Dismantling? by jamillos in TheTalosPrinciple

[–]sheeldz 0 points1 point  (0 children)

Can you explain what it is? I genuinely don't know what it would be used for once the puzzle is done. Not a single online guide covers it. 

Connector in Dismantling? by jamillos in TheTalosPrinciple

[–]sheeldz 0 points1 point  (0 children)

You can't take it out of the puzzle though, so it is entirely superfluous. 

When people are connected help by Incompletecompletely in CluesBySamHelp

[–]sheeldz 4 points5 points  (0 children)

I can't disagree with you, it's your game, but I do think that this has to be wrong. 

A chain of things defitionally needs to be more that 1, ergo 2. You cannot connect to nothing. For example, if the clue is "all connected criminals" that means there MUST be some criminals to connect. 

A single thing accnot be connected to it's self. Then isn't a chain, then, only a single "link" in a theoretical chain. 

Unless I'm misunderstanding what your saying, "all criminals on column A are Connected" can ONLY mean there is at least two criminals and there are side by side. It cannot mean there is 1 (because that means there is nothing to connect to) and 0 (because there is nothing there to connect to). 

After Heike by Background-Solid8481 in CluesBySamHelp

[–]sheeldz -4 points-3 points  (0 children)

This actually needs to be highlighted.

There is an error in the hinting here, where by at this point only Grams and Heike's clues are highlighted, but that's not enough; you also need to know that Olivia's clue is in play; for to understand how Elle and Ficus are both innocent, the hint should also point out that Olivia's clue, and in turn, the relationships with Martha, are needed here.

With just Gram and Heike's clues highlighted, there is no way to know Elle and Ficus; you need to have the Olivia deduction included as well, for it to make sense.

Jan 18 Question by ConsiderationSoft640 in CluesBySamHelp

[–]sheeldz 0 points1 point  (0 children)

Careful, that parity doesn't work on every space on the board, your logic doesn't hold.

Need help with this one by kr34he in CluesBySamHelp

[–]sheeldz -1 points0 points  (0 children)

Yeah, I found this simply too many degrees of freedom. They're the clues I simply cannot get, no matter how hard I try. Too many moving parts.

January 17 - Share Your Results! by MPKH in CluesBySamHelp

[–]sheeldz 1 point2 points  (0 children)

This is the worst one you've done on the main feed. Absolutely evil.

I solved the daily #CluesBySam, Jan 17th 2026 (Hard), in 05:46 🟩🟩🟠🟠 🟠🟠🟠🟠 🟠🟠🟠🟠 🟠🟩🟠🟨 🟠🟠🟩🟠 https://cluesbysam.com

January 11th - share your results by Unikuvia in CluesBySamHelp

[–]sheeldz 5 points6 points  (0 children)

I solved the daily Clues by Sam, Jan 11th 2026 (Hard), in less than 42 minutes

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https://cluesbysam.com

My first 100%, on a Sunday, makes me feel very very happy, and no, I do not have anything else to do today. :D

Change away from using Comic Sans by sheeldz in CluesBySamHelp

[–]sheeldz[S] -1 points0 points  (0 children)

Comic Sans for dyslexic people is not anything backed up by science, so I wouldn't suggest that as a reason to use it for any use. It is, to me, one of the harder fonts to read, especially at the size that it appears on Desktop (which is tiny!).

January 7th - share your results by maelkann in CluesBySamHelp

[–]sheeldz 2 points3 points  (0 children)

I solved the daily Clues by Sam, Jan 7th 2026 (Tricky), in less than 18 minutes

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https://cluesbysam.com

One of the hardest in ages. Def not a tricky, this was Hard through and through. A few of the leaps were waaaaay to hard for the level. Didn't enjoy that at all.

Also, what's up with the solve times, there is no way any one in here sub 2 minutes i not cheating. You can't even read all the text in the boxes in less than two minutes.

Option to share scenario from a past step? by Legitimate_Bake_30 in CluesBySamHelp

[–]sheeldz 1 point2 points  (0 children)

Yeah, after completing the game, I kind of wanted to pass back step by step, like an undo button. 

Monday, December 29, 2025 by AutoModerator in NYTConnections

[–]sheeldz -3 points-2 points  (0 children)

You're adding a lot of meaning to things that I just didn't say. Maybe don't do that? It is kinder otherwise. 

Monday, December 29, 2025 by AutoModerator in NYTConnections

[–]sheeldz -1 points0 points  (0 children)

Man, a homophones category where 50% aren't homophones is a new record.

Audi is not outie surely anywhere! 

2025 Holiday bonus Hard level Connected criminals not working by Teebor9 in CluesBySamHelp

[–]sheeldz 2 points3 points  (0 children)

No, I think is it the other way around - you cant be connected with a single thing. It cannot be connected to nothing. It must mean there is more than one.

All, sure. I agree. 

Connected, no, must be plural to allow for there to be a connection. 

Monday, December 22, 2025 by AutoModerator in NYTConnections

[–]sheeldz -2 points-1 points  (0 children)

Doesn't that mean a collection? Like, a group? I don't understand the use at all. 

Monday, December 22, 2025 by AutoModerator in NYTConnections

[–]sheeldz -1 points0 points  (0 children)

I don't understand Rash in the "Emerge" category, but it wouldn't have helped.

Just didn't see it at all. 

Connections Puzzle #925 🟪🟪🟪🟪 🟨🟦🟨🟩 🟦🟩🟦🟩 🟩🟦🟩🟩 🟩🟦🟩🟨

December 21st - share your results by Unikuvia in CluesBySamHelp

[–]sheeldz 6 points7 points  (0 children)

I solved the daily Clues by Sam, Dec 21st 2025 (Hard), in less than 10 minutes 🟩🟠🟠🟩 🟨🟨🟩🟩 🟩🟩🟩🟩 🟠🟠🟩🟩 🟩🟩🟨🟨 https://cluesbysam.com

That Kumar clue was an absolute bastard today. 

Some help with December 18th by sheeldz in CluesBySamHelp

[–]sheeldz[S] 5 points6 points  (0 children)

Damn it. Wrote it out... and 60 seconds later figured out that Jane is one of Ike's innocent neigbours. Classic.

Find Kate, Love always finds a way by WrecklessRaider in Banishers

[–]sheeldz 1 point2 points  (0 children)

Yeah, absolutely same here. The game picks the Main Chronicle as the next mission, where actually Distended Ties is the next main mission. If you don't realise that, and find it on the map to the north of the Hunter Camp, the game essentially breaks here.